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Fixed newlines in ScriptController.

Darryl Gough 13 lat temu
rodzic
commit
94f32a2a7b
2 zmienionych plików z 26 dodań i 25 usunięć
  1. 1 0
      gameplay/gameplay.vcxproj
  2. 25 25
      gameplay/src/ScriptController.cpp

+ 1 - 0
gameplay/gameplay.vcxproj

@@ -335,6 +335,7 @@
     <ClInclude Include="src\AudioController.h" />
     <ClInclude Include="src\AudioListener.h" />
     <ClInclude Include="src\AudioSource.h" />
+    <ClInclude Include="src\auto_ref.h" />
     <ClInclude Include="src\Base.h" />
     <ClInclude Include="src\BoundingBox.h" />
     <ClInclude Include="src\BoundingSphere.h" />

+ 25 - 25
gameplay/src/ScriptController.cpp

@@ -388,53 +388,53 @@ bool ScriptController::isBool(const char* name)
     return b;
 }
 
-bool ScriptController::isNumber(const char* name)
-{
+bool ScriptController::isNumber(const char* name)
+{
     lua_getglobal(_lua, name);
     bool b = lua_isnumber(_lua, -1) != 0;
     lua_pop(_lua, 1);
-    return b;
-}
+    return b;
+}
 
-bool ScriptController::isString(const char* name)
-{
+bool ScriptController::isString(const char* name)
+{
     lua_getglobal(_lua, name);
     bool b = lua_isstring(_lua, -1) != 0;
     lua_pop(_lua, 1);
-    return b;
-}
+    return b;
+}
 
-bool ScriptController::isTable(const char* name)
-{
+bool ScriptController::isTable(const char* name)
+{
     lua_getglobal(_lua, name);
     bool b = lua_istable(_lua, -1) != 0;
     lua_pop(_lua, 1);
-    return b;
-}
+    return b;
+}
 
-bool ScriptController::isThread(const char* name)
-{
+bool ScriptController::isThread(const char* name)
+{
     lua_getglobal(_lua, name);
     bool b = lua_isthread(_lua, -1) != 0;
     lua_pop(_lua, 1);
-    return b;
-}
+    return b;
+}
 
-bool ScriptController::isUserData(const char* name)
-{
+bool ScriptController::isUserData(const char* name)
+{
     lua_getglobal(_lua, name);
     bool b = lua_isuserdata(_lua, -1) != 0;
     lua_pop(_lua, 1);
-    return b;
-}
-
-bool ScriptController::isFunction(const char* name)
-{
+    return b;
+}
+
+bool ScriptController::isFunction(const char* name)
+{
     lua_getglobal(_lua, name);
     bool b = lua_isfunction(_lua, -1) != 0;
     lua_pop(_lua, 1);
-    return b;
-}
+    return b;
+}
 
 bool ScriptController::getBool(const char* name, bool defaultValue)
 {