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if (!gameplay::Platform::mouseEventInternal(mouseEvt, evt.xbutton.x, evt.xbutton.y, 0))
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if (!gameplay::Platform::mouseEventInternal(mouseEvt, evt.xbutton.x, evt.xbutton.y, 0))
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- gameplay::Platform::touchEventInternal(gameplay::Touch::TOUCH_PRESS, evt.xbutton.x, evt.xbutton.y, 0, true);
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+ gameplay::Platform::touchEventInternal(gameplay::Touch::TOUCH_RELEASE, evt.xbutton.x, evt.xbutton.y, 0, true);
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