Browse Source

Fixed FrameBuffer issues.

seanpaultaylor 13 years ago
parent
commit
72c6d9df37
1 changed files with 1 additions and 1 deletions
  1. 1 1
      gameplay/src/DepthStencilTarget.cpp

+ 1 - 1
gameplay/src/DepthStencilTarget.cpp

@@ -15,7 +15,7 @@ DepthStencilTarget::~DepthStencilTarget()
 {
 {
     // Destroy GL resources.
     // Destroy GL resources.
     if (_renderBuffer)
     if (_renderBuffer)
-        GL_ASSERT( glDeleteTextures(1, &_renderBuffer) );
+        GL_ASSERT( glDeleteRenderbuffers(1, &_renderBuffer) );
 
 
     // Remove from vector.
     // Remove from vector.
     std::vector<DepthStencilTarget*>::iterator it = std::find(__depthStencilTargets.begin(), __depthStencilTargets.end(), this);
     std::vector<DepthStencilTarget*>::iterator it = std::find(__depthStencilTargets.begin(), __depthStencilTargets.end(), this);