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@@ -48,7 +48,7 @@ void main()
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// Set base diffuse color
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// Set base diffuse color
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vec2 uvCoord = mod(v_texCoord0 * TEXTURE_REPEAT_0, vec2(1,1));
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vec2 uvCoord = mod(v_texCoord0 * TEXTURE_REPEAT_0, vec2(1,1));
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_baseColor.rgb = texture2D(u_samplers[TEXTURE_INDEX_0], uvCoord).rgb;
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_baseColor.rgb = texture2D(u_samplers[TEXTURE_INDEX_0], uvCoord).rgb;
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- _baseColor.a = 1;
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+ _baseColor.a = 1.0;
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#else
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#else
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// If no layers are defined, simple use a white color
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// If no layers are defined, simple use a white color
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_baseColor = vec4(1,1,1,1);
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_baseColor = vec4(1,1,1,1);
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