@@ -15,7 +15,7 @@ DepthStencilTarget::~DepthStencilTarget()
{
// Destroy GL resources.
if (_renderBuffer)
- GL_ASSERT( glDeleteTextures(1, &_renderBuffer) );
+ GL_ASSERT( glDeleteRenderbuffers(1, &_renderBuffer) );
// Remove from vector.
std::vector<DepthStencilTarget*>::iterator it = std::find(__depthStencilTargets.begin(), __depthStencilTargets.end(), this);