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@@ -10,7 +10,7 @@ namespace gameplay
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{
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AudioSource::AudioSource(AudioBuffer* buffer, ALuint source)
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- : _alSource(source), _buffer(buffer), _looped(true), _gain(1.0f), _pitch(1.0f), _node(NULL)
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+ : _alSource(source), _buffer(buffer), _looped(false), _gain(1.0f), _pitch(1.0f), _node(NULL)
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{
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GP_ASSERT(buffer);
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AL_CHECK( alSourcei(_alSource, AL_BUFFER, buffer->_alBuffer) );
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