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Fixed userData pointer not cloned when cloning a node.

Wolfgang Damm 13 gadi atpakaļ
vecāks
revīzija
96961c7d1c
1 mainītis faili ar 1 papildinājumiem un 0 dzēšanām
  1. 1 0
      gameplay/src/Node.cpp

+ 1 - 0
gameplay/src/Node.cpp

@@ -1003,6 +1003,7 @@ void Node::cloneInto(Node* node, NodeCloneContext &context) const
     }
     node->_world = _world;
     node->_bounds = _bounds;
+    node->_userData = _userData;
     if (_tags)
     {
         node->_tags = new std::map<std::string, std::string>(_tags->begin(), _tags->end());