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@@ -258,10 +258,11 @@ public:
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*
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* Note: The point must normalized.
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*
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- * @param vec The vector to multiply.
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- * @return The multiplied vector.
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+ * @param point The vector to rotate.
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+ * @param dst The vector to store the result.
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+
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*/
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- void rotatePoint(Vector3& point, Vector3* dst) const;
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+ void rotatePoint(const Vector3& point, Vector3* dst) const;
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/**
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* Sets the elements of the quaternion to the specified values.
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