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@@ -14,6 +14,10 @@
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4208DEEC14A407B900D3C511 /* Keyboard.h in Headers */ = {isa = PBXBuildFile; fileRef = 4208DEEB14A407B900D3C511 /* Keyboard.h */; };
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4208DEEC14A407B900D3C511 /* Keyboard.h in Headers */ = {isa = PBXBuildFile; fileRef = 4208DEEB14A407B900D3C511 /* Keyboard.h */; };
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4208DEEE14A407D500D3C511 /* Touch.h in Headers */ = {isa = PBXBuildFile; fileRef = 4208DEED14A407D500D3C511 /* Touch.h */; };
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4208DEEE14A407D500D3C511 /* Touch.h in Headers */ = {isa = PBXBuildFile; fileRef = 4208DEED14A407D500D3C511 /* Touch.h */; };
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4234D99E14686C52003031B3 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 4234D99D14686C52003031B3 /* Cocoa.framework */; };
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4234D99E14686C52003031B3 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 4234D99D14686C52003031B3 /* Cocoa.framework */; };
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+ 42554EA1152BC35C000ED910 /* PhysicsCollisionShape.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42554E9F152BC35C000ED910 /* PhysicsCollisionShape.cpp */; };
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+ 42554EA2152BC35C000ED910 /* PhysicsCollisionShape.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42554E9F152BC35C000ED910 /* PhysicsCollisionShape.cpp */; };
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+ 42554EA3152BC35C000ED910 /* PhysicsCollisionShape.h in Headers */ = {isa = PBXBuildFile; fileRef = 42554EA0152BC35C000ED910 /* PhysicsCollisionShape.h */; };
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+ 42554EA4152BC35C000ED910 /* PhysicsCollisionShape.h in Headers */ = {isa = PBXBuildFile; fileRef = 42554EA0152BC35C000ED910 /* PhysicsCollisionShape.h */; };
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428390991489D6E800E2B2F5 /* SceneLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 428390971489D6E800E2B2F5 /* SceneLoader.cpp */; };
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428390991489D6E800E2B2F5 /* SceneLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 428390971489D6E800E2B2F5 /* SceneLoader.cpp */; };
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4283909A1489D6E800E2B2F5 /* SceneLoader.h in Headers */ = {isa = PBXBuildFile; fileRef = 428390981489D6E800E2B2F5 /* SceneLoader.h */; };
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4283909A1489D6E800E2B2F5 /* SceneLoader.h in Headers */ = {isa = PBXBuildFile; fileRef = 428390981489D6E800E2B2F5 /* SceneLoader.h */; };
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42CCD556146EC1EB00353661 /* libpng.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 42CCD555146EC1EB00353661 /* libpng.a */; };
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42CCD556146EC1EB00353661 /* libpng.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 42CCD555146EC1EB00353661 /* libpng.a */; };
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@@ -149,8 +153,6 @@
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42CD0EC8147D8FF60000361E /* VertexAttributeBinding.h in Headers */ = {isa = PBXBuildFile; fileRef = 42CD0E41147D8FF50000361E /* VertexAttributeBinding.h */; };
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42CD0EC8147D8FF60000361E /* VertexAttributeBinding.h in Headers */ = {isa = PBXBuildFile; fileRef = 42CD0E41147D8FF50000361E /* VertexAttributeBinding.h */; };
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42CD0EC9147D8FF60000361E /* VertexFormat.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0E42147D8FF50000361E /* VertexFormat.cpp */; };
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42CD0EC9147D8FF60000361E /* VertexFormat.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0E42147D8FF50000361E /* VertexFormat.cpp */; };
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42CD0ECA147D8FF60000361E /* VertexFormat.h in Headers */ = {isa = PBXBuildFile; fileRef = 42CD0E43147D8FF50000361E /* VertexFormat.h */; };
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42CD0ECA147D8FF60000361E /* VertexFormat.h in Headers */ = {isa = PBXBuildFile; fileRef = 42CD0E43147D8FF50000361E /* VertexFormat.h */; };
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- 42CD0ECB147D8FF60000361E /* Viewport.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0E44147D8FF50000361E /* Viewport.cpp */; };
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- 42CD0ECC147D8FF60000361E /* Viewport.h in Headers */ = {isa = PBXBuildFile; fileRef = 42CD0E45147D8FF50000361E /* Viewport.h */; };
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5B04C52D14BFCFE100EB0071 /* Animation.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0DB1147D8FF50000361E /* Animation.cpp */; };
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5B04C52D14BFCFE100EB0071 /* Animation.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0DB1147D8FF50000361E /* Animation.cpp */; };
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5B04C52E14BFCFE100EB0071 /* AnimationClip.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0DB3147D8FF50000361E /* AnimationClip.cpp */; };
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5B04C52E14BFCFE100EB0071 /* AnimationClip.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0DB3147D8FF50000361E /* AnimationClip.cpp */; };
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5B04C52F14BFCFE100EB0071 /* AnimationController.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0DB5147D8FF50000361E /* AnimationController.cpp */; };
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5B04C52F14BFCFE100EB0071 /* AnimationController.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0DB5147D8FF50000361E /* AnimationController.cpp */; };
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@@ -212,7 +214,6 @@
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5B04C56D14BFCFE100EB0071 /* Vector4.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0E3D147D8FF50000361E /* Vector4.cpp */; };
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5B04C56D14BFCFE100EB0071 /* Vector4.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0E3D147D8FF50000361E /* Vector4.cpp */; };
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5B04C56E14BFCFE100EB0071 /* VertexAttributeBinding.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0E40147D8FF50000361E /* VertexAttributeBinding.cpp */; };
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5B04C56E14BFCFE100EB0071 /* VertexAttributeBinding.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0E40147D8FF50000361E /* VertexAttributeBinding.cpp */; };
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5B04C56F14BFCFE100EB0071 /* VertexFormat.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0E42147D8FF50000361E /* VertexFormat.cpp */; };
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5B04C56F14BFCFE100EB0071 /* VertexFormat.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0E42147D8FF50000361E /* VertexFormat.cpp */; };
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- 5B04C57014BFCFE100EB0071 /* Viewport.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 42CD0E44147D8FF50000361E /* Viewport.cpp */; };
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5B04C57114BFCFE100EB0071 /* SceneLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 428390971489D6E800E2B2F5 /* SceneLoader.cpp */; };
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5B04C57114BFCFE100EB0071 /* SceneLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 428390971489D6E800E2B2F5 /* SceneLoader.cpp */; };
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5B04C57214BFCFE100EB0071 /* Image.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4208DEE614A4079F00D3C511 /* Image.cpp */; };
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5B04C57214BFCFE100EB0071 /* Image.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4208DEE614A4079F00D3C511 /* Image.cpp */; };
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5B04C57314BFCFE100EB0071 /* MeshBatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4201818D14A41B18008C3F56 /* MeshBatch.cpp */; };
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5B04C57314BFCFE100EB0071 /* MeshBatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4201818D14A41B18008C3F56 /* MeshBatch.cpp */; };
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@@ -286,7 +287,6 @@
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5B04C5BE14BFCFE100EB0071 /* Vector4.h in Headers */ = {isa = PBXBuildFile; fileRef = 42CD0E3E147D8FF50000361E /* Vector4.h */; };
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5B04C5BE14BFCFE100EB0071 /* Vector4.h in Headers */ = {isa = PBXBuildFile; fileRef = 42CD0E3E147D8FF50000361E /* Vector4.h */; };
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5B04C5BF14BFCFE100EB0071 /* VertexAttributeBinding.h in Headers */ = {isa = PBXBuildFile; fileRef = 42CD0E41147D8FF50000361E /* VertexAttributeBinding.h */; };
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5B04C5BF14BFCFE100EB0071 /* VertexAttributeBinding.h in Headers */ = {isa = PBXBuildFile; fileRef = 42CD0E41147D8FF50000361E /* VertexAttributeBinding.h */; };
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5B04C5C014BFCFE100EB0071 /* VertexFormat.h in Headers */ = {isa = PBXBuildFile; fileRef = 42CD0E43147D8FF50000361E /* VertexFormat.h */; };
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5B04C5C014BFCFE100EB0071 /* VertexFormat.h in Headers */ = {isa = PBXBuildFile; fileRef = 42CD0E43147D8FF50000361E /* VertexFormat.h */; };
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- 5B04C5C114BFCFE100EB0071 /* Viewport.h in Headers */ = {isa = PBXBuildFile; fileRef = 42CD0E45147D8FF50000361E /* Viewport.h */; };
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5B04C5C214BFCFE100EB0071 /* SceneLoader.h in Headers */ = {isa = PBXBuildFile; fileRef = 428390981489D6E800E2B2F5 /* SceneLoader.h */; };
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5B04C5C214BFCFE100EB0071 /* SceneLoader.h in Headers */ = {isa = PBXBuildFile; fileRef = 428390981489D6E800E2B2F5 /* SceneLoader.h */; };
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5B04C5C314BFCFE100EB0071 /* Image.h in Headers */ = {isa = PBXBuildFile; fileRef = 4208DEE714A4079F00D3C511 /* Image.h */; };
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5B04C5C314BFCFE100EB0071 /* Image.h in Headers */ = {isa = PBXBuildFile; fileRef = 4208DEE714A4079F00D3C511 /* Image.h */; };
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5B04C5C414BFCFE100EB0071 /* Keyboard.h in Headers */ = {isa = PBXBuildFile; fileRef = 4208DEEB14A407B900D3C511 /* Keyboard.h */; };
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5B04C5C414BFCFE100EB0071 /* Keyboard.h in Headers */ = {isa = PBXBuildFile; fileRef = 4208DEEB14A407B900D3C511 /* Keyboard.h */; };
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@@ -387,6 +387,8 @@
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4208DEED14A407D500D3C511 /* Touch.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Touch.h; path = src/Touch.h; sourceTree = SOURCE_ROOT; };
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4208DEED14A407D500D3C511 /* Touch.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Touch.h; path = src/Touch.h; sourceTree = SOURCE_ROOT; };
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4234D99A14686C52003031B3 /* libgameplay.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libgameplay.a; sourceTree = BUILT_PRODUCTS_DIR; };
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4234D99A14686C52003031B3 /* libgameplay.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libgameplay.a; sourceTree = BUILT_PRODUCTS_DIR; };
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4234D99D14686C52003031B3 /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = System/Library/Frameworks/Cocoa.framework; sourceTree = SDKROOT; };
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4234D99D14686C52003031B3 /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = System/Library/Frameworks/Cocoa.framework; sourceTree = SDKROOT; };
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+ 42554E9F152BC35C000ED910 /* PhysicsCollisionShape.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = PhysicsCollisionShape.cpp; path = src/PhysicsCollisionShape.cpp; sourceTree = SOURCE_ROOT; };
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+ 42554EA0152BC35C000ED910 /* PhysicsCollisionShape.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = PhysicsCollisionShape.h; path = src/PhysicsCollisionShape.h; sourceTree = SOURCE_ROOT; };
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428390971489D6E800E2B2F5 /* SceneLoader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SceneLoader.cpp; path = src/SceneLoader.cpp; sourceTree = SOURCE_ROOT; };
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428390971489D6E800E2B2F5 /* SceneLoader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = SceneLoader.cpp; path = src/SceneLoader.cpp; sourceTree = SOURCE_ROOT; };
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428390981489D6E800E2B2F5 /* SceneLoader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SceneLoader.h; path = src/SceneLoader.h; sourceTree = SOURCE_ROOT; };
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428390981489D6E800E2B2F5 /* SceneLoader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SceneLoader.h; path = src/SceneLoader.h; sourceTree = SOURCE_ROOT; };
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42C932AF14919FD10098216A /* Game.inl */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; name = Game.inl; path = src/Game.inl; sourceTree = SOURCE_ROOT; };
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42C932AF14919FD10098216A /* Game.inl */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; name = Game.inl; path = src/Game.inl; sourceTree = SOURCE_ROOT; };
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@@ -541,8 +543,6 @@
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42CD0E41147D8FF50000361E /* VertexAttributeBinding.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = VertexAttributeBinding.h; path = src/VertexAttributeBinding.h; sourceTree = SOURCE_ROOT; };
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42CD0E41147D8FF50000361E /* VertexAttributeBinding.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = VertexAttributeBinding.h; path = src/VertexAttributeBinding.h; sourceTree = SOURCE_ROOT; };
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42CD0E42147D8FF50000361E /* VertexFormat.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = VertexFormat.cpp; path = src/VertexFormat.cpp; sourceTree = SOURCE_ROOT; };
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42CD0E42147D8FF50000361E /* VertexFormat.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = VertexFormat.cpp; path = src/VertexFormat.cpp; sourceTree = SOURCE_ROOT; };
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42CD0E43147D8FF50000361E /* VertexFormat.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = VertexFormat.h; path = src/VertexFormat.h; sourceTree = SOURCE_ROOT; };
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42CD0E43147D8FF50000361E /* VertexFormat.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = VertexFormat.h; path = src/VertexFormat.h; sourceTree = SOURCE_ROOT; };
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- 42CD0E44147D8FF50000361E /* Viewport.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Viewport.cpp; path = src/Viewport.cpp; sourceTree = SOURCE_ROOT; };
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- 42CD0E45147D8FF50000361E /* Viewport.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Viewport.h; path = src/Viewport.h; sourceTree = SOURCE_ROOT; };
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5B04C5CA14BFCFE100EB0071 /* libgameplay.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libgameplay.a; sourceTree = BUILT_PRODUCTS_DIR; };
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5B04C5CA14BFCFE100EB0071 /* libgameplay.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libgameplay.a; sourceTree = BUILT_PRODUCTS_DIR; };
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5B04C5CB14BFD48500EB0071 /* gameplay-main-ios.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; name = "gameplay-main-ios.mm"; path = "src/gameplay-main-ios.mm"; sourceTree = SOURCE_ROOT; };
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5B04C5CB14BFD48500EB0071 /* gameplay-main-ios.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; name = "gameplay-main-ios.mm"; path = "src/gameplay-main-ios.mm"; sourceTree = SOURCE_ROOT; };
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5B04C5CC14BFD48500EB0071 /* PlatformiOS.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; name = PlatformiOS.mm; path = src/PlatformiOS.mm; sourceTree = SOURCE_ROOT; };
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5B04C5CC14BFD48500EB0071 /* PlatformiOS.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; name = PlatformiOS.mm; path = src/PlatformiOS.mm; sourceTree = SOURCE_ROOT; };
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@@ -784,6 +784,8 @@
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5BD5266C150F8257004C9099 /* PhysicsCharacter.h */,
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5BD5266C150F8257004C9099 /* PhysicsCharacter.h */,
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5BD5266D150F8257004C9099 /* PhysicsCollisionObject.cpp */,
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5BD5266D150F8257004C9099 /* PhysicsCollisionObject.cpp */,
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5BD5266E150F8258004C9099 /* PhysicsCollisionObject.h */,
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5BD5266E150F8258004C9099 /* PhysicsCollisionObject.h */,
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+ 42554E9F152BC35C000ED910 /* PhysicsCollisionShape.cpp */,
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+ 42554EA0152BC35C000ED910 /* PhysicsCollisionShape.h */,
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42CD0DFF147D8FF50000361E /* PhysicsConstraint.cpp */,
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42CD0DFF147D8FF50000361E /* PhysicsConstraint.cpp */,
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42CD0E00147D8FF50000361E /* PhysicsConstraint.h */,
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42CD0E00147D8FF50000361E /* PhysicsConstraint.h */,
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42CD0E01147D8FF50000361E /* PhysicsConstraint.inl */,
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42CD0E01147D8FF50000361E /* PhysicsConstraint.inl */,
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@@ -868,8 +870,6 @@
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42CD0E43147D8FF50000361E /* VertexFormat.h */,
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42CD0E43147D8FF50000361E /* VertexFormat.h */,
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5BD5264D150F822A004C9099 /* VerticalLayout.cpp */,
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5BD5264D150F822A004C9099 /* VerticalLayout.cpp */,
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5BD5264E150F822A004C9099 /* VerticalLayout.h */,
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5BD5264E150F822A004C9099 /* VerticalLayout.h */,
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- 42CD0E44147D8FF50000361E /* Viewport.cpp */,
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- 42CD0E45147D8FF50000361E /* Viewport.h */,
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);
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);
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name = src;
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name = src;
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path = gameplay;
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path = gameplay;
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@@ -1019,7 +1019,6 @@
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42CD0EC6147D8FF60000361E /* Vector4.h in Headers */,
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42CD0EC6147D8FF60000361E /* Vector4.h in Headers */,
|
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42CD0EC8147D8FF60000361E /* VertexAttributeBinding.h in Headers */,
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42CD0EC8147D8FF60000361E /* VertexAttributeBinding.h in Headers */,
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|
42CD0ECA147D8FF60000361E /* VertexFormat.h in Headers */,
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42CD0ECA147D8FF60000361E /* VertexFormat.h in Headers */,
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- 42CD0ECC147D8FF60000361E /* Viewport.h in Headers */,
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|
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4283909A1489D6E800E2B2F5 /* SceneLoader.h in Headers */,
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|
4283909A1489D6E800E2B2F5 /* SceneLoader.h in Headers */,
|
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|
4208DEEA14A4079F00D3C511 /* Image.h in Headers */,
|
|
4208DEEA14A4079F00D3C511 /* Image.h in Headers */,
|
|
|
4208DEEC14A407B900D3C511 /* Keyboard.h in Headers */,
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|
4208DEEC14A407B900D3C511 /* Keyboard.h in Headers */,
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@@ -1044,6 +1043,7 @@
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5BD52671150F8258004C9099 /* PhysicsCharacter.h in Headers */,
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5BD52671150F8258004C9099 /* PhysicsCharacter.h in Headers */,
|
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|
5BD52675150F8258004C9099 /* PhysicsCollisionObject.h in Headers */,
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|
5BD52675150F8258004C9099 /* PhysicsCollisionObject.h in Headers */,
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|
5BBE14401513E400003FB362 /* PhysicsGhostObject.h in Headers */,
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|
5BBE14401513E400003FB362 /* PhysicsGhostObject.h in Headers */,
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+ 42554EA3152BC35C000ED910 /* PhysicsCollisionShape.h in Headers */,
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|
);
|
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);
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runOnlyForDeploymentPostprocessing = 0;
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runOnlyForDeploymentPostprocessing = 0;
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};
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};
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@@ -1115,7 +1115,6 @@
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5B04C5BE14BFCFE100EB0071 /* Vector4.h in Headers */,
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5B04C5BE14BFCFE100EB0071 /* Vector4.h in Headers */,
|
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|
5B04C5BF14BFCFE100EB0071 /* VertexAttributeBinding.h in Headers */,
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|
5B04C5BF14BFCFE100EB0071 /* VertexAttributeBinding.h in Headers */,
|
|
|
5B04C5C014BFCFE100EB0071 /* VertexFormat.h in Headers */,
|
|
5B04C5C014BFCFE100EB0071 /* VertexFormat.h in Headers */,
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- 5B04C5C114BFCFE100EB0071 /* Viewport.h in Headers */,
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|
|
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5B04C5C214BFCFE100EB0071 /* SceneLoader.h in Headers */,
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5B04C5C214BFCFE100EB0071 /* SceneLoader.h in Headers */,
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|
5B04C5C314BFCFE100EB0071 /* Image.h in Headers */,
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5B04C5C314BFCFE100EB0071 /* Image.h in Headers */,
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|
5B04C5C414BFCFE100EB0071 /* Keyboard.h in Headers */,
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5B04C5C414BFCFE100EB0071 /* Keyboard.h in Headers */,
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@@ -1139,6 +1138,7 @@
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5BC4E756150F843D00CBE1C0 /* Theme.h in Headers */,
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5BC4E756150F843D00CBE1C0 /* Theme.h in Headers */,
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5BC4E758150F843D00CBE1C0 /* VerticalLayout.h in Headers */,
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5BC4E758150F843D00CBE1C0 /* VerticalLayout.h in Headers */,
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5BBE14411513E400003FB362 /* PhysicsGhostObject.h in Headers */,
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5BBE14411513E400003FB362 /* PhysicsGhostObject.h in Headers */,
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|
|
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+ 42554EA4152BC35C000ED910 /* PhysicsCollisionShape.h in Headers */,
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);
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);
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runOnlyForDeploymentPostprocessing = 0;
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runOnlyForDeploymentPostprocessing = 0;
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};
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};
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@@ -1273,7 +1273,6 @@
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42CD0EC5147D8FF60000361E /* Vector4.cpp in Sources */,
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42CD0EC5147D8FF60000361E /* Vector4.cpp in Sources */,
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42CD0EC7147D8FF60000361E /* VertexAttributeBinding.cpp in Sources */,
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42CD0EC7147D8FF60000361E /* VertexAttributeBinding.cpp in Sources */,
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42CD0EC9147D8FF60000361E /* VertexFormat.cpp in Sources */,
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42CD0EC9147D8FF60000361E /* VertexFormat.cpp in Sources */,
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- 42CD0ECB147D8FF60000361E /* Viewport.cpp in Sources */,
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428390991489D6E800E2B2F5 /* SceneLoader.cpp in Sources */,
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428390991489D6E800E2B2F5 /* SceneLoader.cpp in Sources */,
|
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|
4208DEE914A4079F00D3C511 /* Image.cpp in Sources */,
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|
4208DEE914A4079F00D3C511 /* Image.cpp in Sources */,
|
|
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4201819014A41B18008C3F56 /* MeshBatch.cpp in Sources */,
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4201819014A41B18008C3F56 /* MeshBatch.cpp in Sources */,
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@@ -1292,6 +1291,7 @@
|
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5BD5266F150F8258004C9099 /* PhysicsCharacter.cpp in Sources */,
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|
5BD5266F150F8258004C9099 /* PhysicsCharacter.cpp in Sources */,
|
|
|
5BD52673150F8258004C9099 /* PhysicsCollisionObject.cpp in Sources */,
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|
5BD52673150F8258004C9099 /* PhysicsCollisionObject.cpp in Sources */,
|
|
|
5BBE143E1513E400003FB362 /* PhysicsGhostObject.cpp in Sources */,
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|
5BBE143E1513E400003FB362 /* PhysicsGhostObject.cpp in Sources */,
|
|
|
|
|
+ 42554EA1152BC35C000ED910 /* PhysicsCollisionShape.cpp in Sources */,
|
|
|
);
|
|
);
|
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|
runOnlyForDeploymentPostprocessing = 0;
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|
runOnlyForDeploymentPostprocessing = 0;
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|
|
};
|
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};
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@@ -1360,7 +1360,6 @@
|
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5B04C56D14BFCFE100EB0071 /* Vector4.cpp in Sources */,
|
|
5B04C56D14BFCFE100EB0071 /* Vector4.cpp in Sources */,
|
|
|
5B04C56E14BFCFE100EB0071 /* VertexAttributeBinding.cpp in Sources */,
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|
5B04C56E14BFCFE100EB0071 /* VertexAttributeBinding.cpp in Sources */,
|
|
|
5B04C56F14BFCFE100EB0071 /* VertexFormat.cpp in Sources */,
|
|
5B04C56F14BFCFE100EB0071 /* VertexFormat.cpp in Sources */,
|
|
|
- 5B04C57014BFCFE100EB0071 /* Viewport.cpp in Sources */,
|
|
|
|
|
5B04C57114BFCFE100EB0071 /* SceneLoader.cpp in Sources */,
|
|
5B04C57114BFCFE100EB0071 /* SceneLoader.cpp in Sources */,
|
|
|
5B04C57214BFCFE100EB0071 /* Image.cpp in Sources */,
|
|
5B04C57214BFCFE100EB0071 /* Image.cpp in Sources */,
|
|
|
5B04C57314BFCFE100EB0071 /* MeshBatch.cpp in Sources */,
|
|
5B04C57314BFCFE100EB0071 /* MeshBatch.cpp in Sources */,
|
|
@@ -1381,6 +1380,7 @@
|
|
|
5BC4E755150F843D00CBE1C0 /* Theme.cpp in Sources */,
|
|
5BC4E755150F843D00CBE1C0 /* Theme.cpp in Sources */,
|
|
|
5BC4E757150F843D00CBE1C0 /* VerticalLayout.cpp in Sources */,
|
|
5BC4E757150F843D00CBE1C0 /* VerticalLayout.cpp in Sources */,
|
|
|
5BBE143F1513E400003FB362 /* PhysicsGhostObject.cpp in Sources */,
|
|
5BBE143F1513E400003FB362 /* PhysicsGhostObject.cpp in Sources */,
|
|
|
|
|
+ 42554EA2152BC35C000ED910 /* PhysicsCollisionShape.cpp in Sources */,
|
|
|
);
|
|
);
|
|
|
runOnlyForDeploymentPostprocessing = 0;
|
|
runOnlyForDeploymentPostprocessing = 0;
|
|
|
};
|
|
};
|