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Merge pull request #1592 from sxop/master

fix calculation of distance from plane to origin
Sean Taylor пре 11 година
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94043a946f
1 измењених фајлова са 1 додато и 1 уклоњено
  1. 1 1
      gameplay/src/Form.cpp

+ 1 - 1
gameplay/src/Form.cpp

@@ -1000,7 +1000,7 @@ bool Form::projectPoint(int x, int y, Vector3* point)
 
 
         // To get the plane's distance from the origin, we project a point on the
         // To get the plane's distance from the origin, we project a point on the
         // plane onto the plane's normal vector.
         // plane onto the plane's normal vector.
-        const float distance = fabs(Vector3::dot(pointOnPlane, normal));
+        const float distance = Vector3::dot(pointOnPlane, normal);
         Plane plane(normal, -distance);
         Plane plane(normal, -distance);
 
 
         // Check for collision with plane.
         // Check for collision with plane.