فهرست منبع

uh, is it suposed to be like that?

cuz it wasnt working on windows lol
xthydra 10 سال پیش
والد
کامیت
8a119ef9ac
1فایلهای تغییر یافته به همراه4 افزوده شده و 4 حذف شده
  1. 4 4
      tools/encoder/src/TMXTypes.cpp

+ 4 - 4
tools/encoder/src/TMXTypes.cpp

@@ -369,12 +369,12 @@ void TMXLayer::setupTiles()
 void TMXLayer::setTile(unsigned int x, unsigned int y, unsigned int gid)
 {
     struct layer_tile tile = {
-        .gid = gid & ~(FLIPPED_HORIZONTALLY_FLAG |
+        tile.gid = gid & ~(FLIPPED_HORIZONTALLY_FLAG |
                        FLIPPED_VERTICALLY_FLAG |
                        FLIPPED_DIAGONALLY_FLAG),
-        .horz_flip = (gid & FLIPPED_HORIZONTALLY_FLAG) != 0,
-        .vert_flip = (gid & FLIPPED_VERTICALLY_FLAG) != 0,
-        .diag_flip = (gid & FLIPPED_DIAGONALLY_FLAG) != 0,
+        tile.horz_flip = (gid & FLIPPED_HORIZONTALLY_FLAG) != 0,
+        tile.vert_flip = (gid & FLIPPED_VERTICALLY_FLAG) != 0,
+        tile.diag_flip = (gid & FLIPPED_DIAGONALLY_FLAG) != 0,
     };
 
     _tiles[x + y * _width] = tile;