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@@ -1,33 +1,77 @@
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include(BuildHelpers.CMakeLists.txt)
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-include_directories(
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- ${CMAKE_SOURCE_DIR}/gameplay/src
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- ${CMAKE_SOURCE_DIR}/external-deps/include
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+include_directories(
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+ ${CMAKE_SOURCE_DIR}/gameplay/src
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+ ${CMAKE_SOURCE_DIR}/external-deps/include
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)
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-add_definitions(-D__linux__)
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+if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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+ find_package(OpenGL REQUIRED)
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+ FIND_LIBRARY(AGL_LIBRARY AGL)
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+ FIND_LIBRARY(APP_SERVICES_LIBRARY ApplicationServices )
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+ FIND_LIBRARY(ATBOX_LIBRARY AudioToolbox)
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+ FIND_LIBRARY(CARBON_LIBRARY Carbon)
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+ FIND_LIBRARY(CAUDIO_LIBRARY CoreAudio)
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+ FIND_LIBRARY(COREVIDEO_LIBRARY CoreVideo)
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+ FIND_LIBRARY(CFOUNDATION_LIBRARY CoreFoundation)
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+ FIND_LIBRARY(CSERVICES_LIBRARY CoreServices)
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+ FIND_LIBRARY(OPENGL_LIBRARY OpenGL)
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+ FIND_LIBRARY(QUICKTIME_LIBRARY QuickTime )
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+ FIND_LIBRARY(IOKIT_LIBRARY IOKit )
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+ FIND_LIBRARY(AVF_LIBRARY AVFoundation)
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+ FIND_LIBRARY(OAL_LIBRARY OpenAL)
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+ FIND_LIBRARY(GKIT_LIBRARY GameKit)
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+ SET(FRAMEWORK_LIBRS
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+ ${AGL_LIBRARY}
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+ ${APP_SERVICES_LIBRARY}
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+ ${ATBOX_LIBRARY}
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+ ${CARBON_LIBRARY}
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+ ${CAUDIO_LIBRARY}
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+ ${COREVIDEO_LIBRARY}
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+ ${CFOUNDATION_LIBRARY}
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+ ${CSERVICES_LIBRARY}
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+ ${OAL_LIBRARY}
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+ ${OPENGL_LIBRARIES}
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+ ${GKIT_LIBRARY}
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+ ${IOKIT_LIBRARY}
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+ "-framework Foundation"
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+ "-framework Cocoa")
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+ SET(EXEC_TYPE MACOSX_BUNDLE)
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+ link_directories(${CMAKE_SOURCE_DIR}/external-deps/lib/macosx/x86_64)
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+ set(GAMEPLAY_LIBRARIES
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+ stdc++
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+ gameplay
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+ gameplay-deps
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+ m
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+ dl
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+ pthread
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+ ${FRAMEWORK_LIBRS}
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+ )
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+ELSE(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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+ add_definitions(-D__linux__)
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-IF(ARCH_DIR STREQUAL "x64")
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- link_directories(${CMAKE_SOURCE_DIR}/external-deps/lib/linux/x86_64)
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-ELSE()
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- link_directories(${CMAKE_SOURCE_DIR}/external-deps/lib/linux/x86)
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-ENDIF(ARCH_DIR STREQUAL "x64")
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+ IF(ARCH_DIR STREQUAL "x64")
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+ link_directories(${CMAKE_SOURCE_DIR}/external-deps/lib/linux/x86_64)
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+ ELSE()
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+ link_directories(${CMAKE_SOURCE_DIR}/external-deps/lib/linux/x86)
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+ ENDIF(ARCH_DIR STREQUAL "x64")
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-set(GAMEPLAY_LIBRARIES
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- stdc++
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- gameplay
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- gameplay-deps
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- m
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- GL
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- rt
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- dl
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- X11
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- pthread
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- gtk-x11-2.0
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- glib-2.0
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- gobject-2.0
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-)
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+ set(GAMEPLAY_LIBRARIES
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+ stdc++
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+ gameplay
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+ gameplay-deps
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+ m
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+ GL
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+ rt
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+ dl
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+ X11
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+ pthread
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+ gtk-x11-2.0
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+ glib-2.0
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+ gobject-2.0
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+ )
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+ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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add_definitions(-std=c++11)
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