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@@ -1,96 +0,0 @@
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-SAMPLE_PATH := $(call my-dir)/../../src
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-
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-# external-deps
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-PNG_PATH := ../GAMEPLAY_PATH/external-deps/png/lib/android/arm
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-ZLIB_PATH := ../GAMEPLAY_PATH/external-deps/zlib/lib/android/arm
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-LUA_PATH := ../GAMEPLAY_PATH/external-deps/lua/lib/android/arm
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-BULLET_PATH := ../GAMEPLAY_PATH/external-deps/bullet/lib/android/arm
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-OGG_PATH := ../GAMEPLAY_PATH/external-deps/ogg/lib/android/arm
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-VORBIS_PATH := ../GAMEPLAY_PATH/external-deps/vorbis/lib/android/arm
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-OPENAL_PATH := ../GAMEPLAY_PATH/external-deps/openal/lib/android/arm
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-
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-# gameplay
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-LOCAL_PATH := ../GAMEPLAY_PATH/gameplay/android/obj/local/armeabi-v7a
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libgameplay
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-LOCAL_SRC_FILES := libgameplay.so
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-include $(PREBUILT_SHARED_LIBRARY)
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-
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-# libpng
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-LOCAL_PATH := $(PNG_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libpng
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-LOCAL_SRC_FILES := libpng.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libz
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-LOCAL_PATH := $(ZLIB_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libz
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-LOCAL_SRC_FILES := libz.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# liblua
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-LOCAL_PATH := $(LUA_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := liblua
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-LOCAL_SRC_FILES := liblua.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libLinearMath
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-LOCAL_PATH := $(BULLET_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libLinearMath
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-LOCAL_SRC_FILES := libLinearMath.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libBulletCollision
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-LOCAL_PATH := $(BULLET_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libBulletCollision
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-LOCAL_SRC_FILES := libBulletCollision.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libBulletDynamics
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-LOCAL_PATH := $(BULLET_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libBulletDynamics
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-LOCAL_SRC_FILES := libBulletDynamics.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libogg
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-LOCAL_PATH := $(OGG_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libogg
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-LOCAL_SRC_FILES := libogg.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libvorbis
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-LOCAL_PATH := $(VORBIS_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libvorbis
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-LOCAL_SRC_FILES := libvorbis.a
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-
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-# libOpenAL
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-LOCAL_PATH := $(OPENAL_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libOpenAL
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-LOCAL_SRC_FILES := libOpenAL.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# TEMPLATE_PROJECT
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-LOCAL_PATH := $(SAMPLE_PATH)
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-include $(CLEAR_VARS)
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-
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-LOCAL_MODULE := TEMPLATE_PROJECT
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-LOCAL_SRC_FILES := ../GAMEPLAY_PATH/gameplay/src/gameplay-main-android.cpp TemplateGame.cpp
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-
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-LOCAL_CPPFLAGS += -std=c++11
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-LOCAL_ARM_MODE := arm
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-LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
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-LOCAL_CFLAGS := -D__ANDROID__ -I"../GAMEPLAY_PATH/external-deps/lua/include" -I"../GAMEPLAY_PATH/external-deps/bullet/include" -I"../GAMEPLAY_PATH/external-deps/png/include" -I"../GAMEPLAY_PATH/external-deps/ogg/include" -I"../GAMEPLAY_PATH/external-deps/vorbis/include" -I"../GAMEPLAY_PATH/external-deps/openal/include" -I"../GAMEPLAY_PATH/gameplay/src"
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-
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-LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay libpng libz liblua libBulletDynamics libBulletCollision libLinearMath libvorbis libogg libOpenAL
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-
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-include $(BUILD_SHARED_LIBRARY)
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-$(call import-module,android/native_app_glue)
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