@@ -11,7 +11,6 @@ material box
// uniforms
u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
- u_ambientColor = 0.2, 0.2, 0.2
u_diffuseColor = 1.0, 1.0, 1.0, 1.0
// render state