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@@ -1,4 +1,4 @@
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-<?xml version="1.0" encoding="utf-8"?>
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+<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="DebugMem|x64">
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@@ -70,15 +70,15 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include</AdditionalIncludeDirectories>
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+ <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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- <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;Xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lib\windows\x86_64\Debug;GAMEPLAY_PATH\gameplay\Debug</AdditionalLibraryDirectories>
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+ <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;XInput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lib\windows\x86_64\Debug;GAMEPLAY_PATH\gameplay\Debug;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x64</AdditionalLibraryDirectories>
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</Link>
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<CustomBuildStep>
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<Command>
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@@ -100,7 +100,7 @@ xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include</AdditionalIncludeDirectories>
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+ <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<ShowIncludes>false</ShowIncludes>
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<PreprocessToFile>false</PreprocessToFile>
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@@ -109,8 +109,8 @@ xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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- <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;Xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lib\windows\x86_64\Debug;GAMEPLAY_PATH\gameplay\DebugMem</AdditionalLibraryDirectories>
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+ <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;XInput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lib\windows\x86_64\Debug;GAMEPLAY_PATH\gameplay\DebugMem;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x64</AdditionalLibraryDirectories>
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</Link>
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<CustomBuildStep>
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<Command>
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@@ -134,15 +134,15 @@ xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;GP_USE_GAMEPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include</AdditionalIncludeDirectories>
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+ <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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- <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;Xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lib\windows\x86_64\Release;GAMEPLAY_PATH\gameplay\Release</AdditionalLibraryDirectories>
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+ <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;XInput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lib\windows\x86_64\Release;GAMEPLAY_PATH\gameplay\Release;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x64</AdditionalLibraryDirectories>
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</Link>
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<CustomBuildStep>
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<Command>
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@@ -193,4 +193,4 @@ xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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-</Project>
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+</Project>
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