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Added a new project creation script which generates a new GamePlay project with all library dependencies and paths setup and a basic working game. Currently this script supports creation of Eclipse and VisualStudio projects.

Steve Grenier il y a 14 ans
Parent
commit
8ab4ab14e9

+ 259 - 0
gameplay-newproject.bat

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+@echo off
+
+REM ********************************************************************
+REM
+REM generate-project.bat
+REM
+REM This windows batch script generates a set of gameplay project files.
+REM The new project will be based of the gameplay-template project and 
+REM it will be generated with the name and location that is specified
+REM as input parameters.
+REM
+REM IMPORTANT: This script must be run from the root of the gameplay
+REM source tree.
+REM
+REM ********************************************************************
+
+echo.
+echo 1. Enter a name for the new project.
+echo.
+echo    This name will be given to the project 
+echo    executable and a folder with this name
+echo    will be created to store all project files.
+echo.
+set /p projName=Project name: 
+if "%projName%" == "" (
+    echo.
+    echo ERROR: No project name specified.
+    echo.
+    pause
+    goto done
+)
+echo.
+
+echo.
+echo 2. Enter a game title.
+echo.
+echo    On some platforms, this title is used to
+echo    identify the game during installation and
+echo    on shortcuts/icons.
+echo.
+set /p title=Title: 
+if "%title%" == "" (
+    echo.
+    echo ERROR: No game title specified.
+    echo.
+    pause
+    goto done
+)
+echo.
+
+echo.
+echo 3. Enter a short game description.
+echo.
+set /p desc=Description: 
+if "%desc%" == "" (
+    set desc=%title%
+)
+echo.
+
+echo.
+echo 4. Enter a unique identifier for your project.
+echo.
+echo    This should be a human readable package name,
+echo    containing at least two words separated by a
+echo    period (eg. com.surname.gamename).
+echo.
+set /p uuid=Unique ID: 
+if "%uuid%" == "" (
+    echo.
+    echo ERROR: No uuid specified.
+    echo.
+    pause
+    goto done
+)
+echo.
+
+echo.
+echo 5. Enter author name.
+echo.
+echo    On BlackBerry targets, this is used for
+echo    signing and must match the developer name
+echo    of your development certificate.
+echo.
+set /p author=Author: 
+if "%author%" == "" (
+    echo.
+    echo ERROR: No author specified.
+    echo.
+    pause
+    goto done
+)
+echo.
+
+echo.
+echo 6. Enter your game's main class name.
+echo.
+echo    Your initial game header and source file
+echo    will be given this name and a class with 
+echo    this name will be created in these files.
+echo.
+set /p className=Class name: 
+if "%className%" == "" (
+    echo.
+    echo ERROR: No class name specified.
+    echo.
+    pause
+    goto done
+)
+echo.
+
+echo.
+echo 7. Enter the project path.
+echo.
+echo    This can be a relative path, absolute path,
+echo    or empty for the current folder. Note that
+echo    a project folder named %projName% will also
+echo    be created inside this folder.
+echo.
+set /p location=Path: 
+if "%location%" == "" (
+    set projPath=%projName%
+) else (
+    set projPath=%location%\%projName%
+)
+echo.
+
+call:replacevar projPath "/" "\"
+
+REM Does this path already exist?
+if exist %projPath% (
+    echo.
+    echo ERROR: Path '%projPath%' already exists, aborting.
+    echo.
+    pause
+    goto done
+
+REM Disabling following code which prompts to overwrite existing path,
+REM since this could be potentially damaging if the user specifies
+REM an important path and then types 'y', without thinking.
+REM
+REM    set /p owd=Directory '%projPath%' exists, overwrite [Y,N]? 
+REM    if not "!owd!" == "Y" (
+REM        if not "!owd!" == "y" (
+REM            echo Aborting.
+REM            pause
+REM            goto done
+REM        )
+REM    )
+REM    rmdir /S /Q %projPath%
+)
+
+REM Generate relative path from project folder to GamePlay folder
+set gpPath=%cd%
+call:makerelative gpPath %projPath%\
+call:replacevar gpPath "\" "/"
+
+mkdir %projPath%
+mkdir %projPath%\src
+mkdir %projPath%\res
+
+REM Copy project files
+copy gameplay-template\gameplay-template.vcxproj %projPath%\%projName%.vcxproj
+call:replace %projPath%\%projName%.vcxproj TEMPLATE_PROJECT "%projName%"
+call:replace %projPath%\%projName%.vcxproj TemplateGame "%className%"
+call:replace %projPath%\%projName%.vcxproj GAMEPLAY_PATH "%gpPath%"
+
+copy gameplay-template\gameplay-template.vcxproj.filters %projPath%\%projName%.vcxproj.filters
+call:replace %projPath%\%projName%.vcxproj.filters TemplateGame "%className%"
+
+copy gameplay-template\gameplay-template.vcxproj.user %projPath%\%projName%.vcxproj.user
+call:replace %projPath%\%projName%.vcxproj.user GAMEPLAY_PATH "%gpPath%"
+
+copy gameplay-template\template.cproject %projPath%\.cproject
+call:replace %projPath%\.cproject TEMPLATE_PROJECT "%projName%"
+call:replace %projPath%\.cproject TEMPLATE_UUID "%uuid%"
+call:replace %projPath%\.cproject GAMEPLAY_PATH "%gpPath%"
+
+copy gameplay-template\template.project %projPath%\.project
+call:replace %projPath%\.project TEMPLATE_PROJECT "%projName%"
+
+copy gameplay-template\template.bar-descriptor.xml %projPath%\bar-descriptor.xml
+call:replace %projPath%\bar-descriptor.xml TEMPLATE_PROJECT "%projName%"
+call:replace %projPath%\bar-descriptor.xml TEMPLATE_TITLE "%title%"
+call:replace %projPath%\bar-descriptor.xml TEMPLATE_UUID "%uuid%"
+call:replace %projPath%\bar-descriptor.xml TEMPLATE_AUTHOR "%author%"
+call:replace %projPath%\bar-descriptor.xml TEMPLATE_DESCRIPTION "%desc%"
+
+REM Copy source files
+copy gameplay-template\src\TemplateGame.h %projPath%\src\%className%.h
+copy gameplay-template\src\TemplateGame.cpp %projPath%\src\%className%.cpp
+call:replace %projPath%\src\%className%.h TemplateGame "%className%"
+call:replace %projPath%\src\%className%.cpp TemplateGame "%className%"
+
+REM Copy resource files
+copy gameplay-template\res\* %projPath%\res\
+copy gameplay\res\shaders\colored.* %projPath%\res\
+
+RIM Copy icon
+copy gameplay-template\icon.png %projPath%\icon.png
+
+REM Open new project folder
+start %projPath%
+
+goto done
+
+:replace
+set rtemp=%1.rtemp
+if exist %rtemp% del /Q %rtemp%
+for /f "tokens=1* eol=€ delims=€]" %%j in ('type "%1" ^| find /V /N ""') do (
+    set line=%%k
+    setlocal EnableDelayedExpansion
+    if "!line!" == "" (
+        echo.>>%rtemp%
+    ) else (
+        set linput=!line!
+        set loutput=!linput:%~2=%~3!
+        echo.!loutput!>>%rtemp%
+    )
+    endlocal
+)
+copy /Y %rtemp% %1
+del /Q %rtemp%
+exit /b
+goto done
+
+:replacevar
+setlocal EnableDelayedExpansion
+echo !%~1!>.replacevar.tmp
+endlocal
+call:replace .replacevar.tmp "%~2" "%~3"
+set /p replaced=<.replacevar.tmp
+set %~1=%replaced%
+del /Q .replacevar.tmp
+exit /b
+goto done
+
+:makerelative
+setlocal EnableDelayedExpansion
+set src=%~1
+if defined %1 set src=!%~1!
+set bas=%~2
+if not defined bas set bas=%cd%
+for /f "tokens=*" %%a in ("%src%") do set src=%%~fa
+for /f "tokens=*" %%a in ("%bas%") do set bas=%%~fa
+set mat=&rem variable to store matching part of the name
+set upp=&rem variable to reference a parent
+for /f "tokens=*" %%a in ('echo.%bas:\=^&echo.%') do (
+    set sub=!sub!%%a\
+    call set tmp=%%src:!sub!=%%
+    if "!tmp!" NEQ "!src!" (set mat=!sub!)ELSE (set upp=!upp!..\)
+)
+set src=%upp%!src:%mat%=!
+( endlocal & REM RETURN VALUES
+    IF defined %1 (SET %~1=%src%) ELSE ECHO.%src%
+)
+exit /b
+goto done
+
+:done

+ 171 - 0
gameplay-template/gameplay-template.vcxproj

@@ -0,0 +1,171 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="DebugMem|Win32">
+      <Configuration>DebugMem</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <Keyword>Win32Proj</Keyword>
+    <RootNamespace>TEMPLATE_PROJECT</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <LinkIncremental>true</LinkIncremental>
+    <OutDir>$(Configuration)\</OutDir>
+    <ExecutablePath>$(ExecutablePath)</ExecutablePath>
+    <CustomBuildBeforeTargets>
+    </CustomBuildBeforeTargets>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
+    <LinkIncremental>true</LinkIncremental>
+    <OutDir>$(Configuration)\</OutDir>
+    <ExecutablePath>$(ExecutablePath)</ExecutablePath>
+    <CustomBuildBeforeTargets />
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <LinkIncremental>false</LinkIncremental>
+    <OutDir>$(Configuration)\</OutDir>
+    <CustomBuildBeforeTargets>
+    </CustomBuildBeforeTargets>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>GAMEPLAY_PATH/external-deps/bullet/include;GAMEPLAY_PATH/gameplay/src;GAMEPLAY_PATH/external-deps/openal/include/AL;GAMEPLAY_PATH/external-deps/oggvorbis/include;GAMEPLAY_PATH/external-deps/libpng/include;GAMEPLAY_PATH/external-deps/zlib/include;GAMEPLAY_PATH/external-deps/glew/include</AdditionalIncludeDirectories>
+      <RuntimeTypeInfo>true</RuntimeTypeInfo>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng14.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics_debug.lib;BulletCollision_debug.lib;LinearMath_debug.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>GAMEPLAY_PATH/external-deps/bullet/lib/win32;GAMEPLAY_PATH/external-deps/openal/lib/win32;GAMEPLAY_PATH/external-deps/oggvorbis/lib/win32;GAMEPLAY_PATH/external-deps/glew/lib/win32;GAMEPLAY_PATH/external-deps/libpng/lib/win32;GAMEPLAY_PATH/external-deps/zlib/lib/win32;GAMEPLAY_PATH/gameplay/$(Configuration)</AdditionalLibraryDirectories>
+    </Link>
+    <PostBuildEvent>
+      <Command>
+      </Command>
+    </PostBuildEvent>
+    <CustomBuildStep>
+      <Command>
+      </Command>
+      <Message>
+      </Message>
+      <Outputs>
+      </Outputs>
+    </CustomBuildStep>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GAMEPLAY_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>GAMEPLAY_PATH/external-deps/bullet/include;GAMEPLAY_PATH/gameplay/src;GAMEPLAY_PATH/external-deps/openal/include/AL;GAMEPLAY_PATH/external-deps/oggvorbis/include;GAMEPLAY_PATH/external-deps/libpng/include;GAMEPLAY_PATH/external-deps/zlib/include;GAMEPLAY_PATH/external-deps/glew/include</AdditionalIncludeDirectories>
+      <RuntimeTypeInfo>true</RuntimeTypeInfo>
+      <ShowIncludes>false</ShowIncludes>
+      <PreprocessToFile>false</PreprocessToFile>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng14.lib;zlib.lib;gameplay.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;BulletDynamics_debug.lib;BulletCollision_debug.lib;LinearMath_debug.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>GAMEPLAY_PATH/external-deps/bullet/lib/win32;GAMEPLAY_PATH/external-deps/openal/lib/win32;GAMEPLAY_PATH/external-deps/oggvorbis/lib/win32;GAMEPLAY_PATH/external-deps/glew/lib/win32;GAMEPLAY_PATH/external-deps/libpng/lib/win32;GAMEPLAY_PATH/external-deps/zlib/lib/win32;GAMEPLAY_PATH/gameplay/$(Configuration)</AdditionalLibraryDirectories>
+    </Link>
+    <PostBuildEvent>
+      <Command>
+      </Command>
+    </PostBuildEvent>
+    <CustomBuildStep>
+      <Command>
+      </Command>
+      <Message>
+      </Message>
+      <Outputs>
+      </Outputs>
+    </CustomBuildStep>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <AdditionalIncludeDirectories>GAMEPLAY_PATH/external-deps/bullet/include;GAMEPLAY_PATH/gameplay/src;GAMEPLAY_PATH/external-deps/openal/include/AL;GAMEPLAY_PATH/external-deps/oggvorbis/include;GAMEPLAY_PATH/external-deps/libpng/include;GAMEPLAY_PATH/external-deps/zlib/include;GAMEPLAY_PATH/external-deps/glew/include</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <AdditionalDependencies>OpenAL32.lib;OpenGL32.lib;GLU32.lib;glew32.lib;libpng14.lib;zlib.lib;gameplay.lib;BulletDynamics.lib;BulletCollision.lib;LinearMath.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>GAMEPLAY_PATH/external-deps/bullet/lib/win32;GAMEPLAY_PATH/external-deps/openal/lib/win32;GAMEPLAY_PATH/external-deps/oggvorbis/lib/win32;GAMEPLAY_PATH/external-deps/glew/lib/win32;GAMEPLAY_PATH/external-deps/libpng/lib/win32;GAMEPLAY_PATH/external-deps/zlib/lib/win32;GAMEPLAY_PATH/gameplay/$(Configuration)</AdditionalLibraryDirectories>
+    </Link>
+    <PostBuildEvent>
+      <Command>
+      </Command>
+    </PostBuildEvent>
+    <CustomBuildStep>
+      <Command>
+      </Command>
+      <Message>
+      </Message>
+      <Outputs>
+      </Outputs>
+    </CustomBuildStep>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="src\TemplateGame.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="src\TemplateGame.h" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 17 - 0
gameplay-template/gameplay-template.vcxproj.filters

@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="src">
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="src\TemplateGame.h">
+      <Filter>src</Filter>
+    </ClInclude>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="src\TemplateGame.cpp">
+      <Filter>src</Filter>
+    </ClCompile>
+  </ItemGroup>
+</Project>

+ 15 - 0
gameplay-template/gameplay-template.vcxproj.user

@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;GAMEPLAY_PATH/external-deps/zlib/lib/win32;GAMEPLAY_PATH/external-deps/libpng/lib/win32;GAMEPLAY_PATH/external-deps/glew/lib/win32;GAMEPLAY_PATH/external-deps/openal/lib/win32;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+	<LocalDebuggerEnvironment>PATH=%PATH%;GAMEPLAY_PATH/external-deps/zlib/lib/win32;GAMEPLAY_PATH/external-deps/libpng/lib/win32;GAMEPLAY_PATH/external-deps/glew/lib/win32;GAMEPLAY_PATH/external-deps/openal/lib/win32;</LocalDebuggerEnvironment>
+    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|Win32'">
+    <LocalDebuggerEnvironment>PATH=%PATH%;GAMEPLAY_PATH/external-deps/zlib/lib/win32;GAMEPLAY_PATH/external-deps/libpng/lib/win32;GAMEPLAY_PATH/external-deps/glew/lib/win32;GAMEPLAY_PATH/external-deps/openal/lib/win32;</LocalDebuggerEnvironment>
+	<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+  </PropertyGroup>
+</Project>

BIN
gameplay-template/icon.png


+ 183 - 0
gameplay-template/res/box.dae

@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="utf-8"?>
+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
+  <asset>
+    <contributor>
+      <author>sgrenier</author>
+      <authoring_tool>OpenCOLLADA2011 x64</authoring_tool>
+      <comments>
+			ColladaMaya export options: 
+			bakeTransforms=1;relativePaths=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=0;
+			isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
+			exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
+			exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=0;exportVertexColorsPerVertex=0;
+			exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
+			exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
+		</comments>
+      <source_data>file:///C:/Users/sgrenier/Documents/maya/projects/default/untitled</source_data>
+    </contributor>
+    <created>2011-12-05T20:23:32</created>
+    <modified>2011-12-05T20:23:32</modified>
+    <unit name="centimeter" meter="0.01"/>
+    <up_axis>Y_UP</up_axis>
+  </asset>
+  <library_lights>
+    <light id="directionalLightShape" name="directionalLightShape">
+      <technique_common>
+        <directional>
+          <color>1 1 1</color>
+        </directional>
+      </technique_common>
+      <extra>
+        <technique profile="OpenCOLLADAMaya">
+          <originalMayaNodeId>directionalLightShape</originalMayaNodeId>
+        </technique>
+      </extra>
+    </light>
+  </library_lights>
+  <library_cameras>
+    <camera id="cameraShape" name="cameraShape">
+      <optics>
+        <technique_common>
+          <perspective>
+            <yfov>27.38717</yfov>
+            <aspect_ratio>1.7</aspect_ratio>
+            <znear>0.25</znear>
+            <zfar>100</zfar>
+          </perspective>
+        </technique_common>
+      </optics>
+      <extra>
+        <technique profile="OpenCOLLADAMaya">
+          <film_fit>0</film_fit>
+          <film_fit_offset>0</film_fit_offset>
+          <film_offsetX>0</film_offsetX>
+          <film_offsetY>0</film_offsetY>
+          <horizontal_aperture>4.079992</horizontal_aperture>
+          <lens_squeeze>1</lens_squeeze>
+          <originalMayaNodeId>cameraShape</originalMayaNodeId>
+          <vertical_aperture>2.399995</vertical_aperture>
+        </technique>
+      </extra>
+    </camera>
+  </library_cameras>
+  <library_materials>
+    <material id="lambert1" name="lambert1">
+      <instance_effect url="#lambert1-fx"/>
+    </material>
+  </library_materials>
+  <library_effects>
+    <effect id="lambert1-fx">
+      <profile_COMMON>
+        <technique sid="common">
+          <lambert>
+            <emission>
+              <color>0 0 0 1</color>
+            </emission>
+            <ambient>
+              <color>0 0 0 1</color>
+            </ambient>
+            <diffuse>
+              <color>0.4 0.4 0.4 1</color>
+            </diffuse>
+            <transparent opaque="RGB_ZERO">
+              <color>0 0 0 1</color>
+            </transparent>
+            <transparency>
+              <float>1</float>
+            </transparency>
+          </lambert>
+        </technique>
+      </profile_COMMON>
+    </effect>
+  </library_effects>
+  <library_geometries>
+    <geometry id="boxShape" name="boxShape">
+      <mesh>
+        <source id="boxShape-positions" name="boxShape-positions">
+          <float_array id="boxShape-positions-array" count="24">-0.5 -0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 -0.5 -0.5 0.5 -0.5 -0.5</float_array>
+          <technique_common>
+            <accessor source="#boxShape-positions-array" count="8" stride="3">
+              <param name="X" type="float"/>
+              <param name="Y" type="float"/>
+              <param name="Z" type="float"/>
+            </accessor>
+          </technique_common>
+        </source>
+        <source id="boxShape-normals" name="boxShape-normals">
+          <float_array id="boxShape-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
+          <technique_common>
+            <accessor source="#boxShape-normals-array" count="24" stride="3">
+              <param name="X" type="float"/>
+              <param name="Y" type="float"/>
+              <param name="Z" type="float"/>
+            </accessor>
+          </technique_common>
+        </source>
+        <source id="boxShape-map1" name="boxShape-map1">
+          <float_array id="boxShape-map1-array" count="28">0.375 0 0.625 0 0.375 0.25 0.625 0.25 0.375 0.5 0.625 0.5 0.375 0.75 0.625 0.75 0.375 1 0.625 1 0.875 0 0.875 0.25 0.125 0 0.125 0.25</float_array>
+          <technique_common>
+            <accessor source="#boxShape-map1-array" count="14" stride="2">
+              <param name="S" type="float"/>
+              <param name="T" type="float"/>
+            </accessor>
+          </technique_common>
+        </source>
+        <vertices id="boxShape-vertices" name="boxShape-vertices">
+          <input semantic="POSITION" source="#boxShape-positions"/>
+        </vertices>
+        <triangles material="initialShadingGroup" count="12">
+          <input semantic="VERTEX" source="#boxShape-vertices" offset="0"/>
+          <input semantic="NORMAL" source="#boxShape-normals" offset="1"/>
+          <input semantic="TEXCOORD" source="#boxShape-map1" offset="2" set="0"/>
+          <p>0 0 0 1 1 1 2 3 2 2 3 2 1 1 1 3 2 3 2 4 2 3 5 3 4 7 4 4 7 4 3 5 3 5 6 5 4 8 4 5 9 5 6 11 6 6 11 6 5 9 5 7 10 7 6 12 6 7 13 7 0 15 8 0 15 8 7 13 7 1 14 9 1 16 1 7 17 10 3 19 3 3 19 3 7 17 10 5 18 11 6 20 12 0 21 0 4 23 13 4 23 13 0 21 0 2 22 2</p>
+        </triangles>
+      </mesh>
+      <extra>
+        <technique profile="OpenCOLLADAMaya">
+          <originalMayaNodeId>boxShape</originalMayaNodeId>
+          <double_sided>1</double_sided>
+        </technique>
+      </extra>
+    </geometry>
+  </library_geometries>
+  <library_visual_scenes>
+    <visual_scene id="VisualSceneNode" name="untitled">
+      <node id="box" name="box" type="NODE">
+        <matrix sid="transform">1 0 0 0 0 1 0 0.5 0 0 1 0 0 0 0 1</matrix>
+        <instance_geometry url="#boxShape">
+          <bind_material>
+            <technique_common>
+              <instance_material symbol="initialShadingGroup" target="#lambert1"/>
+            </technique_common>
+          </bind_material>
+        </instance_geometry>
+        <extra>
+          <technique profile="OpenCOLLADAMaya">
+            <originalMayaNodeId>box</originalMayaNodeId>
+          </technique>
+        </extra>
+      </node>
+      <node id="camera" name="camera" type="NODE">
+        <matrix sid="transform">0.9753993 -0.08127667 0.2049154 1.554299 0.0276844 0.9673549 0.251909 2.301022 -0.2187002 -0.2400389 0.9458073 7.279555 0 0 0 1</matrix>
+        <instance_camera url="#cameraShape"/>
+        <extra>
+          <technique profile="OpenCOLLADAMaya">
+            <originalMayaNodeId>camera</originalMayaNodeId>
+          </technique>
+        </extra>
+      </node>
+      <node id="directionalLight" name="directionalLight" type="NODE">
+        <matrix sid="transform">0.9282893 -0.14183 0.3437488 4.077966 -0.03090286 0.8917856 0.4514016 1.976955 -0.3705726 -0.4296541 0.8234521 6.724438 0 0 0 1</matrix>
+        <instance_light url="#directionalLightShape"/>
+        <extra>
+          <technique profile="OpenCOLLADAMaya">
+            <originalMayaNodeId>directionalLight</originalMayaNodeId>
+          </technique>
+        </extra>
+      </node>
+    </visual_scene>
+  </library_visual_scenes>
+  <scene>
+    <instance_visual_scene url="#VisualSceneNode"/>
+  </scene>
+</COLLADA>

BIN
gameplay-template/res/box.gpb


+ 25 - 0
gameplay-template/res/box.material

@@ -0,0 +1,25 @@
+material box
+{
+    technique
+    {
+        pass
+        {
+            // shaders
+            vertexShader = res/colored.vsh
+            fragmentShader = res/colored.fsh
+            
+            // uniforms
+            u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
+            u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
+            u_ambientColor = 0.2, 0.2, 0.2
+            u_diffuseColor = 1.0, 1.0, 1.0, 1.0
+
+            // render state
+            renderState
+            {
+                cullFace = true
+                depthTest = true
+            }
+        }
+    }
+}

+ 71 - 0
gameplay-template/src/TemplateGame.cpp

@@ -0,0 +1,71 @@
+#include "TemplateGame.h"
+
+// Declare our game instance
+TemplateGame game;
+
+TemplateGame::TemplateGame()
+    : _scene(NULL)
+{
+}
+
+void TemplateGame::initialize()
+{
+    // Load game scene from file
+    Package* pkg = Package::create("res/box.gpb");
+    _scene = pkg->loadScene();
+    SAFE_RELEASE(pkg);
+
+    // Get light node
+    Node* lightNode = _scene->findNode("directionalLight");
+    Light* light = lightNode->getLight();
+
+    // Initialize box model
+    Node* boxNode = _scene->findNode("box");
+    Model* boxModel = boxNode->getModel();
+    Material* boxMaterial = boxModel->setMaterial("res/box.material");
+    boxMaterial->getParameter("u_lightColor")->setValue(light->getColor());
+    boxMaterial->getParameter("u_lightDirection")->setValue(lightNode->getForwardVectorView());
+}
+
+void TemplateGame::finalize()
+{
+    SAFE_RELEASE(_scene);
+}
+
+void TemplateGame::update(long elapsedTime)
+{
+    // Rotate model
+    _scene->findNode("box")->rotateY(MATH_DEG_TO_RAD((float)elapsedTime / 1000.0f * 180.0f));
+}
+
+void TemplateGame::render(long elapsedTime)
+{
+    // Clear the color and depth buffers
+    clear(CLEAR_COLOR_DEPTH, Vector4::zero(), 1.0f, 0);
+
+    // Visit all the nodes in the scene for drawing
+    _scene->visit(this, &TemplateGame::drawScene);
+}
+
+void TemplateGame::drawScene(Node* node, long cookie)
+{
+    // If the node visited contains a model, draw it
+    Model* model = node->getModel(); 
+    if (model)
+    {
+        model->draw();
+    }
+}
+
+void TemplateGame::touch(int x, int y, int touchEvent)
+{
+    switch (touchEvent)
+    {
+    case Input::TOUCHEVENT_PRESS:
+        break;
+    case Input::TOUCHEVENT_RELEASE:
+        break;
+    case Input::TOUCHEVENT_MOVE:
+        break;
+    };
+}

+ 56 - 0
gameplay-template/src/TemplateGame.h

@@ -0,0 +1,56 @@
+#ifndef TEMPLATEGAME_H_
+#define TEMPLATEGAME_H_
+
+#include "gameplay.h"
+using namespace gameplay;
+
+/**
+ * Main game class.
+ */
+class TemplateGame: public Game
+{
+public:
+
+    /**
+     * Constructror.
+     */
+    TemplateGame();
+
+    /**
+     * Touch event handler.
+     */
+    void touch(int x, int y, int touchEvent);
+
+protected:
+
+    /**
+     * @see Game::initialize
+     */
+    void initialize();
+
+    /**
+     * @see Game::finalize
+     */
+    void finalize();
+
+    /**
+     * @see Game::update
+     */
+    void update(long elapsedTime);
+
+    /**
+     * @see Game::render
+     */
+    void render(long elapsedTime);
+
+private:
+
+    /**
+     * Draws the scene each frame.
+     */
+    void drawScene(Node* node, long cookie);
+
+    Scene* _scene;
+};
+
+#endif

+ 110 - 0
gameplay-template/template.bar-descriptor.xml

@@ -0,0 +1,110 @@
+<?xml version="1.0" encoding="utf-8" standalone="no"?>
+<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
+
+<!-- BlackBerry Tablet OS application descriptor file.
+
+    Specifies parameters for identifying, installing, and launching native applications on BlackBerry Tablet OS.
+
+-->
+
+    <!-- A universally unique application identifier. Must be unique across all BlackBerry Tablet OS applications.
+         Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
+    <id>TEMPLATE_UUID</id>
+
+    <!-- The name that is displayed in the BlackBerry Tablet OS application installer. 
+         May have multiple values for each language. See samples or xsd schema file. Optional. -->
+    <name>TEMPLATE_TITLE</name>
+
+    <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade. 
+         Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
+         An updated version of application must have a versionNumber value higher than the previous version. Required. -->
+    <versionNumber>1.0.0</versionNumber>
+
+    <!-- Fourth digit segment of the package version. First three segments are taken from the 
+         <versionNumber> element.  Must be an integer from 0 to 2^16-1 -->
+    <buildId>1</buildId>
+
+    <!-- A string value (such as "v1", "2.5", or "Alpha 1") that represents the version of the application, as it should be shown to users. Optional. -->
+    <!-- <versionLabel></versionLabel> -->
+
+    <!-- Description, displayed in the BlackBerry Tablet OS application installer.
+         May have multiple values for each language. See samples or xsd schema file. Optional. -->
+
+    <!-- Copyright information. Optional. -->
+    <!-- <copyright></copyright> -->
+
+    <!--  Name of author which is used for signing. Must match the developer name of your development certificate. -->
+    <author>TEMPLATE_AUTHOR</author>
+    <description>TEMPLATE_DESCRIPTION</description>
+
+    <!--  Unique author ID assigned by signing authority. Required if using debug tokens. -->
+    <!-- <authorId>ABC1234YjsnUk235h</authorId> -->
+
+    <initialWindow>
+        <aspectRatio>landscape</aspectRatio>
+        <autoOrients>false</autoOrients>
+        <systemChrome>none</systemChrome>
+        <transparent>false</transparent>
+    </initialWindow>
+
+    <!--  The category where the application appears. Either core.games or core.media. -->
+    <category>core.games</category>
+
+    <asset path="icon.png">icon.png</asset>
+    <asset path="res">res</asset>
+
+    <configuration id="com.qnx.qcc.configuration.exe.debug.242437683" name="Device-Debug">
+       <platformArchitecture>armle-v7</platformArchitecture>
+       <asset path="Device-Debug/TEMPLATE_PROJECT" entry="true" type="Qnx/Elf">TEMPLATE_PROJECT</asset>
+    </configuration>
+    <configuration id="com.qnx.qcc.configuration.exe.release.693953760" name="Device-Release">
+       <platformArchitecture>armle-v7</platformArchitecture>
+       <asset path="Device-Release/TEMPLATE_PROJECT" entry="true" type="Qnx/Elf">TEMPLATE_PROJECT</asset>
+    </configuration>
+    <configuration id="com.qnx.qcc.configuration.exe.profile.1278883794" name="Device-Profile">
+       <platformArchitecture>armle-v7</platformArchitecture>
+       <asset path="Device-Profile/TEMPLATE_PROJECT" entry="true" type="Qnx/Elf">TEMPLATE_PROJECT</asset>
+    </configuration>
+    <configuration id="com.qnx.qcc.configuration.exe.profile.coverage.357266346" name="Device-Coverage">
+       <platformArchitecture>armle-v7</platformArchitecture>
+       <asset path="Device-Coverage/TEMPLATE_PROJECT" entry="true" type="Qnx/Elf">TEMPLATE_PROJECT</asset>
+    </configuration>
+    <configuration id="com.qnx.qcc.configuration.exe.debug.882133523" name="Simulator">
+        <platformArchitecture>x86</platformArchitecture>
+       <asset path="Simulator/TEMPLATE_PROJECT" entry="true" type="Qnx/Elf">TEMPLATE_PROJECT</asset>
+    </configuration>
+    <configuration id="com.qnx.qcc.configuration.exe.profile.400335078" name="Simulator-Profile">
+       <platformArchitecture>x86</platformArchitecture> 
+       <asset path="Simulator-Profile/TEMPLATE_PROJECT" entry="true" type="Qnx/Elf">TEMPLATE_PROJECT</asset>
+    </configuration>
+    <configuration id="com.qnx.qcc.configuration.exe.profile.coverage.48235134" name="Simulator-Coverage">
+       <platformArchitecture>x86</platformArchitecture>
+       <asset path="Simulator-Coverage/TEMPLATE_PROJECT" entry="true" type="Qnx/Elf">TEMPLATE_PROJECT</asset>
+    </configuration>
+
+    <!--  The icon for the application, which should be 86x86. -->
+    <icon>
+        <image>icon.png</image>
+    </icon>
+
+    <!--  The splash screen that will appear when your application is launching. Should be 1024x600. -->
+    <!-- <splashscreen></splashscreen> -->
+
+    <!-- Request permission to execute native code.  Required for native applications. -->
+    <action system="true">run_native</action>
+
+    <!--  The permissions requested by your application. -->
+    <!--  <action>access_shared</action> -->
+    <!--  <action>record_audio</action> -->
+    <!--  <action>read_geolocation</action> -->
+    <!--  <action>use_camera</action> -->
+    <!--  <action>access_internet</action> -->
+    <!--  <action>play_audio</action> -->
+    <!--  <action>post_notification</action> -->
+    <!--  <action>set_audio_volume</action> -->
+    <!--  <action>read_device_identifying_information</action> -->
+
+    <!-- Ensure that shared libraries in the package are found at run-time. -->
+    <env var="LD_LIBRARY_PATH" value="app/native/lib"/>
+
+</qnx>

+ 600 - 0
gameplay-template/template.cproject

@@ -0,0 +1,600 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<?fileVersion 4.0.0?>
+
+<cproject storage_type_id="org.eclipse.cdt.core.XmlProjectDescriptionStorage">
+	<storageModule moduleId="org.eclipse.cdt.core.settings">
+		<cconfiguration id="com.qnx.qcc.configuration.exe.debug.242437683">
+			<storageModule buildSystemId="org.eclipse.cdt.managedbuilder.core.configurationDataProvider" id="com.qnx.qcc.configuration.exe.debug.242437683" moduleId="org.eclipse.cdt.core.settings" name="Device-Debug">
+				<externalSettings/>
+				<extensions>
+					<extension id="com.qnx.tools.ide.qde.core.QDEBynaryParser" point="org.eclipse.cdt.core.BinaryParser"/>
+					<extension id="com.qnx.tools.ide.qde.core.QDELinkerErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
+					<extension id="org.eclipse.cdt.core.GCCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
+					<extension id="org.eclipse.cdt.core.GLDErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
+					<extension id="org.eclipse.cdt.core.GmakeErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
+					<extension id="org.eclipse.cdt.core.CWDLocator" point="org.eclipse.cdt.core.ErrorParser"/>
+				</extensions>
+			</storageModule>
+			<storageModule moduleId="cdtBuildSystem" version="4.0.0">
+				<configuration artifactName="${ProjName}" buildArtefactType="org.eclipse.cdt.build.core.buildArtefactType.exe" buildProperties="org.eclipse.cdt.build.core.buildType=org.eclipse.cdt.build.core.buildType.debug,org.eclipse.cdt.build.core.buildArtefactType=org.eclipse.cdt.build.core.buildArtefactType.exe" description="" id="com.qnx.qcc.configuration.exe.debug.242437683" name="Device-Debug" parent="com.qnx.qcc.configuration.exe.debug">
+					<folderInfo id="com.qnx.qcc.configuration.exe.debug.242437683." name="/" resourcePath="">
+						<toolChain id="com.qnx.qcc.toolChain.exe.debug.1457920850" name="QNX QCC" superClass="com.qnx.qcc.toolChain">
+							<option id="com.qnx.qcc.option.cpu.543140018" name="Target CPU:" superClass="com.qnx.qcc.option.cpu" value="com.qnx.qcc.option.gen.cpu.armle-v7" valueType="enumerated"/>
+							<targetPlatform archList="all" binaryParser="com.qnx.tools.ide.qde.core.QDEBynaryParser" id="com.qnx.qcc.targetPlatform.284407654" osList="all" superClass="com.qnx.qcc.targetPlatform"/>
+							<builder buildPath="${workspace_loc:/TEMPLATE_PROJECT/Device-Debug}" id="cdt.managedbuild.target.gnu.builder.base.505389028" keepEnvironmentInBuildfile="false" name="Gnu Make Builder" superClass="cdt.managedbuild.target.gnu.builder.base"/>
+							<tool id="com.qnx.qcc.tool.compiler.208366882" name="QCC Compiler" superClass="com.qnx.qcc.tool.compiler">
+								<option id="com.qnx.qcc.option.compile.debug.139715017" name="Debug (-g)" superClass="com.qnx.qcc.option.compile.debug" value="true" valueType="boolean"/>
+								<option id="com.qnx.qcc.option.compiler.security.1844270687" name="Enhanced Security (-fstack-protector-all)" superClass="com.qnx.qcc.option.compiler.security" value="true" valueType="boolean"/>
+								<option id="com.qnx.qcc.option.compiler.defines.2033387229" name="Defines (-D)" superClass="com.qnx.qcc.option.compiler.defines" valueType="definedSymbols">
+									<listOptionValue builtIn="false" value="_FORTIFY_SOURCE=2"/>
+								</option>
+								<option id="com.qnx.qcc.option.compiler.includePath.1368017357" name="Include Directories (-I)" superClass="com.qnx.qcc.option.compiler.includePath" valueType="includePath">
+									<listOptionValue builtIn="false" value="${QNX_TARGET}/../target-override/usr/include"/>
+									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}}/GAMEPLAY_PATH/external-deps/bullet/include&quot;"/>
+									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}}/GAMEPLAY_PATH/external-deps/oggvorbis/include&quot;"/>
+									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}}/GAMEPLAY_PATH/gameplay/src&quot;"/>
+								</option>
+								<inputType id="com.qnx.qcc.inputType.compiler.220599794" superClass="com.qnx.qcc.inputType.compiler"/>
+							</tool>
+							<tool id="com.qnx.qcc.tool.assembler.553483674" name="QCC Assembler" superClass="com.qnx.qcc.tool.assembler">
+								<option id="com.qnx.qcc.option.assembler.debug.1729293963" name="Debug (-g)" superClass="com.qnx.qcc.option.assembler.debug" value="true" valueType="boolean"/>
+								<option id="com.qnx.qcc.option.assembler.includePath.554649657" name="Include Directories (-I)" superClass="com.qnx.qcc.option.assembler.includePath" valueType="includePath">
+									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}}/GAMEPLAY_PATH/gameplay/src&quot;"/>
+								</option>
+								<inputType id="com.qnx.qcc.inputType.assembler.1501021992" superClass="com.qnx.qcc.inputType.assembler"/>
+							</tool>
+							<tool id="com.qnx.qcc.tool.linker.206151014" name="QCC Linker" superClass="com.qnx.qcc.tool.linker">
+								<option id="com.qnx.qcc.option.linker.debug.1106710686" name="Debug (-g)" superClass="com.qnx.qcc.option.linker.debug" value="true" valueType="boolean"/>
+								<option id="com.qnx.qcc.option.linker.langcpp.1026800223" name="C++ (-lang-c++)" superClass="com.qnx.qcc.option.linker.langcpp" value="true" valueType="boolean"/>
+								<option id="com.qnx.qcc.option.linker.security.971898295" name="Enhanced Security (-Wl,-z,relro -Wl,-z,now)" superClass="com.qnx.qcc.option.linker.security" value="true" valueType="boolean"/>
+								<option id="com.qnx.qcc.option.linker.libraryPaths.1429533021" name="Library Paths (-L)" superClass="com.qnx.qcc.option.linker.libraryPaths" valueType="libPaths">
+									<listOptionValue builtIn="false" value="${QNX_TARGET}/../target-override/armle-v7/lib"/>
+									<listOptionValue builtIn="false" value="${QNX_TARGET}/../target-override/armle-v7/usr/lib"/>
+									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}}/GAMEPLAY_PATH/gameplay/${ConfigName}&quot;"/>
+									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}}/GAMEPLAY_PATH/external-deps/bullet/lib/qnx/arm&quot;"/>
+									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}}/GAMEPLAY_PATH/external-deps/oggvorbis/lib/qnx/arm&quot;"/>
+								</option>
+								<option id="com.qnx.qcc.option.linker.libraries.1174766388" name="Libraries (-l)" superClass="com.qnx.qcc.option.linker.libraries" valueType="libs">
+									<listOptionValue builtIn="false" value="GLESv2"/>
+									<listOptionValue builtIn="false" value="EGL"/>
+									<listOptionValue builtIn="false" value="screen"/>
+									<listOptionValue builtIn="false" value="m"/>
+									<listOptionValue builtIn="false" value="png14"/>
+									<listOptionValue builtIn="false" value="pps"/>
+									<listOptionValue builtIn="false" value="bps"/>
+									<listOptionValue builtIn="false" value="OpenAL"/>
+									<listOptionValue builtIn="false" value="asound"/>
+									<listOptionValue builtIn="false" value="gameplay"/>
+									<listOptionValue builtIn="false" value="bullet"/>
+									<listOptionValue builtIn="false" value="vorbis"/>
+								</option>
+								<inputType id="com.qnx.qcc.inputType.linker.149610709" superClass="com.qnx.qcc.inputType.linker">
+									<additionalInput kind="additionalinputdependency" paths="$(USER_OBJS)"/>
+									<additionalInput kind="additionalinput" paths="$(LIBS)"/>
+									<additionalInput kind="additionaldependency" paths="$(LIB_DEPS)"/>
+								</inputType>
+							</tool>
+							<tool id="com.qnx.qcc.tool.archiver.1629441407" name="QCC Archiver" superClass="com.qnx.qcc.tool.archiver"/>
+						</toolChain>
+					</folderInfo>
+					<sourceEntries>
+						<entry flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="src"/>
+					</sourceEntries>
+				</configuration>
+			</storageModule>
+		</cconfiguration>
+		<cconfiguration id="com.qnx.qcc.configuration.exe.release.693953760">
+			<storageModule buildSystemId="org.eclipse.cdt.managedbuilder.core.configurationDataProvider" id="com.qnx.qcc.configuration.exe.release.693953760" moduleId="org.eclipse.cdt.core.settings" name="Device-Release">
+				<externalSettings/>
+				<extensions>
+					<extension id="com.qnx.tools.ide.qde.core.QDEBynaryParser" point="org.eclipse.cdt.core.BinaryParser"/>
+					<extension id="com.qnx.tools.ide.qde.core.QDELinkerErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
+					<extension id="org.eclipse.cdt.core.GCCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
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+					<extension id="org.eclipse.cdt.core.GCCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
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+								<option id="com.qnx.qcc.option.linker.debug.253431522" name="Debug (-g)" superClass="com.qnx.qcc.option.linker.debug" value="true" valueType="boolean"/>
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+								<option id="com.qnx.qcc.option.linker.libraryPaths.1127080358" name="Library Paths (-L)" superClass="com.qnx.qcc.option.linker.libraryPaths" valueType="libPaths">
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+								<option id="com.qnx.qcc.option.linker.coverage.1662322557" name="Build for Code Coverage (-ftest-coverage -fprofile-arcs -p)" superClass="com.qnx.qcc.option.linker.coverage" value="true" valueType="boolean"/>
+								<option id="com.qnx.qcc.option.linker.langcpp.1437332425" name="C++ (-lang-c++)" superClass="com.qnx.qcc.option.linker.langcpp" value="true" valueType="boolean"/>
+								<option id="com.qnx.qcc.option.linker.security.1625644976" name="Enhanced Security (-Wl,-z,relro -Wl,-z,now)" superClass="com.qnx.qcc.option.linker.security" value="true" valueType="boolean"/>
+								<option id="com.qnx.qcc.option.linker.libraryPaths.1870486762" name="Library Paths (-L)" superClass="com.qnx.qcc.option.linker.libraryPaths" valueType="libPaths">
+									<listOptionValue builtIn="false" value="${QNX_TARGET}/../target-override/armle-v7/lib"/>
+									<listOptionValue builtIn="false" value="${QNX_TARGET}/../target-override/armle-v7/usr/lib"/>
+									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}}/GAMEPLAY_PATH/gameplay/${ConfigName}&quot;"/>
+									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}}/GAMEPLAY_PATH/external-deps/bullet/lib/qnx/arm&quot;"/>
+									<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}}/GAMEPLAY_PATH/external-deps/oggvorbis/lib/qnx/arm&quot;"/>
+								</option>
+								<option id="com.qnx.qcc.option.linker.libraries.2055007034" name="Libraries (-l)" superClass="com.qnx.qcc.option.linker.libraries" valueType="libs">
+									<listOptionValue builtIn="false" value="GLESv2"/>
+									<listOptionValue builtIn="false" value="EGL"/>
+									<listOptionValue builtIn="false" value="screen"/>
+									<listOptionValue builtIn="false" value="m"/>
+									<listOptionValue builtIn="false" value="png14"/>
+									<listOptionValue builtIn="false" value="pps"/>
+									<listOptionValue builtIn="false" value="bps"/>
+									<listOptionValue builtIn="false" value="OpenAL"/>
+									<listOptionValue builtIn="false" value="asound"/>
+									<listOptionValue builtIn="false" value="gameplay"/>
+									<listOptionValue builtIn="false" value="bullet"/>
+									<listOptionValue builtIn="false" value="vorbis"/>
+								</option>
+								<inputType id="com.qnx.qcc.inputType.linker.47190931" superClass="com.qnx.qcc.inputType.linker">
+									<additionalInput kind="additionalinputdependency" paths="$(USER_OBJS)"/>
+									<additionalInput kind="additionalinput" paths="$(LIBS)"/>
+									<additionalInput kind="additionaldependency" paths="$(LIB_DEPS)"/>
+								</inputType>
+							</tool>
+							<tool id="com.qnx.qcc.tool.archiver.216978419" name="QCC Archiver" superClass="com.qnx.qcc.tool.archiver"/>
+						</toolChain>
+					</folderInfo>
+					<sourceEntries>
+						<entry flags="VALUE_WORKSPACE_PATH|RESOLVED" kind="sourcePath" name="src"/>
+					</sourceEntries>
+				</configuration>
+			</storageModule>
+		</cconfiguration>
+	</storageModule>
+	<storageModule moduleId="cdtBuildSystem" version="4.0.0">
+		<project id="TEMPLATE_UUID" name="TEMPLATE_PROJECT"/>
+	</storageModule>
+	<storageModule moduleId="scannerConfiguration">
+		<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId="com.qnx.tools.ide.qde.managedbuilder.core.qccScannerInfo"/>
+		<scannerConfigBuildInfo instanceId="com.qnx.qcc.configuration.exe.release.693953760">
+			<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId="com.qnx.tools.ide.qde.managedbuilder.core.qccScannerInfo"/>
+		</scannerConfigBuildInfo>
+		<scannerConfigBuildInfo instanceId="com.qnx.qcc.configuration.exe.profile.400335078">
+			<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId="com.qnx.tools.ide.qde.managedbuilder.core.qccScannerInfo"/>
+		</scannerConfigBuildInfo>
+		<scannerConfigBuildInfo instanceId="com.qnx.qcc.configuration.exe.profile.coverage.48235134">
+			<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId="com.qnx.tools.ide.qde.managedbuilder.core.qccScannerInfo"/>
+		</scannerConfigBuildInfo>
+		<scannerConfigBuildInfo instanceId="com.qnx.qcc.configuration.exe.debug.242437683">
+			<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId="com.qnx.tools.ide.qde.managedbuilder.core.qccScannerInfo"/>
+		</scannerConfigBuildInfo>
+		<scannerConfigBuildInfo instanceId="com.qnx.qcc.configuration.exe.debug.882133523">
+			<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId="com.qnx.tools.ide.qde.managedbuilder.core.qccScannerInfo"/>
+		</scannerConfigBuildInfo>
+		<scannerConfigBuildInfo instanceId="com.qnx.qcc.configuration.exe.profile.1278883794">
+			<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId="com.qnx.tools.ide.qde.managedbuilder.core.qccScannerInfo"/>
+		</scannerConfigBuildInfo>
+		<scannerConfigBuildInfo instanceId="com.qnx.qcc.configuration.exe.profile.coverage.357266346">
+			<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId="com.qnx.tools.ide.qde.managedbuilder.core.qccScannerInfo"/>
+		</scannerConfigBuildInfo>
+	</storageModule>
+	<storageModule moduleId="refreshScope" versionNumber="1">
+		<resource resourceType="PROJECT" workspacePath="/TEMPLATE_PROJECT"/>
+	</storageModule>
+	<storageModule moduleId="com.qnx.tools.ide.qde.core.QNXProjectProperties"/>
+</cproject>

+ 87 - 0
gameplay-template/template.project

@@ -0,0 +1,87 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<projectDescription>
+	<name>TEMPLATE_PROJECT</name>
+	<comment></comment>
+	<buildSpec>
+		<buildCommand>
+			<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
+			<triggers>clean,full,incremental,</triggers>
+			<arguments>
+				<dictionary>
+					<key>?name?</key>
+					<value></value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.append_environment</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.autoBuildTarget</key>
+					<value>all</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildArguments</key>
+					<value></value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildCommand</key>
+					<value>make</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.buildLocation</key>
+					<value>${workspace_loc:/TEMPLATE_PROJECT/Device-Debug}</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.cleanBuildTarget</key>
+					<value>clean</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.contents</key>
+					<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
+					<value>false</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.enableFullBuild</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.fullBuildTarget</key>
+					<value>all</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.stopOnError</key>
+					<value>true</value>
+				</dictionary>
+				<dictionary>
+					<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
+					<value>true</value>
+				</dictionary>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
+			<triggers>full,incremental,</triggers>
+			<arguments>
+			</arguments>
+		</buildCommand>
+		<buildCommand>
+			<name>com.qnx.tools.bbt.xml.core.bbtXMLValidationBuilder</name>
+			<arguments>
+			</arguments>
+		</buildCommand>
+	</buildSpec>
+	<natures>
+		<nature>org.eclipse.cdt.core.cnature</nature>
+		<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
+		<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
+		<nature>com.qnx.tools.ide.bbt.core.bbtnature</nature>
+		<nature>org.eclipse.cdt.core.ccnature</nature>
+	</natures>
+</projectDescription>