Răsfoiți Sursa

Removed remaining social api.

seanpaultaylor 12 ani în urmă
părinte
comite
75a8fb816c

+ 0 - 13
gameplay/CMakeLists.txt

@@ -196,19 +196,6 @@ set(GAMEPLAY_SRC
     src/ScriptTarget.h
     src/ScriptTarget.h
     src/Slider.cpp
     src/Slider.cpp
     src/Slider.h
     src/Slider.h
-    src/SocialAchievement.cpp
-    src/SocialAchievement.h
-    src/SocialChallenge.cpp
-    src/SocialChallenge.h
-    src/SocialController.cpp
-    src/SocialController.h
-    src/SocialPlayer.cpp
-    src/SocialPlayer.h
-    src/SocialScore.cpp
-    src/SocialScore.h
-    src/SocialSession.h
-    src/SocialSessionListener.cpp
-    src/SocialSessionListener.h
     src/SpriteBatch.cpp
     src/SpriteBatch.cpp
     src/SpriteBatch.h
     src/SpriteBatch.h
     src/Technique.cpp
     src/Technique.cpp

+ 0 - 6
gameplay/android/jni/Android.mk

@@ -92,12 +92,6 @@ LOCAL_SRC_FILES := \
     ScriptController.cpp \
     ScriptController.cpp \
     ScriptTarget.cpp \
     ScriptTarget.cpp \
     Slider.cpp \
     Slider.cpp \
-	SocialAchievement.cpp \
-	SocialChallenge.cpp \
-	SocialController.cpp \
-	SocialPlayer.cpp \
-	SocialScore.cpp \
-	SocialSessionListener.cpp \
     SpriteBatch.cpp \
     SpriteBatch.cpp \
     Technique.cpp \
     Technique.cpp \
     Terrain.cpp \
     Terrain.cpp \

+ 0 - 17
gameplay/gameplay.vcxproj

@@ -298,14 +298,6 @@
     <ClCompile Include="src\ScriptController.cpp" />
     <ClCompile Include="src\ScriptController.cpp" />
     <ClCompile Include="src\ScriptTarget.cpp" />
     <ClCompile Include="src\ScriptTarget.cpp" />
     <ClCompile Include="src\Slider.cpp" />
     <ClCompile Include="src\Slider.cpp" />
-    <ClCompile Include="src\SocialAchievement.cpp" />
-    <ClCompile Include="src\SocialChallenge.cpp" />
-    <ClCompile Include="src\SocialController.cpp" />
-    <ClCompile Include="src\SocialPlayer.cpp" />
-    <ClCompile Include="src\SocialScore.cpp" />
-    <ClCompile Include="src\SocialSessionListener.cpp" />
-    <ClCompile Include="src\social\GooglePlaySocialSession.cpp" />
-    <ClCompile Include="src\social\ScoreloopSocialSession.cpp" />
     <ClCompile Include="src\SpriteBatch.cpp" />
     <ClCompile Include="src\SpriteBatch.cpp" />
     <ClCompile Include="src\Technique.cpp" />
     <ClCompile Include="src\Technique.cpp" />
     <ClCompile Include="src\Terrain.cpp" />
     <ClCompile Include="src\Terrain.cpp" />
@@ -591,15 +583,6 @@
     <ClInclude Include="src\ScriptController.h" />
     <ClInclude Include="src\ScriptController.h" />
     <ClInclude Include="src\ScriptTarget.h" />
     <ClInclude Include="src\ScriptTarget.h" />
     <ClInclude Include="src\Slider.h" />
     <ClInclude Include="src\Slider.h" />
-    <ClInclude Include="src\SocialAchievement.h" />
-    <ClInclude Include="src\SocialChallenge.h" />
-    <ClInclude Include="src\SocialController.h" />
-    <ClInclude Include="src\SocialPlayer.h" />
-    <ClInclude Include="src\SocialScore.h" />
-    <ClInclude Include="src\SocialSession.h" />
-    <ClInclude Include="src\SocialSessionListener.h" />
-    <ClInclude Include="src\social\GooglePlaySocialSession.h" />
-    <ClInclude Include="src\social\ScoreloopSocialSession.h" />
     <ClInclude Include="src\SpriteBatch.h" />
     <ClInclude Include="src\SpriteBatch.h" />
     <ClInclude Include="src\Stream.h" />
     <ClInclude Include="src\Stream.h" />
     <ClInclude Include="src\Technique.h" />
     <ClInclude Include="src\Technique.h" />

+ 0 - 54
gameplay/gameplay.vcxproj.filters

@@ -13,9 +13,6 @@
     <Filter Include="src\lua">
     <Filter Include="src\lua">
       <UniqueIdentifier>{21cf31c6-9c10-44cb-a864-d46a0e7bfe5e}</UniqueIdentifier>
       <UniqueIdentifier>{21cf31c6-9c10-44cb-a864-d46a0e7bfe5e}</UniqueIdentifier>
     </Filter>
     </Filter>
-    <Filter Include="src\social">
-      <UniqueIdentifier>{7bd5ee6c-c0cc-4ae3-b7a9-443fb391b944}</UniqueIdentifier>
-    </Filter>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <ClCompile Include="src\Plane.cpp">
     <ClCompile Include="src\Plane.cpp">
@@ -180,30 +177,6 @@
     <ClCompile Include="src\Platform.cpp">
     <ClCompile Include="src\Platform.cpp">
       <Filter>src</Filter>
       <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
-    <ClCompile Include="src\SocialController.cpp">
-      <Filter>src</Filter>
-    </ClCompile>
-    <ClCompile Include="src\social\ScoreloopSocialSession.cpp">
-      <Filter>src\social</Filter>
-    </ClCompile>
-    <ClCompile Include="src\SocialAchievement.cpp">
-      <Filter>src</Filter>
-    </ClCompile>
-    <ClCompile Include="src\SocialPlayer.cpp">
-      <Filter>src</Filter>
-    </ClCompile>
-    <ClCompile Include="src\SocialScore.cpp">
-      <Filter>src</Filter>
-    </ClCompile>
-    <ClCompile Include="src\SocialChallenge.cpp">
-      <Filter>src</Filter>
-    </ClCompile>
-    <ClCompile Include="src\SocialSessionListener.cpp">
-      <Filter>src</Filter>
-    </ClCompile>
-    <ClCompile Include="src\social\GooglePlaySocialSession.cpp">
-      <Filter>src\social</Filter>
-    </ClCompile>
     <ClCompile Include="src\AIState.cpp">
     <ClCompile Include="src\AIState.cpp">
       <Filter>src</Filter>
       <Filter>src</Filter>
     </ClCompile>
     </ClCompile>
@@ -1061,33 +1034,6 @@
     <ClInclude Include="src\TerrainPatch.h">
     <ClInclude Include="src\TerrainPatch.h">
       <Filter>src</Filter>
       <Filter>src</Filter>
     </ClInclude>
     </ClInclude>
-    <ClInclude Include="src\SocialController.h">
-      <Filter>src</Filter>
-    </ClInclude>
-    <ClInclude Include="src\SocialSession.h">
-      <Filter>src</Filter>
-    </ClInclude>
-    <ClInclude Include="src\SocialAchievement.h">
-      <Filter>src</Filter>
-    </ClInclude>
-    <ClInclude Include="src\SocialPlayer.h">
-      <Filter>src</Filter>
-    </ClInclude>
-    <ClInclude Include="src\SocialSessionListener.h">
-      <Filter>src</Filter>
-    </ClInclude>
-    <ClInclude Include="src\SocialScore.h">
-      <Filter>src</Filter>
-    </ClInclude>
-    <ClInclude Include="src\social\ScoreloopSocialSession.h">
-      <Filter>src\social</Filter>
-    </ClInclude>
-    <ClInclude Include="src\SocialChallenge.h">
-      <Filter>src</Filter>
-    </ClInclude>
-    <ClInclude Include="src\social\GooglePlaySocialSession.h">
-      <Filter>src\social</Filter>
-    </ClInclude>
     <ClInclude Include="src\AIMessage.h">
     <ClInclude Include="src\AIMessage.h">
       <Filter>src</Filter>
       <Filter>src</Filter>
     </ClInclude>
     </ClInclude>

+ 1 - 1
samples/browser/res/common/box.material

@@ -12,7 +12,7 @@ material lambert1
             // uniforms
             // uniforms
             u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
             u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
             u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
             u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
-            u_ambientColor = 0.2, 0.2, 0.2            
+            u_ambientColor = 0.4, 0.4, 0.4
             
             
             // samplers
             // samplers
             sampler u_diffuseTexture
             sampler u_diffuseTexture

+ 2 - 1
samples/browser/src/Audio3DSample.cpp

@@ -31,6 +31,7 @@ void Audio3DSample::initialize()
     // Get light node
     // Get light node
     Node* lightNode = _scene->findNode("directionalLight1");
     Node* lightNode = _scene->findNode("directionalLight1");
     Light* light = lightNode->getLight();
     Light* light = lightNode->getLight();
+    lightNode->setRotation(Vector3(1, 0, 0), -MATH_DEG_TO_RAD(45));
 
 
     // Initialize box model
     // Initialize box model
     Node* boxNode = _scene->findNode("box");
     Node* boxNode = _scene->findNode("box");
@@ -38,7 +39,7 @@ void Audio3DSample::initialize()
     Material* boxMaterial = boxModel->setMaterial("res/common/box.material#lambert1");
     Material* boxMaterial = boxModel->setMaterial("res/common/box.material#lambert1");
 
 
     boxMaterial->getParameter("u_directionalLightColor[0]")->setValue(light->getColor());
     boxMaterial->getParameter("u_directionalLightColor[0]")->setValue(light->getColor());
-    boxMaterial->getParameter("u_directionalLightDirection[0]")->setValue(lightNode->getForwardVectorWorld());
+    boxMaterial->getParameter("u_directionalLightDirection[0]")->setValue(lightNode->getForwardVectorView());
 
 
     // Remove the cube from the scene but keep a reference to it.
     // Remove the cube from the scene but keep a reference to it.
     _cubeNode = boxNode;
     _cubeNode = boxNode;

+ 5 - 7
samples/spaceship/src/SpaceshipGame.cpp

@@ -59,8 +59,6 @@ SpaceshipGame game;
 // Clamp function
 // Clamp function
 #define CLAMP(x, min, max) (x < min ? min : (x > max ? max : x))
 #define CLAMP(x, min, max) (x < min ? min : (x > max ? max : x))
 
 
-static const char *leaderboardName = "leaderboard";
-
 SpaceshipGame::SpaceshipGame()
 SpaceshipGame::SpaceshipGame()
     : _scene(NULL), _cameraNode(NULL), _shipGroupNode(NULL), _shipNode(NULL), _propulsionNode(NULL), _glowNode(NULL),
     : _scene(NULL), _cameraNode(NULL), _shipGroupNode(NULL), _shipNode(NULL), _propulsionNode(NULL), _glowNode(NULL),
       _stateBlock(NULL), _font(NULL), _throttle(0), _shipTilt(0), _finished(true), _finishedTime(0), _pushing(false), _time(0),
       _stateBlock(NULL), _font(NULL), _throttle(0), _shipTilt(0), _finished(true), _finishedTime(0), _pushing(false), _time(0),
@@ -502,7 +500,7 @@ void SpaceshipGame::drawText()
     char text[1024];
     char text[1024];
     sprintf(text, "%dsec.", (int)_time);
     sprintf(text, "%dsec.", (int)_time);
     _font->drawText(text, getWidth() - 120, 10, Vector4(1, 1, 0, 1), _font->getSize());
     _font->drawText(text, getWidth() - 120, 10, Vector4(1, 1, 0, 1), _font->getSize());
-    if (0 && _finished)
+    if (_finished)
     {
     {
         _font->drawText("Click to Play Again", getWidth()/2 - 175, getHeight()/2 - 40, Vector4::one(), _font->getSize());
         _font->drawText("Click to Play Again", getWidth()/2 - 175, getHeight()/2 - 40, Vector4::one(), _font->getSize());
     }
     }
@@ -527,10 +525,10 @@ void SpaceshipGame::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int
     switch (evt)
     switch (evt)
     {
     {
     case Touch::TOUCH_PRESS:
     case Touch::TOUCH_PRESS:
-     //   if (_finished && (getAbsoluteTime() - _finishedTime) > 1000L)
-     //   {
-     //       resetGame();
-     //   }
+        if (_finished && (getAbsoluteTime() - _finishedTime) > 1000L)
+        {
+            resetGame();
+        }
     case Touch::TOUCH_MOVE:
     case Touch::TOUCH_MOVE:
         if (!_finished)
         if (!_finished)
         {
         {