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@@ -1,106 +0,0 @@
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-cmake_minimum_required(VERSION 2.7)
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-PROJECT(TEMPLATE_PROJECT)
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-
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-set(GAME_NAME TEMPLATE_PROJECT)
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-
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-set(GAMEPLAY_SRC_PATH "GAMEPLAY_PATH")
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-set(GAMEPLAY_EXT_LIBS_PATH "${GAMEPLAY_SRC_PATH}/external-deps")
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-
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-set(TARGET_OS "LINUX")
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-set(TARGET_OS_DIR "linux")
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-
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-set(GAME_OUTPUT_DIR "${CMAKE_SOURCE_DIR}/bin/${TARGET_OS_DIR}")
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-
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-macro (append_gameplay_lib listToAppend)
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- set(libName gameplay)
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- find_library(FOUND_LIB_${libName} ${libName} HINTS
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- "${GAMEPLAY_SRC_PATH}/cmake/gameplay" "${GAMEPLAY_SRC_PATH}/build/gameplay" "${GAMEPLAY_SRC_PATH}/gameplay/src")
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- set(${listToAppend} ${${listToAppend}} ${FOUND_LIB_${libName}})
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-endmacro(append_gameplay_lib)
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-
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-macro (append_gameplay_ext_lib listToAppend libName libDirName)
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- IF("${libDirName}" STREQUAL "")
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- find_library(FOUND_LIB_${libName} ${libName})
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- ELSE("${libDirName}" STREQUAL "")
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- set(pathToSearch
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- "${GAMEPLAY_EXT_LIBS_PATH}/${libDirName}/lib/${TARGET_OS_DIR}")
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- find_library(FOUND_LIB_${libName} ${libName} HINTS ${pathToSearch})
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- ENDIF("${libDirName}" STREQUAL "")
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-
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- set(${listToAppend} ${${listToAppend}} ${FOUND_LIB_${libName}})
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- message(STATUS "Library Found: ${libName} Path: ${FOUND_LIB_${libName}}")
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-endmacro (append_gameplay_ext_lib)
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-
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-macro(copy_files GLOBPAT SOURCE DESTINATION)
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- file(GLOB COPY_FILES
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- RELATIVE ${SOURCE}
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- "${SOURCE}/${GLOBPAT}")
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- add_custom_target(copy ALL
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- COMMENT "Copying files: ${SOURCE}/${GLOBPAT}")
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-
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- foreach(FILENAME ${COPY_FILES})
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- set(SRC "${SOURCE}/${FILENAME}")
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- set(DST "${DESTINATION}/${FILENAME}")
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-
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- add_custom_command(
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- TARGET copy
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- COMMAND ${CMAKE_COMMAND} -E copy_if_different ${SRC} ${DST}
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- )
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- endforeach(FILENAME)
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-endmacro(copy_files)
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-
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-include_directories(
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- ${GAMEPLAY_SRC_PATH}/gameplay/src
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- ${GAMEPLAY_SRC_PATH}/external-deps/lua/include
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- ${GAMEPLAY_SRC_PATH}/external-deps/bullet/include
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- ${GAMEPLAY_SRC_PATH}/external-deps/libpng/include
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- ${GAMEPLAY_SRC_PATH}/external-deps/oggvorbis/include
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- ${GAMEPLAY_SRC_PATH}/external-deps/zlib/include
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- ${GAMEPLAY_SRC_PATH}/external-deps/openal/include
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- ${GAMEPLAY_SRC_PATH}/external-deps/glew/include
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-)
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-
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-append_gameplay_lib(GAMEPLAY_LIBRARIES)
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "m" "" )
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "lua" "lua")
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "png" "libpng")
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "z" "zlib")
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "vorbis" "oggvorbis")
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "ogg" "oggvorbis")
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "BulletDynamics" "bullet")
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "BulletCollision" "bullet")
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "LinearMath" "bullet")
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "openal" "openal")
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "GLEW" "glew")
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "GL" "")
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "rt" "" )
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "dl" "")
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "X11" "")
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-append_gameplay_ext_lib(GAMEPLAY_LIBRARIES "pthread" "" )
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-
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-add_definitions(-D__linux__)
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-
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-source_group(res FILES ${GAME_RES} ${GAMEPLAY_RES} ${GAME_RES_SHADERS} ${GAME_RES_SHADERS_LIB})
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-source_group(src FILES ${GAME_SRC})
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-
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-set(GAME_SRC
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- src/TemplateGame.cpp
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- src/TemplateGame.h
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-)
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-
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-add_executable(${GAME_NAME}
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- ${GAME_SRC}
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-)
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-
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-target_link_libraries(${GAME_NAME} ${GAMEPLAY_LIBRARIES})
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-
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-set_target_properties(${GAME_NAME} PROPERTIES
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- OUTPUT_NAME "${GAME_NAME}"
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- RUNTIME_OUTPUT_DIRECTORY "${GAME_OUTPUT_DIR}"
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- LIBRARY_OUTPUT_DIRECTORY "${GAME_OUTPUT_DIR}"
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-)
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-
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-#TODO: Copy res files to the bin dir, it is done that way so we can make post
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-#processing to the the res files in the future like zipping or preparation to
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-#per platfom format.
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-copy_files(* "${CMAKE_SOURCE_DIR}/res" "${GAME_OUTPUT_DIR}/res")
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