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Updated incorrect Runtime Library setting for gameplay Visual Studio sample projects.

Steve Grenier 10 years ago
parent
commit
79f1a31b7e

+ 2 - 2
samples/character/sample-character.vcxproj

@@ -71,7 +71,7 @@
       <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;$(DXSDK_DIR)include;</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>
       </RuntimeTypeInfo>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
@@ -104,7 +104,7 @@ copy .\game.dxt.config .\game.config</Command>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>

+ 2 - 2
samples/racer/sample-racer.vcxproj

@@ -75,7 +75,7 @@
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;$(DXSDK_DIR)include;</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
@@ -106,7 +106,7 @@ copy .\game.dxt.config .\game.config</Command>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <ShowIncludes>false</ShowIncludes>
       <PreprocessToFile>false</PreprocessToFile>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>

+ 2 - 2
samples/spaceship/sample-spaceship.vcxproj

@@ -66,7 +66,7 @@
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;$(DXSDK_DIR)include;</AdditionalIncludeDirectories>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
@@ -101,7 +101,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>