Check built-in preprocessor macros to see if highp is available
@@ -1,8 +1,8 @@
#ifdef OPENGL_ES
-#ifdef OPENGL_ES_MEDIUMP
-precision mediump float;
-#else
+#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
+#else
+precision mediump float;
#endif
@@ -1,9 +1,9 @@
#extension GL_OES_standard_derivatives : enable