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Reverting changes to project files that would have enabled XInput by default (with paths specific to my machine).

ablake hace 12 años
padre
commit
72783f5574
Se han modificado 2 ficheros con 6 adiciones y 5 borrados
  1. 0 1
      gameplay/.cproject
  2. 6 4
      gameplay/gameplay.vcxproj

+ 0 - 1
gameplay/.cproject

@@ -23,7 +23,6 @@
 								<option id="com.qnx.qcc.option.compiler.security.311918799" name="Enhanced Security (-fstack-protector-strong)" superClass="com.qnx.qcc.option.compiler.security" value="false" valueType="boolean"/>
 								<option id="com.qnx.qcc.option.compiler.defines.1481323494" name="Defines (-D)" superClass="com.qnx.qcc.option.compiler.defines" valueType="definedSymbols">
 									<listOptionValue builtIn="false" value="_FORTIFY_SOURCE=2"/>
-									<listOptionValue builtIn="false" value="USE_BLACKBERRY_GAMEPAD"/>
 									<listOptionValue builtIn="false" value="BT_USE_NEON"/>
 								</option>
 								<option id="com.qnx.qcc.option.compiler.includePath.2133604142" name="Include Directories (-I)" superClass="com.qnx.qcc.option.compiler.includePath" valueType="includePath">

+ 6 - 4
gameplay/gameplay.vcxproj

@@ -935,8 +935,8 @@
       </PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <PreprocessorDefinitions>USE_XINPUT;_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_LIB;GAMEPLAY_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\lua\include;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include;..\external-deps\bullet\include;..\external-deps\openal\include\AL;..\external-deps\alut\include\AL;..\external-deps\oggvorbis\include;..\external-deps\glew\include;..\external-deps\libpng\include;..\external-deps\zlib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;WIN32;_DEBUG;_LIB;GAMEPLAY_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\lua\include;..\external-deps\bullet\include;..\external-deps\openal\include\AL;..\external-deps\alut\include\AL;..\external-deps\oggvorbis\include;..\external-deps\glew\include;..\external-deps\libpng\include;..\external-deps\zlib\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
@@ -947,8 +947,10 @@
     <Lib>
       <Verbose>
       </Verbose>
-      <AdditionalDependencies>XInput.lib</AdditionalDependencies>
-      <AdditionalLibraryDirectories>C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86</AdditionalLibraryDirectories>
+      <AdditionalDependencies>
+      </AdditionalDependencies>
+      <AdditionalLibraryDirectories>
+      </AdditionalLibraryDirectories>
     </Lib>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">