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Updated Android for libpng changes.

seanpaultaylor hace 12 años
padre
commit
7fc5296de3

+ 1 - 1
gameplay/android/AndroidManifest.xml

@@ -2,7 +2,7 @@
 <manifest xmlns:android="http://schemas.android.com/apk/res/android"
     package="org.gameplay3d.gameplay"
     android:versionCode="1"
-    android:versionName="1.0" >
+    android:versionName="2.0" >
 
     <uses-sdk android:minSdkVersion="9" />
 

+ 1 - 1
gameplay/android/jni/Android.mk

@@ -288,7 +288,7 @@ LOCAL_SRC_FILES := \
     lua/lua_VerticalLayout.cpp
 
     
-LOCAL_CFLAGS := -D__ANDROID__ -DGP_USE_SOCIAL -I"../../external-deps/lua/include" -I"../../external-deps/bullet/include" -I"../../external-deps/libpng/include" -I"../../external-deps/oggvorbis/include" -I"../../external-deps/openal/include"
+LOCAL_CFLAGS := -D__ANDROID__ -DGP_USE_SOCIAL -I"../../external-deps/lua/include" -I"../../external-deps/bullet/include" -I"../../external-deps/png/include" -I"../../external-deps/oggvorbis/include" -I"../../external-deps/openal/include"
 LOCAL_STATIC_LIBRARIES := android_native_app_glue
 
 include $(BUILD_STATIC_LIBRARY)

+ 17 - 734
gameplay/src/social/GoogleGamesSocialSession.cpp

@@ -83,7 +83,7 @@ const SocialPlayer& GoogleGamesSocialSession::getUser() const
 /**
  * @see SocialSession::loadFriends
  */
-void loadFriends()
+void GoogleGamesSocialSession::loadFriends()
 {
 
 }
@@ -91,7 +91,7 @@ void loadFriends()
 /**
  * @see SocialSession::loadAchievements
  */
-void loadAchievements()
+void GoogleGamesSocialSession::loadAchievements()
 {
 
 }
@@ -99,7 +99,7 @@ void loadAchievements()
 /**
  * @see SocialSession::submitAchievement
  */
-void submitAchievement(const char* achievementId, unsigned int value, bool achieved=false)
+void GoogleGamesSocialSession::submitAchievement(const char* achievementId, unsigned int value, bool achieved=false)
 {
 
 }
@@ -107,7 +107,7 @@ void submitAchievement(const char* achievementId, unsigned int value, bool achie
 /**
  * @see SocialSession::incrementAchievement
  */
-void incrementAchievement(const char* achievementId, unsigned int increment=1)
+void GoogleGamesSocialSession::incrementAchievement(const char* achievementId, unsigned int increment=1)
 {
 
 }
@@ -115,7 +115,7 @@ void incrementAchievement(const char* achievementId, unsigned int increment=1)
 /**
   * @see SocialSession::syncAchievements
   */
-void synchronizeAchievements()
+void GoogleGamesSocialSession::synchronizeAchievements()
 {
 
 }
@@ -123,7 +123,7 @@ void synchronizeAchievements()
 /**
  * @see SocialSession::loadScores
  */
-void loadScores(const char* leaderboardId, SocialSession::CommunityScope community, SocialSession::TimeScope time, const SocialPlayer& player, unsigned int count)
+void GoogleGamesSocialSession::loadScores(const char* leaderboardId, SocialSession::CommunityScope community, SocialSession::TimeScope time, const SocialPlayer& player, unsigned int count)
 {
 
 }
@@ -131,7 +131,7 @@ void loadScores(const char* leaderboardId, SocialSession::CommunityScope communi
 /**
  * @see SocialSession::loadScores
  */
-void loadScores(const char* leaderboardId, SocialSession::CommunityScope community, SocialSession::TimeScope time, unsigned int start, unsigned int count)
+void GoogleGamesSocialSession::loadScores(const char* leaderboardId, SocialSession::CommunityScope community, SocialSession::TimeScope time, unsigned int start, unsigned int count)
 {
 
 }
@@ -139,7 +139,7 @@ void loadScores(const char* leaderboardId, SocialSession::CommunityScope communi
 /**
  * @see SocialSession::submitScore
  */
-void submitScore(const char* leaderboardId, float score)
+void GoogleGamesSocialSession::submitScore(const char* leaderboardId, float score)
 {
 
 }
@@ -147,7 +147,7 @@ void submitScore(const char* leaderboardId, float score)
 /**
   * @see SocialSession::submitChallenge
   */
-void submitChallenge(const SocialPlayer *player, unsigned int wager, float score, const char* leaderboardId=0)
+void GoogleGamesSocialSession::submitChallenge(const SocialPlayer *player, unsigned int wager, float score, const char* leaderboardId=0)
 {
 
 }
@@ -155,7 +155,7 @@ void submitChallenge(const SocialPlayer *player, unsigned int wager, float score
 /**
   * @see SocialSession::loadChallenges
   */
-void loadChallenges(bool showOpenChallengesOnly=true)
+void GoogleGamesSocialSession::loadChallenges(bool showOpenChallengesOnly=true)
 {
 
 }
@@ -163,7 +163,7 @@ void loadChallenges(bool showOpenChallengesOnly=true)
 /**
   * @see SocialSession::acceptChallenge
   */
-void replyToChallenge(const SocialChallenge *challenge, bool accept)
+void GoogleGamesSocialSession::replyToChallenge(const SocialChallenge *challenge, bool accept)
 {
 
 }
@@ -171,738 +171,21 @@ void replyToChallenge(const SocialChallenge *challenge, bool accept)
 /**
  * @see SocialSession::requestSavedData
  */
-void loadSavedData(const char* key) {}
+void GoogleGamesSocialSession::loadSavedData(const char* key) {}
 
 /**
  * @see SocialSession::submitSavedData
  */
-void submitSavedData(const char* key, std::string data) {}
-
-void displayLeaderboard(const char* leaderboardId) {}
-
-void displayAchievements() {}
-
-void displayChallenges() {}
-
-void displayChallengeSubmit(const SocialChallenge *challenge, float score) {}
-
-#if 0
-
-void GoogleGamesSocialSession::loadFriends()
-{
-    if (_pendingFriendsResponse)
-    {
-        _listener->loadFriendsEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, _friends);
-        return;
-    }
-    _pendingFriendsResponse = true;
-
-    // Create a scoreloop users controller (for finding friends)
-    SC_Error_t rc;
-    if (_usersController == NULL)
-    {
-        rc = SC_Client_CreateUsersController(_client, &_usersController, GoogleGamesSocialSession::loadFriendsCallback, this);
-        if (rc != SC_OK)
-        {
-            _listener->loadFriendsEvent(SocialSessionListener::ERROR_INITIALIZATION, _friends);
-            return;
-        }
-    }
-    rc = SC_UsersController_LoadBuddies(_usersController, (SC_User_h)_user.handle);
-    if (rc != SC_OK)
-    {
-    	SC_UsersController_Release(_usersController);
-    	_usersController = NULL;
-    	_listener->loadFriendsEvent(SocialSessionListener::ERROR_INITIALIZATION, _friends);
-    }
-}
-
-void GoogleGamesSocialSession::loadFriendsCallback(void* cookie, SC_Error_t result)
-{
-    GoogleGamesSocialSession* session = (GoogleGamesSocialSession*)cookie;
-
-    switch (result)
-    {
-		case SC_OK:
-			{
-				SC_UserList_h usersList = SC_UsersController_GetUsers(session->_usersController);
-				unsigned int usersCount = SC_UserList_GetCount(usersList);
-				session->_friends.clear();
-				for (unsigned int i = 0; i < usersCount; i++)
-				{
-					SocialPlayer player;
-					player.handle = SC_UserList_GetAt(usersList, i);
-					SC_UserController_GetUser(session->_userController);
-					SC_String_h name = SC_User_GetLogin((SC_User_h)player.handle);
-					player.name = SC_String_GetData(name);
-					session->_friends.push_back(player);
-				}
-				session->getListener()->loadFriendsEvent(SocialSessionListener::SUCCESS, session->_friends);
-			}
-			break;
-		case SC_INVALID_USER_DATA:
-			session->getListener()->loadFriendsEvent(SocialSessionListener::ERROR_INVALID_USER, session->_friends);
-			break;
-		case SC_HTTP_SERVER_ERROR:
-			session->getListener()->loadFriendsEvent(SocialSessionListener::ERROR_SERVER, session->_friends);
-			break;
-		default:
-			session->getListener()->loadFriendsEvent(SocialSessionListener::ERROR_UNKNOWN, session->_friends);
-			break;
-    }
-
-    session->_pendingFriendsResponse = false;
-}
-
-void GoogleGamesSocialSession::loadAchievements()
-{
-    if (_pendingAchievementResponse)
-    {
-        _listener->loadAchievementsEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, _achievements);
-        return;
-    }
-    _pendingAchievementResponse = true;
-
-    SC_Error_t rc;
-
-    if (_localAchievementsController == NULL)
-    {
-		rc = SC_Client_CreateLocalAchievementsController(_client, &_localAchievementsController, GoogleGamesSocialSession::loadAchievementsCallback, this);
-		if (rc != SC_OK)
-		{
-			_listener->loadAchievementsEvent(SocialSessionListener::ERROR_INITIALIZATION, _achievements);
-			_pendingAchievementResponse = false;
-			return;
-		}
-    }
-
-    if (SC_LocalAchievementsController_ShouldSynchronize(_localAchievementsController))
-    {
-        rc = SC_LocalAchievementsController_Synchronize(_localAchievementsController);
-        if (rc != SC_OK)
-        {
-            _listener->loadAchievementsEvent(SocialSessionListener::ERROR_INITIALIZATION, _achievements);
-            _pendingAchievementResponse = false;
-            return;
-        }
-    }
-    else
-    	GoogleGamesSocialSession::loadAchievementsCallback(this, SC_OK);
-}
-
-void GoogleGamesSocialSession::loadAchievementsCallback(void* cookie, SC_Error_t result)
-{
-    GoogleGamesSocialSession* session = (GoogleGamesSocialSession*)cookie;
-
-    switch (result)
-    {
-    	case SC_OK:
-			{
-				SC_AchievementList_h achievementsList = SC_LocalAchievementsController_GetAchievements(session->_localAchievementsController);
-				unsigned int achievementsCount = SC_AchievementList_GetCount(achievementsList);
-				session->_achievements.clear();
-				for (unsigned int i = 0; i < achievementsCount; i++)
-				{
-					SocialAchievement achievement;
-					achievement.handle = SC_AchievementList_GetAt(achievementsList, i);
-					SC_Award_h award = SC_Achievement_GetAward((SC_Achievement_h)achievement.handle);
-
-					SC_String_h id = SC_Award_GetIdentifier(award);
-					achievement.name = (id) ? SC_String_GetData(id) : "";
-					SC_String_h title = SC_Award_GetLocalizedTitle(award);
-					achievement.title = (title) ? SC_String_GetData(title) : "";
-					achievement.value = (unsigned int)SC_Achievement_GetValue((SC_Achievement_h)achievement.handle);
-					SC_String_h dateTime = SC_Achievement_GetDate((SC_Achievement_h)achievement.handle);
-					achievement.dateTimeAchieved = (dateTime) ? SC_String_GetData(dateTime) : "";
-					achievement.total = SC_Award_GetAchievingValue(award);
-					achievement.percentCompleted = achievement.value == 0 ? 0.0f : ((float)achievement.value / (float)achievement.total) * 100.f;
-#if 0
-					fprintf(stderr, "achievement %s\n", achievement.name.data());
-					fprintf(stderr, "isachieved %d\n", SC_Achievement_IsAchieved((SC_Achievement_h)achievement.handle));
-						fprintf(stderr, "value %d\n", SC_Achievement_GetValue((SC_Achievement_h)achievement.handle));
-						fprintf(stderr, "title %s\n", SC_String_GetData(SC_Award_GetLocalizedTitle(award)));
-						fprintf(stderr, "desc %s\n", SC_String_GetData(SC_Award_GetLocalizedDescription(award)));
-						fprintf(stderr, "money %d\n", SC_Money_GetAmount(SC_Award_GetRewardedMoney(award)));
-						fprintf(stderr, "image name %s\n", SC_String_GetData(SC_Achievement_GetImageName((SC_Achievement_h)achievement.handle)));
-#endif
-					session->_achievements.push_back(achievement);
-				}
-				session->getListener()->loadAchievementsEvent(SocialSessionListener::SUCCESS, _session->_achievements);
-			}
-
-			break;
-		case SC_INVALID_USER_DATA:
-			session->getListener()->loadAchievementsEvent(SocialSessionListener::ERROR_INVALID_USER, _session->_achievements);
-			break;
-		case SC_HTTP_SERVER_ERROR:
-			session->getListener()->loadAchievementsEvent(SocialSessionListener::ERROR_SERVER, _session->_achievements);
-			break;
-		default:
-			session->getListener()->loadAchievementsEvent(SocialSessionListener::ERROR_UNKNOWN, _session->_achievements);
-			break;
-    }
-
-    session->_pendingAchievementResponse = false;
-}
-
-const SocialAchievement* GoogleGamesSocialSession::getAchievement(const char* achievementId) const
-{
-	uint size = _achievements.size();
-
-	for (uint i = 0; i < size; i++)
-	{
-		if (strcmp(_achievements[i].name.data(), achievementId) == 0)
-			return &_achievements[i];
-	}
-	return 0;
-}
-
-void GoogleGamesSocialSession::submitAchievement(const char* achievementId, unsigned int value, bool isAchieved)
-{
-    SC_Error_t rc;
-    if (_localAchievementsController == NULL)
-    {
-		rc = SC_Client_CreateLocalAchievementsController(_client, &_localAchievementsController, GoogleGamesSocialSession::submitAchievementCallback, this);
-		if (rc != SC_OK)
-		{
-			_listener->submitAchievementEvent(SocialSessionListener::ERROR_INITIALIZATION);
-			return;
-		}
-    }
-
-    SC_Bool_t achieved = SC_FALSE;
-    if (isAchieved)
-    {
-    	rc = SC_LocalAchievementsController_SetAchievedValueForAwardIdentifier(_localAchievementsController, achievementId, &achieved);
-    }
-    else
-    {
-		rc = SC_LocalAchievementsController_SetValueForAwardIdentifier(_localAchievementsController, achievementId, value, &achieved);
-    }
-
-    if (rc != SC_OK)
-    {
-        _listener->submitAchievementEvent(SocialSessionListener::ERROR_INITIALIZATION);
-        return;
-    }
-
-    if (achieved == SC_TRUE)
-    {
-    	const SocialAchievement *achievement = getAchievement(achievementId);
-    	if (achievement)
-    		_listener->awardAchievedEvent(SocialSessionListener::SUCCESS, *achievement);
-
-    	fprintf(stderr, "AWARD ACHIEVED %s!!!\n", achievementId);
-    }
-}
-
-void GoogleGamesSocialSession::incrementAchievement(const char* achievementId, unsigned int increment)
-{
-    SC_Error_t rc;
-    if (_localAchievementsController == NULL)
-    {
-		rc = SC_Client_CreateLocalAchievementsController(_client, &_localAchievementsController, GoogleGamesSocialSession::submitAchievementCallback, this);
-		if (rc != SC_OK)
-		{
-			_listener->submitAchievementEvent(SocialSessionListener::ERROR_INITIALIZATION);
-			return;
-		}
-    }
-
-    SC_Bool_t achieved;
-	rc = SC_LocalAchievementsController_IncrementValueForAwardIdentifier(_localAchievementsController, achievementId, &achieved);
-
-    if (achieved == SC_TRUE)
-    {
-    	const SocialAchievement *achievement = getAchievement(achievementId);
-    	if (achievement)
-    		_listener->awardAchievedEvent(SocialSessionListener::SUCCESS, *achievement);
-    }
-
-    if (rc != SC_OK)
-    {
-        _listener->submitAchievementEvent(SocialSessionListener::ERROR_INITIALIZATION);
-        return;
-    }
-}
-
-void GoogleGamesSocialSession::synchronizeAchievements()
-{
-    SC_Error_t rc;
-    if (_localAchievementsController == NULL)
-    {
-		rc = SC_Client_CreateLocalAchievementsController(_client, &_localAchievementsController, GoogleGamesSocialSession::submitAchievementCallback, this);
-		if (rc != SC_OK)
-		{
-			_listener->submitAchievementEvent(SocialSessionListener::ERROR_INITIALIZATION);
-			_pendingAchievementResponse = false;
-			return;
-		}
-    }
-
-	if (SC_LocalAchievementsController_ShouldSynchronize(_localAchievementsController) == SC_TRUE)
-	{
-		_pendingAchievementResponse = true;
-
-fprintf(stderr, "we are attempting to synchronize our achievements\n");
-		rc = SC_LocalAchievementsController_Synchronize(_localAchievementsController);
-		if (rc != SC_OK)
-		{
-			_listener->submitAchievementEvent(SocialSessionListener::ERROR_INITIALIZATION);
-			_pendingAchievementResponse = false;
-			return;
-		}
-	}
-}
-
-void GoogleGamesSocialSession::submitAchievementCallback(void* cookie, SC_Error_t result)
-{
-    GoogleGamesSocialSession* session = (GoogleGamesSocialSession*)cookie;
-
-    fprintf(stderr, "submitAchievementCallback is called here\n");
-
-    switch (result)
-    {
-		case SC_OK:
-			session->getListener()->submitAchievementEvent(SocialSessionListener::SUCCESS);
-			break;
-		case SC_INVALID_USER_DATA:
-			session->getListener()->submitAchievementEvent(SocialSessionListener::ERROR_INVALID_USER);
-			break;
-		case SC_HTTP_SERVER_ERROR:
-			session->getListener()->submitAchievementEvent(SocialSessionListener::ERROR_SERVER);
-			break;
-		default:
-			session->getListener()->submitAchievementEvent(SocialSessionListener::ERROR_UNKNOWN);
-			break;
-    }
-
-    session->_pendingAchievementResponse = false;
-}
-
-void GoogleGamesSocialSession::loadScores(const char* leaderboardId, CommunityScope community, TimeScope time, const SocialPlayer& player, unsigned int count)
-{
-    if (_pendingScoresResponse)
-     {
-         _listener->loadScoresEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, _scores);
-         return;
-     }
-    _pendingScoresResponse = true;
-
-    SC_Error_t rc;
-    if (_scoresController == NULL)
-    {
-        rc = SC_Client_CreateScoresController(_client, &_scoresController, GoogleGamesSocialSession::loadScoresCallback, this);
-        if (rc != SC_OK)
-        {
-            _listener->loadScoresEvent(SocialSessionListener::ERROR_INITIALIZATION, _scores);
-            _pendingScoresResponse = false;
-            return;
-        }
-    }
-
-    // Lookup the mode to be mapped for the specified leaderboard id
-    if (leaderboardId != NULL)
-    {
-        Properties* leaderboardMappings = _properties->getNamespace("leaderboard_mappings", false);
-        if (leaderboardMappings)
-        {
-            int mode = leaderboardMappings->getInt(leaderboardId);
-            if (mode >=  0)
-            {
-                SC_ScoresController_SetMode(_scoresController, (unsigned int)mode);
-            }
-        }
-    }
-    // Set the search list filter
-    SC_ScoresSearchList_t searchList;
-    searchList.countrySelector = SC_COUNTRY_SELECTOR_ALL;
-    searchList.buddyhoodUser = (SC_User_h)_user.handle;
-
-    switch (community)
-    {
-		case COMMUNITY_SCOPE_FRIENDS:
-			searchList.usersSelector = SC_USERS_SELECTOR_BUDDYHOOD;
-			break;
-		case COMMUNITY_SCOPE_ALL:
-		default:
-			searchList.usersSelector = SC_USERS_SELECTOR_ALL;
-			break;
-    }
-
-    switch(time)
-    {
-		case TIME_SCOPE_TODAY:
-			searchList.timeInterval = SC_TIME_INTERVAL_24H;
-			break;
-		case TIME_SCOPE_WEEK:
-            searchList.timeInterval = SC_TIME_INTERVAL_7DAYS;
-            break;
-		case TIME_SCOPE_ALL:
-		default:
-            searchList.timeInterval = SC_TIME_INTERVAL_ALL;
-            break;
-    }
-    SC_ScoresController_SetSearchList(_scoresController, searchList);
-
-    // Specify the player and range count to get the scores around
-    SC_User_h user = (SC_User_h)player.handle;
-    rc = SC_ScoresController_LoadScoresAroundUser(_scoresController, (SC_User_h)_user.handle, count);
-    if (rc != SC_OK)
-    {
-        SC_ScoresController_Release(_scoresController);
-        _scoresController = NULL;
-        _listener->loadScoresEvent(SocialSessionListener::ERROR_INITIALIZATION, _scores);
-    }
-}
-
-void GoogleGamesSocialSession::loadScores(const char* leaderboardId, CommunityScope community, TimeScope time, unsigned int start, unsigned int count)
-{
-    if (_pendingScoresResponse)
-    {
-        _listener->loadScoresEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, _scores);
-        return;
-    }
-    _pendingScoresResponse = true;
-
-    SC_Error_t rc;
-    if (_scoresController == NULL)
-    {
-        rc = SC_Client_CreateScoresController(_client, &_scoresController, GoogleGamesSocialSession::loadScoresCallback, this);
-        if (rc != SC_OK)
-        {
-            _listener->loadScoresEvent(SocialSessionListener::ERROR_INITIALIZATION, _scores);
-            _pendingScoresResponse = false;
-            return;
-        }
-    }
-
-    // Lookup the mode to be mapped for the specified leaderboard id
-    if (leaderboardId != NULL)
-    {
-        Properties* leaderboardMappings = _properties->getNamespace("leaderboard_mappings", false);
-        if (leaderboardMappings)
-        {
-            int mode = leaderboardMappings->getInt(leaderboardId);
-            if (mode >=  0)
-            {
-                SC_ScoresController_SetMode(_scoresController, (unsigned int)mode);
-            }
-        }
-    }
-
-    // Set the search list filter
-    SC_ScoresSearchList_t searchList;
-    searchList.countrySelector = SC_COUNTRY_SELECTOR_ALL;
-    searchList.buddyhoodUser = (SC_User_h)_user.handle;
-
-    switch (community)
-    {
-		case COMMUNITY_SCOPE_FRIENDS:
-			searchList.usersSelector = SC_USERS_SELECTOR_BUDDYHOOD;
-			break;
-		case COMMUNITY_SCOPE_ALL:
-		default:
-			searchList.usersSelector = SC_USERS_SELECTOR_ALL;
-			break;
-    }
-
-    switch (time)
-    {
-		case TIME_SCOPE_TODAY:
-			searchList.timeInterval = SC_TIME_INTERVAL_24H;
-			break;
-		case TIME_SCOPE_WEEK:
-			searchList.timeInterval = SC_TIME_INTERVAL_7DAYS;
-			break;
-		case TIME_SCOPE_ALL:
-		default:
-			searchList.timeInterval = SC_TIME_INTERVAL_ALL;
-			break;
-    }
-
-    SC_ScoresController_SetSearchList(_scoresController, searchList);
-
-    // Set the search range
-   SC_Range_t range;
-   range.offset = start;
-   range.length = count;
-   rc = SC_ScoresController_LoadScores(_scoresController, range);
-   if (rc != SC_OK)
-   {
-       SC_ScoresController_Release(_scoresController);
-       _scoresController = NULL;
-       _pendingScoresResponse = false;
-       _listener->loadScoresEvent(SocialSessionListener::ERROR_INITIALIZATION, _scores);
-   }
-}
-
-void GoogleGamesSocialSession::loadScoresCallback(void* cookie, SC_Error_t result)
-{
-    GoogleGamesSocialSession* session = (GoogleGamesSocialSession*)cookie;
-
-    switch (result)
-    {
-    	case SC_OK:
-        {
-            SC_ScoreFormatter_h scoreFormatter = SC_Client_GetScoreFormatter(session->_client);
-
-            SC_ScoreList_h scoresList = SC_ScoresController_GetScores(session->_scoresController);
-            unsigned int scoresCount = SC_ScoreList_GetCount(scoresList);
-            session->_scores.clear();
-            for (unsigned int i = 0; i < scoresCount; i++)
-            {
-                SocialScore score;
-                score.handle = SC_ScoreList_GetAt(scoresList, i);
-                score.rank = SC_Score_GetRank((SC_Score_h)score.handle);
-                score.value = (float)SC_Score_GetResult((SC_Score_h)score.handle);
-                SC_String_h formatted;
-                SC_ScoreFormatter_FormatScore(scoreFormatter, (SC_Score_h)score.handle, SC_SCORE_FORMAT_DEFAULT, &formatted);
-                score.valueFormatted = SC_String_GetData(formatted);
-                SC_User_h player = SC_Score_GetUser((SC_Score_h)score.handle);
-                SC_String_h playerStr = SC_User_GetLogin(player);
-                score.playerName = SC_String_GetData(playerStr);
-                session->_scores.push_back(score);
-            }
-            session->getListener()->loadScoresEvent(SocialSessionListener::SUCCESS, session->_scores);
-        }
-        break;
-
-		case SC_INVALID_USER_DATA:
-			session->getListener()->loadScoresEvent(SocialSessionListener::ERROR_INVALID_USER, session->_scores);
-			break;
-		case SC_HTTP_SERVER_ERROR:
-			session->getListener()->loadScoresEvent(SocialSessionListener::ERROR_SERVER, session->_scores);
-			break;
-		default:
-			session->getListener()->loadScoresEvent(SocialSessionListener::ERROR_UNKNOWN, session->_scores);
-			break;
-    }
-
-    session->_pendingScoresResponse = false;
-}
-
-void GoogleGamesSocialSession::submitScore(const char* leaderboardId, float value)
-{
-    if (_pendingSubmitScoreResponse)
-    {
-        _listener->submitScoreEvent(SocialSessionListener::ERROR_PENDING_RESPONSE);
-        return;
-    }
-    _pendingSubmitScoreResponse = true;
-
-    SC_Error_t rc;
-    rc = SC_Client_CreateScoreController(_client, &_scoreController, GoogleGamesSocialSession::submitScoreCallback, this);
-    if (rc != SC_OK)
-    {
-        _listener->submitScoreEvent(SocialSessionListener::ERROR_INITIALIZATION);
-        _pendingSubmitScoreResponse = false;
-        return;
-    }
-
-    // Create a score to submit
-    SC_Score_h score;
-    rc = SC_Client_CreateScore(_client, &score);
-    if (rc != SC_OK)
-    {
-        _listener->submitScoreEvent(SocialSessionListener::ERROR_INITIALIZATION);
-        _pendingSubmitScoreResponse = false;
-        return;
-    }
-
-    // Set the leaderboard to associate this score with
-    if (leaderboardId != NULL)
-    {
-        Properties* leaderboardMappings = _properties->getNamespace("leaderboard_mappings", true);
-        if (leaderboardMappings)
-        {
-            int mode = leaderboardMappings->getInt(leaderboardId);
-            if (mode >=  0)
-            {
-                SC_Score_SetMode(score, (unsigned int)mode);
-            }
-        }
-    }
-
-    // Set the score value and submit the score
-    SC_Score_SetResult(score, value);
-    rc = SC_ScoreController_SubmitScore(_scoreController, score);
-    if (rc != SC_OK)
-    {
-         SC_ScoreController_Release(_scoreController);
-         _scoreController = NULL;
-         _pendingSubmitScoreResponse = false;
-         _listener->submitScoreEvent(SocialSessionListener::ERROR_INITIALIZATION);
-    }
-
-    if (_acceptedChallenge)
-    {
-        if (_pendingChallengeResponse)
-        {
-            _listener->submitChallengeEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, *_acceptedChallenge);
-            return;
-        }
-        _pendingChallengeResponse = true;
-
-    	rc = SC_ChallengeController_SubmitChallengeScore(_challengeController, score);
-    	if (rc != SC_OK)
-    	{
-    		_listener->submitChallengeEvent(SocialSessionListener::ERROR_INITIALIZATION, *_acceptedChallenge);
-    		return;
-    	}
-    	_acceptedChallenge = 0;
-    }
-
-    SC_Score_Release(score);
-}
-
-void GoogleGamesSocialSession::submitScoreCallback(void* cookie, SC_Error_t result)
-{
-    GoogleGamesSocialSession* session = (GoogleGamesSocialSession*)cookie;
-
-    switch (result)
-    {
-		case SC_OK:
-			session->getListener()->submitScoreEvent(SocialSessionListener::SUCCESS);
-			break;
-		case SC_INVALID_USER_DATA:
-			session->getListener()->submitScoreEvent(SocialSessionListener::ERROR_INVALID_USER);
-			break;
-		case SC_HTTP_SERVER_ERROR:
-			session->getListener()->submitScoreEvent(SocialSessionListener::ERROR_SERVER);
-			break;
-		default:
-			session->getListener()->submitScoreEvent(SocialSessionListener::ERROR_UNKNOWN);
-			break;
-    }
-
-    session->_pendingSubmitScoreResponse = false;
-}
-
-void GoogleGamesSocialSession::submitChallenge(const SocialPlayer *player, unsigned int wager, float score, const char* leaderboardId)
-{
-	_listener->submitChallengeEvent(SocialSessionListener::ERROR_NOT_SUPPORTED, 0);
-}
-
-void GoogleGamesSocialSession::replyToChallenge(const SocialChallenge *challenge, bool accept)
-{
-	_listener->replyToChallengeEvent(SocialSessionListener::ERROR_NOT_SUPPORTED);
-}
-
-void GoogleGamesSocialSession::loadChallenges(bool showOpenChallengesOnly)
-{
-	_listener->loadChallengesEvent(SocialSessionListener::ERROR_NOT_SUPPORTED, _challenges);
-}
-
-void GoogleGamesSocialSession::loadSavedData(const char* key)
-{
-    if (_pendingDataResponse)
-    {
-        _listener->loadSavedDataEvent(SocialSessionListener::ERROR_PENDING_RESPONSE, "");
-        return;
-    }
-
-    SC_Error_t rc = SC_UserController_LoadUserContext(_userController);
-    if (rc != SC_OK)
-    {
-        _listener->loadSavedDataEvent(SocialSessionListener::ERROR_INITIALIZATION, "");
-        return;
-    }
-    _pendingDataResponse = true;
-    _key = key;
-}
-
-void GoogleGamesSocialSession::submitSavedData(const char* key, std::string data)
-{
-    if (_pendingDataResponse)
-    {
-        _listener->submitSavedDataEvent(SocialSessionListener::ERROR_PENDING_RESPONSE);
-        return;
-    }
-    _pendingDataResponse = true;
-
-    SC_Context_h context;
-    SC_Error_t rc = SC_Context_New(&context);
-    if (rc != SC_OK)
-    {
-        _listener->submitSavedDataEvent(SocialSessionListener::ERROR_INITIALIZATION);
-        return;
-    }
-    SC_String_h str;
-    rc = SC_String_New(&str, data.c_str());
-    if (rc != SC_OK)
-    {
-        _listener->submitSavedDataEvent(SocialSessionListener::ERROR_INITIALIZATION);
-        return;
-    }
-    SC_Context_Put(context, key, str);
-    SC_User_SetContext((SC_User_h)_user.handle, context);
-    SC_UserController_SetUser(_userController, (SC_User_h)_user.handle);
-    rc = SC_UserController_UpdateUserContext(_userController);
-    if (rc != SC_OK)
-    {
-        _listener->submitSavedDataEvent(SocialSessionListener::ERROR_INITIALIZATION);
-        return;
-    }
-}
+void GoogleGamesSocialSession::submitSavedData(const char* key, std::string data) {}
 
-void GoogleGamesSocialSession::displayLeaderboard(const char* leaderboardId)
-{
-	SC_Error_t rc;
-	int mode = 0;
+void GoogleGamesSocialSession::displayLeaderboard(const char* leaderboardId) {}
 
-    // Set the leaderboard to associate this leaderboard with
-    if (leaderboardId != NULL)
-    {
-        Properties* leaderboardMappings = _properties->getNamespace("leaderboard_mappings", true);
-        if (leaderboardMappings)
-        {
-            mode = leaderboardMappings->getInt(leaderboardId);
-        }
-    }
+void GoogleGamesSocialSession::displayAchievements() {}
 
-	rc = SCUI_Client_SetLeadearboardFlags(_uiClient, SCUI_LEADERBOARD_FLAGS_SHOW_LIST_AROUND_USER);
-	if (rc != SC_OK)
-	{
-		_listener->uiEvent(SocialSessionListener::ERROR_INITIALIZATION, SC_MapErrorToStr(rc));
-		return;
-	}
-
-	rc = SCUI_Client_ShowLeaderboardView(_uiClient, mode, SCUI_LEADERBOARD_TYPE_GLOBAL, NULL);
-	if (rc != SC_OK)
-	{
-		_listener->uiEvent(SocialSessionListener::ERROR_INITIALIZATION, SC_MapErrorToStr(rc));
-	}
-}
+void GoogleGamesSocialSession::displayChallenges() {}
 
-void GoogleGamesSocialSession::displayAchievements()
-{
-	SC_Error_t rc;
-
-	rc = SCUI_Client_SetAchievementFlags(_uiClient, SCUI_ACHIEVEMENT_FLAGS_DEFAULT);
-	if (rc != SC_OK)
-	{
-		_listener->uiEvent(SocialSessionListener::ERROR_INITIALIZATION, SC_MapErrorToStr(rc));
-		return;
-	}
-
-	rc = SCUI_Client_ShowAchievementsView(_uiClient);
-	if (rc != SC_OK)
-	{
-		_listener->uiEvent(SocialSessionListener::ERROR_INITIALIZATION, SC_MapErrorToStr(rc));
-	}
-}
+void GoogleGamesSocialSession::displayChallengeSubmit(const SocialChallenge *challenge, float score) {}
 
-void GoogleGamesSocialSession::displayChallenges()
-{
-	_listener->uiEvent(SocialSessionListener::ERROR_NOT_SUPPORTED, "displayChallenges is not supported by Google Games Services");
-}
-
-void GoogleGamesSocialSession::displayChallengeSubmit(const SocialChallenge *challenge, float score)
-{
-	_listener->uiEvent(SocialSessionListener::ERROR_NOT_SUPPORTED, "displayChallengeSubmit is not supported by Google Games Services");
-}
-#endif
 
 }
 

+ 3 - 3
samples/browser/android/jni/Android.mk

@@ -1,7 +1,7 @@
 SAMPLE_PATH := $(call my-dir)/../../src
 
 # external-deps
-LIBPNG_PATH := $(call my-dir)/../../../../external-deps/libpng/lib/android/arm
+PNG_PATH := $(call my-dir)/../../../../external-deps/png/lib/android/arm
 ZLIB_PATH := $(call my-dir)/../../../../external-deps/zlib/lib/android/arm
 LUA_PATH := $(call my-dir)/../../../../external-deps/lua/lib/android/arm
 BULLET_PATH := $(call my-dir)/../../../../external-deps/bullet/lib/android/arm
@@ -16,7 +16,7 @@ LOCAL_SRC_FILES := libgameplay.a
 include $(PREBUILT_STATIC_LIBRARY)
 
 # libpng
-LOCAL_PATH := $(LIBPNG_PATH)
+LOCAL_PATH := $(PNG_PATH)
 include $(CLEAR_VARS)
 LOCAL_MODULE    := libpng 
 LOCAL_SRC_FILES := libpng.a
@@ -87,7 +87,7 @@ LOCAL_SRC_FILES := ../../../gameplay/src/gameplay-main-android.cpp \
 	TriangleSample.cpp
 
 LOCAL_LDLIBS    := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
-LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/libpng/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
+LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/png/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
 LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay libpng libzlib liblua libbullet libvorbis libOpenAL
 
 include $(BUILD_SHARED_LIBRARY)

+ 3 - 3
samples/character/android/jni/Android.mk

@@ -1,7 +1,7 @@
 SAMPLE_PATH := $(call my-dir)/../../src
 
 # external-deps
-LIBPNG_PATH := $(call my-dir)/../../../../external-deps/libpng/lib/android/arm
+PNG_PATH := $(call my-dir)/../../../../external-deps/png/lib/android/arm
 ZLIB_PATH := $(call my-dir)/../../../../external-deps/zlib/lib/android/arm
 LUA_PATH := $(call my-dir)/../../../../external-deps/lua/lib/android/arm
 BULLET_PATH := $(call my-dir)/../../../../external-deps/bullet/lib/android/arm
@@ -16,7 +16,7 @@ LOCAL_SRC_FILES := libgameplay.a
 include $(PREBUILT_STATIC_LIBRARY)
 
 # libpng
-LOCAL_PATH := $(LIBPNG_PATH)
+LOCAL_PATH := $(PNG_PATH)
 include $(CLEAR_VARS)
 LOCAL_MODULE    := libpng 
 LOCAL_SRC_FILES := libpng.a
@@ -65,7 +65,7 @@ LOCAL_MODULE    := sample-character
 LOCAL_SRC_FILES := ../../../gameplay/src/gameplay-main-android.cpp CharacterGame.cpp
 
 LOCAL_LDLIBS    := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
-LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/libpng/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
+LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/png/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
 LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay libpng libzlib liblua libbullet libvorbis libOpenAL
 
 include $(BUILD_SHARED_LIBRARY)

+ 3 - 3
samples/lua/android/jni/Android.mk

@@ -1,7 +1,7 @@
 SAMPLE_PATH := $(call my-dir)/../../src
 
 # external-deps
-LIBPNG_PATH := $(call my-dir)/../../../../external-deps/libpng/lib/android/arm
+PNG_PATH := $(call my-dir)/../../../../external-deps/png/lib/android/arm
 ZLIB_PATH := $(call my-dir)/../../../../external-deps/zlib/lib/android/arm
 LUA_PATH := $(call my-dir)/../../../../external-deps/lua/lib/android/arm
 BULLET_PATH := $(call my-dir)/../../../../external-deps/bullet/lib/android/arm
@@ -16,7 +16,7 @@ LOCAL_SRC_FILES := libgameplay.a
 include $(PREBUILT_STATIC_LIBRARY)
 
 # libpng
-LOCAL_PATH := $(LIBPNG_PATH)
+LOCAL_PATH := $(PNG_PATH)
 include $(CLEAR_VARS)
 LOCAL_MODULE    := libpng 
 LOCAL_SRC_FILES := libpng.a
@@ -65,7 +65,7 @@ LOCAL_MODULE    := sample-lua
 LOCAL_SRC_FILES := ../../../gameplay/src/gameplay-main-android.cpp LuaGame.cpp
 
 LOCAL_LDLIBS    := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
-LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/libpng/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
+LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/png/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
 LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay libpng libzlib liblua libbullet libvorbis libOpenAL
 
 include $(BUILD_SHARED_LIBRARY)

+ 2 - 2
samples/mesh/android/jni/Android.mk

@@ -1,7 +1,7 @@
 SAMPLE_PATH := $(call my-dir)/../../src
 
 # external-deps
-LIBPNG_PATH := $(call my-dir)/../../../../external-deps/libpng/lib/android/arm
+PNG_PATH := $(call my-dir)/../../../../external-deps/png/lib/android/arm
 ZLIB_PATH := $(call my-dir)/../../../../external-deps/zlib/lib/android/arm
 LUA_PATH := $(call my-dir)/../../../../external-deps/lua/lib/android/arm
 BULLET_PATH := $(call my-dir)/../../../../external-deps/bullet/lib/android/arm
@@ -65,7 +65,7 @@ LOCAL_MODULE    := sample-mesh
 LOCAL_SRC_FILES := ../../../gameplay/src/gameplay-main-android.cpp MeshGame.cpp
 
 LOCAL_LDLIBS    := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
-LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/libpng/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
+LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/png/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
 LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay libpng libzlib liblua libbullet libvorbis libOpenAL
 
 include $(BUILD_SHARED_LIBRARY)

+ 3 - 3
samples/particles/android/jni/Android.mk

@@ -1,7 +1,7 @@
 SAMPLE_PATH := $(call my-dir)/../../src
 
 # external-deps
-LIBPNG_PATH := $(call my-dir)/../../../../external-deps/libpng/lib/android/arm
+PNG_PATH := $(call my-dir)/../../../../external-deps/png/lib/android/arm
 ZLIB_PATH := $(call my-dir)/../../../../external-deps/zlib/lib/android/arm
 LUA_PATH := $(call my-dir)/../../../../external-deps/lua/lib/android/arm
 BULLET_PATH := $(call my-dir)/../../../../external-deps/bullet/lib/android/arm
@@ -16,7 +16,7 @@ LOCAL_SRC_FILES := libgameplay.a
 include $(PREBUILT_STATIC_LIBRARY)
 
 # libpng
-LOCAL_PATH := $(LIBPNG_PATH)
+LOCAL_PATH := $(PNG_PATH)
 include $(CLEAR_VARS)
 LOCAL_MODULE    := libpng 
 LOCAL_SRC_FILES := libpng.a
@@ -65,7 +65,7 @@ LOCAL_MODULE    := sample-particles
 LOCAL_SRC_FILES := ../../../gameplay/src/gameplay-main-android.cpp ParticlesGame.cpp
 
 LOCAL_LDLIBS    := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
-LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/libpng/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
+LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/png/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
 LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay libpng libzlib liblua libbullet libvorbis libOpenAL
 
 include $(BUILD_SHARED_LIBRARY)

+ 3 - 3
samples/racer/android/jni/Android.mk

@@ -1,7 +1,7 @@
 SAMPLE_PATH := $(call my-dir)/../../src
 
 # external-deps
-LIBPNG_PATH := $(call my-dir)/../../../../external-deps/libpng/lib/android/arm
+PNG_PATH := $(call my-dir)/../../../../external-deps/png/lib/android/arm
 ZLIB_PATH := $(call my-dir)/../../../../external-deps/zlib/lib/android/arm
 LUA_PATH := $(call my-dir)/../../../../external-deps/lua/lib/android/arm
 BULLET_PATH := $(call my-dir)/../../../../external-deps/bullet/lib/android/arm
@@ -16,7 +16,7 @@ LOCAL_SRC_FILES := libgameplay.a
 include $(PREBUILT_STATIC_LIBRARY)
 
 # libpng
-LOCAL_PATH := $(LIBPNG_PATH)
+LOCAL_PATH := $(PNG_PATH)
 include $(CLEAR_VARS)
 LOCAL_MODULE    := libpng 
 LOCAL_SRC_FILES := libpng.a
@@ -65,7 +65,7 @@ LOCAL_MODULE    := sample-racer
 LOCAL_SRC_FILES := ../../../gameplay/src/gameplay-main-android.cpp RacerGame.cpp
 
 LOCAL_LDLIBS    := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
-LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/libpng/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
+LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/png/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
 LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay libpng libzlib liblua libbullet libvorbis libOpenAL
 
 include $(BUILD_SHARED_LIBRARY)

+ 3 - 3
samples/spaceship/android/jni/Android.mk

@@ -1,7 +1,7 @@
 SAMPLE_PATH := $(call my-dir)/../../src
 
 # external-deps
-LIBPNG_PATH := $(call my-dir)/../../../../external-deps/libpng/lib/android/arm
+PNG_PATH := $(call my-dir)/../../../../external-deps/png/lib/android/arm
 ZLIB_PATH := $(call my-dir)/../../../../external-deps/zlib/lib/android/arm
 LUA_PATH := $(call my-dir)/../../../../external-deps/lua/lib/android/arm
 BULLET_PATH := $(call my-dir)/../../../../external-deps/bullet/lib/android/arm
@@ -16,7 +16,7 @@ LOCAL_SRC_FILES := libgameplay.a
 include $(PREBUILT_STATIC_LIBRARY)
 
 # libpng
-LOCAL_PATH := $(LIBPNG_PATH)
+LOCAL_PATH := $(PNG_PATH)
 include $(CLEAR_VARS)
 LOCAL_MODULE    := libpng 
 LOCAL_SRC_FILES := libpng.a
@@ -65,7 +65,7 @@ LOCAL_MODULE    := sample-spaceship
 LOCAL_SRC_FILES := ../../../gameplay/src/gameplay-main-android.cpp SpaceshipGame.cpp
 
 LOCAL_LDLIBS    := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
-LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/libpng/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
+LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/png/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
 LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay libpng libzlib liblua libbullet libvorbis libOpenAL
 
 include $(BUILD_SHARED_LIBRARY)

+ 3 - 3
template/android/jni/template.Android.mk

@@ -14,7 +14,7 @@
 #
 
 SAMPLE_PATH := $(call my-dir)/../../src
-LIBPNG_PATH := ../GAMEPLAY_PATH/external-deps/libpng/lib/android/arm
+PNG_PATH := ../GAMEPLAY_PATH/external-deps/png/lib/android/arm
 ZLIB_PATH := ../GAMEPLAY_PATH/external-deps/zlib/lib/android/arm
 LUA_PATH := ../GAMEPLAY_PATH/external-deps/lua/lib/android/arm
 BULLET_PATH := ../GAMEPLAY_PATH/external-deps/bullet/lib/android/arm
@@ -29,7 +29,7 @@ LOCAL_SRC_FILES := libgameplay.a
 include $(PREBUILT_STATIC_LIBRARY)
 
 # libpng
-LOCAL_PATH := $(LIBPNG_PATH)
+LOCAL_PATH := $(PNG_PATH)
 include $(CLEAR_VARS)
 LOCAL_MODULE    := libpng 
 LOCAL_SRC_FILES := libpng.a
@@ -78,7 +78,7 @@ LOCAL_MODULE    := TEMPLATE_PROJECT
 LOCAL_SRC_FILES := ../GAMEPLAY_PATH/gameplay/src/gameplay-main-android.cpp TemplateGame.cpp
 
 LOCAL_LDLIBS    := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
-LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../GAMEPLAY_PATH/external-deps/lua/include" -I"../GAMEPLAY_PATH/external-deps/bullet/include" -I"../GAMEPLAY_PATH/external-deps/libpng/include" -I"../GAMEPLAY_PATH/external-deps/oggvorbis/include" -I"../GAMEPLAY_PATH/external-deps/openal/include" -I"../GAMEPLAY_PATH/gameplay/src"
+LOCAL_CFLAGS    := -D__ANDROID__ -Wno-psabi -I"../GAMEPLAY_PATH/external-deps/lua/include" -I"../GAMEPLAY_PATH/external-deps/bullet/include" -I"../GAMEPLAY_PATH/external-deps/png/include" -I"../GAMEPLAY_PATH/external-deps/oggvorbis/include" -I"../GAMEPLAY_PATH/external-deps/openal/include" -I"../GAMEPLAY_PATH/gameplay/src"
 
 LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay libpng libzlib liblua libbullet libvorbis libOpenAL