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@@ -1,128 +1,129 @@
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-<?xml version="1.0" encoding="UTF-8"?>
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-<project name="sample-character" default="help">
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-
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- <!-- The local.properties file is created and updated by the 'android' tool.
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- It contains the path to the SDK. It should *NOT* be checked into
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- Version Control Systems. -->
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- <property file="local.properties" />
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-
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- <!-- The ant.properties file can be created by you. It is only edited by the
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- 'android' tool to add properties to it.
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- This is the place to change some Ant specific build properties.
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- Here are some properties you may want to change/update:
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-
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- source.dir
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- The name of the source directory. Default is 'src'.
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- out.dir
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- The name of the output directory. Default is 'bin'.
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-
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- For other overridable properties, look at the beginning of the rules
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- files in the SDK, at tools/ant/build.xml
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-
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- Properties related to the SDK location or the project target should
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- be updated using the 'android' tool with the 'update' action.
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-
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- This file is an integral part of the build system for your
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- application and should be checked into Version Control Systems.
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-
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- -->
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- <property file="ant.properties" />
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-
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- <!-- The project.properties file is created and updated by the 'android'
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- tool, as well as ADT.
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-
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- This contains project specific properties such as project target, and library
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- dependencies. Lower level build properties are stored in ant.properties
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- (or in .classpath for Eclipse projects).
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-
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- This file is an integral part of the build system for your
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- application and should be checked into Version Control Systems. -->
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- <loadproperties srcFile="project.properties" />
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-
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- <!-- quick check on sdk.dir -->
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- <fail message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var"
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- unless="sdk.dir" />
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-
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-
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-<!-- extension targets. Uncomment the ones where you want to do custom work
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- in between standard targets -->
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-
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- <target name="-pre-build">
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- <mkdir dir="src"/>
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- </target>
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-
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-<!--
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- <target name="-pre-compile">
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- </target>
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-
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- /* This is typically used for code obfuscation.
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- Compiled code location: ${out.classes.absolute.dir}
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- If this is not done in place, override ${out.dex.input.absolute.dir} */
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- -->
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- <target name="-post-compile">
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- <copy file="../game.png.config" tofile="assets/game.config"/>
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- <copy file="../res/design/backboard.png" tofile="assets/res/png/backboard.png"/>
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- <copy file="../res/design/basketball.png" tofile="assets/res/png/basketball.png"/>
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- <copy file="../res/design/basketballnet.png" tofile="assets/res/png/basketballnet.png"/>
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- <copy file="../res/design/book.png" tofile="assets/res/png/book.png"/>
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- <copy file="../res/design/bookshelf.png" tofile="assets/res/png/bookshelf.png"/>
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- <copy file="../res/design/boy.png" tofile="assets/res/png/boy.png"/>
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- <copy file="../res/design/decals.png" tofile="assets/res/png/decals.png"/>
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- <copy file="../res/design/door.png" tofile="assets/res/png/door.png"/>
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- <copy file="../res/design/doorframe.png" tofile="assets/res/png/doorframe.png"/>
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- <copy file="../res/design/easel.png" tofile="assets/res/png/easel.png"/>
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- <copy file="../res/design/floor.png" tofile="assets/res/png/floor.png"/>
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- <copy file="../res/design/floortiles.png" tofile="assets/res/png/floortiles.png"/>
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- <copy file="../res/design/playtable.png" tofile="assets/res/png/playtable.png"/>
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- <copy file="../res/design/gamepad.png" tofile="assets/res/png/gamepad.png"/>
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- <copy file="../res/design/playtable.png" tofile="assets/res/png/playtable.png"/>
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- <copy file="../res/design/shadow.png" tofile="assets/res/png/shadow.png"/>
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- <copy file="../res/design/storageorganizer.png" tofile="assets/res/png/storageorganizer.png"/>
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- <copy file="../res/design/tableleg1.png" tofile="assets/res/png/tableleg1.png"/>
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- <copy file="../res/design/tableleg2.png" tofile="assets/res/png/tableleg2.png"/>
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- <copy file="../res/design/tableleg3.png" tofile="assets/res/png/tableleg3.png"/>
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- <copy file="../res/design/tableleg4.png" tofile="assets/res/png/tableleg4.png"/>
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- <copy file="../res/design/tabletop.png" tofile="assets/res/png/tabletop.png"/>
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- <copy file="../res/design/tiles.png" tofile="assets/res/png/tiles.png"/>
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- <copy file="../res/design/tilesn.png" tofile="assets/res/png/tilesn.png"/>
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- <copy file="../res/design/toybox.png" tofile="assets/res/png/toybox.png"/>
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- <copy file="../res/design/walleast.png" tofile="assets/res/png/walleast.png"/>
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- <copy file="../res/design/wallnorth.png" tofile="assets/res/png/wallnorth.png"/>
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- <copy file="../res/design/walloverhang.png" tofile="assets/res/png/walloverhang.png"/>
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- <copy file="../res/design/wallsouth.png" tofile="assets/res/png/wallsouth.png"/>
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- <copy file="../res/design/wallwest.png" tofile="assets/res/png/wallwest.png"/>
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- <copy file="../res/design/windowledge.png" tofile="assets/res/png/windowledge.png"/>
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- <copy file="../res/design/wood.png" tofile="assets/res/png/wood.png"/>
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- <copy file="../res/design/woodn.png" tofile="assets/res/png/woodn.png"/>
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- <copy todir="assets/res/common">
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- <fileset dir="../res/common"/>
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- </copy>
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- <copy todir="assets/res/shaders">
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- <fileset dir="../../../gameplay/res/shaders"/>
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- </copy>
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- <copy file="../../../gameplay/res/logo_powered_white.png" tofile="assets/res/logo_powered_white.png"/>
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- </target>
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-
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-
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- <!-- Import the actual build file.
|
|
|
|
|
-
|
|
|
|
|
- To customize existing targets, there are two options:
|
|
|
|
|
- - Customize only one target:
|
|
|
|
|
- - copy/paste the target into this file, *before* the
|
|
|
|
|
- <import> task.
|
|
|
|
|
- - customize it to your needs.
|
|
|
|
|
- - Customize the whole content of build.xml
|
|
|
|
|
- - copy/paste the content of the rules files (minus the top node)
|
|
|
|
|
- into this file, replacing the <import> task.
|
|
|
|
|
- - customize to your needs.
|
|
|
|
|
-
|
|
|
|
|
- ***********************
|
|
|
|
|
- ****** IMPORTANT ******
|
|
|
|
|
- ***********************
|
|
|
|
|
- In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
|
|
|
|
- in order to avoid having your file be overridden by tools such as "android update project"
|
|
|
|
|
- -->
|
|
|
|
|
- <!-- version-tag: 1 -->
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|
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- <import file="${sdk.dir}/tools/ant/build.xml" />
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-
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-</project>
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+<?xml version="1.0" encoding="UTF-8"?>
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|
|
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+<project name="sample-character" default="help">
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|
|
|
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+
|
|
|
|
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+ <!-- The local.properties file is created and updated by the 'android' tool.
|
|
|
|
|
+ It contains the path to the SDK. It should *NOT* be checked into
|
|
|
|
|
+ Version Control Systems. -->
|
|
|
|
|
+ <property file="local.properties" />
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|
|
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+
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+ <!-- The ant.properties file can be created by you. It is only edited by the
|
|
|
|
|
+ 'android' tool to add properties to it.
|
|
|
|
|
+ This is the place to change some Ant specific build properties.
|
|
|
|
|
+ Here are some properties you may want to change/update:
|
|
|
|
|
+
|
|
|
|
|
+ source.dir
|
|
|
|
|
+ The name of the source directory. Default is 'src'.
|
|
|
|
|
+ out.dir
|
|
|
|
|
+ The name of the output directory. Default is 'bin'.
|
|
|
|
|
+
|
|
|
|
|
+ For other overridable properties, look at the beginning of the rules
|
|
|
|
|
+ files in the SDK, at tools/ant/build.xml
|
|
|
|
|
+
|
|
|
|
|
+ Properties related to the SDK location or the project target should
|
|
|
|
|
+ be updated using the 'android' tool with the 'update' action.
|
|
|
|
|
+
|
|
|
|
|
+ This file is an integral part of the build system for your
|
|
|
|
|
+ application and should be checked into Version Control Systems.
|
|
|
|
|
+
|
|
|
|
|
+ -->
|
|
|
|
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+ <property file="ant.properties" />
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|
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+
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|
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|
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+ <!-- The project.properties file is created and updated by the 'android'
|
|
|
|
|
+ tool, as well as ADT.
|
|
|
|
|
+
|
|
|
|
|
+ This contains project specific properties such as project target, and library
|
|
|
|
|
+ dependencies. Lower level build properties are stored in ant.properties
|
|
|
|
|
+ (or in .classpath for Eclipse projects).
|
|
|
|
|
+
|
|
|
|
|
+ This file is an integral part of the build system for your
|
|
|
|
|
+ application and should be checked into Version Control Systems. -->
|
|
|
|
|
+ <loadproperties srcFile="project.properties" />
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|
|
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+
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|
|
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|
+ <!-- quick check on sdk.dir -->
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|
|
|
|
+ <fail message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var"
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+ unless="sdk.dir" />
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+
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+
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+<!-- extension targets. Uncomment the ones where you want to do custom work
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|
|
|
|
+ in between standard targets -->
|
|
|
|
|
+ <target name="-pre-build">
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|
|
|
+ <mkdir dir="src"/>
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|
|
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+ <copy file="../game.png.config" tofile="assets/game.config"/>
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+ <copy file="../res/design/backboard.png" tofile="assets/res/png/backboard.png"/>
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+ <copy file="../res/design/basketball.png" tofile="assets/res/png/basketball.png"/>
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+ <copy file="../res/design/basketballnet.png" tofile="assets/res/png/basketballnet.png"/>
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+ <copy file="../res/design/book.png" tofile="assets/res/png/book.png"/>
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+ <copy file="../res/design/bookshelf.png" tofile="assets/res/png/bookshelf.png"/>
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+ <copy file="../res/design/boy.png" tofile="assets/res/png/boy.png"/>
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+ <copy file="../res/design/decals.png" tofile="assets/res/png/decals.png"/>
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+ <copy file="../res/design/door.png" tofile="assets/res/png/door.png"/>
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+ <copy file="../res/design/doorframe.png" tofile="assets/res/png/doorframe.png"/>
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+ <copy file="../res/design/easel.png" tofile="assets/res/png/easel.png"/>
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+ <copy file="../res/design/floor.png" tofile="assets/res/png/floor.png"/>
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+ <copy file="../res/design/floortiles.png" tofile="assets/res/png/floortiles.png"/>
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+ <copy file="../res/design/playtable.png" tofile="assets/res/png/playtable.png"/>
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+ <copy file="../res/design/gamepad.png" tofile="assets/res/png/gamepad.png"/>
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+ <copy file="../res/design/playtable.png" tofile="assets/res/png/playtable.png"/>
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+ <copy file="../res/design/shadow.png" tofile="assets/res/png/shadow.png"/>
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+ <copy file="../res/design/storageorganizer.png" tofile="assets/res/png/storageorganizer.png"/>
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+ <copy file="../res/design/tableleg1.png" tofile="assets/res/png/tableleg1.png"/>
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+ <copy file="../res/design/tableleg2.png" tofile="assets/res/png/tableleg2.png"/>
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+ <copy file="../res/design/tableleg3.png" tofile="assets/res/png/tableleg3.png"/>
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+ <copy file="../res/design/tableleg4.png" tofile="assets/res/png/tableleg4.png"/>
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+ <copy file="../res/design/tabletop.png" tofile="assets/res/png/tabletop.png"/>
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+ <copy file="../res/design/tiles.png" tofile="assets/res/png/tiles.png"/>
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+ <copy file="../res/design/tilesn.png" tofile="assets/res/png/tilesn.png"/>
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+ <copy file="../res/design/toybox.png" tofile="assets/res/png/toybox.png"/>
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+ <copy file="../res/design/walleast.png" tofile="assets/res/png/walleast.png"/>
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+ <copy file="../res/design/wallnorth.png" tofile="assets/res/png/wallnorth.png"/>
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+ <copy file="../res/design/walloverhang.png" tofile="assets/res/png/walloverhang.png"/>
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+ <copy file="../res/design/wallsouth.png" tofile="assets/res/png/wallsouth.png"/>
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+ <copy file="../res/design/wallwest.png" tofile="assets/res/png/wallwest.png"/>
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+ <copy file="../res/design/windowledge.png" tofile="assets/res/png/windowledge.png"/>
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+ <copy file="../res/design/wood.png" tofile="assets/res/png/wood.png"/>
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+ <copy file="../res/design/woodn.png" tofile="assets/res/png/woodn.png"/>
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+ <copy file="../../../gameplay/res/logo_powered_white.png" tofile="assets/res/logo_powered_white.png"/>
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+ <copy todir="assets/res/common">
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+ <fileset dir="../res/common"/>
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+ </copy>
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+ <copy todir="assets/res/shaders">
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+ <fileset dir="../../../gameplay/res/shaders"/>
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+ </copy>
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+ <copy todir="assets/res/ui">
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+ <fileset dir="../../../gameplay/res/ui"/>
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+ </copy>
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+ </target>
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+
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+<!--
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|
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+ <target name="-pre-compile">
|
|
|
|
|
+ </target>
|
|
|
|
|
+
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|
|
|
|
+ /* This is typically used for code obfuscation.
|
|
|
|
|
+ Compiled code location: ${out.classes.absolute.dir}
|
|
|
|
|
+ If this is not done in place, override ${out.dex.input.absolute.dir} */
|
|
|
|
|
+ -->
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|
|
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+ <target name="-post-compile">
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+ </target>
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+
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|
|
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+ <!-- Import the actual build file.
|
|
|
|
|
+
|
|
|
|
|
+ To customize existing targets, there are two options:
|
|
|
|
|
+ - Customize only one target:
|
|
|
|
|
+ - copy/paste the target into this file, *before* the
|
|
|
|
|
+ <import> task.
|
|
|
|
|
+ - customize it to your needs.
|
|
|
|
|
+ - Customize the whole content of build.xml
|
|
|
|
|
+ - copy/paste the content of the rules files (minus the top node)
|
|
|
|
|
+ into this file, replacing the <import> task.
|
|
|
|
|
+ - customize to your needs.
|
|
|
|
|
+
|
|
|
|
|
+ ***********************
|
|
|
|
|
+ ****** IMPORTANT ******
|
|
|
|
|
+ ***********************
|
|
|
|
|
+ In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
|
|
|
|
|
+ in order to avoid having your file be overridden by tools such as "android update project"
|
|
|
|
|
+ -->
|
|
|
|
|
+ <!-- version-tag: 1 -->
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|
|
|
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+ <import file="${sdk.dir}/tools/ant/build.xml" />
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+
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+</project>
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