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Removing unused debug vars.

Kieran Cunney 14 년 전
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96b34e6f07
2개의 변경된 파일0개의 추가작업 그리고 3개의 파일을 삭제
  1. 0 1
      gameplay/src/AnimationClip.cpp
  2. 0 2
      gameplay/src/AnimationClip.h

+ 0 - 1
gameplay/src/AnimationClip.cpp

@@ -7,7 +7,6 @@
 
 
 namespace gameplay
 namespace gameplay
 {
 {
-    int AnimationClip::_crazyCounter = 0;
 
 
 AnimationClip::AnimationClip(const char* id, Animation* animation, unsigned long startTime, unsigned long endTime)
 AnimationClip::AnimationClip(const char* id, Animation* animation, unsigned long startTime, unsigned long endTime)
     : _id(id), _animation(animation), _startTime(startTime), _endTime(endTime), _duration(_endTime - _startTime), _repeatCount(1.0f), 
     : _id(id), _animation(animation), _startTime(startTime), _endTime(endTime), _duration(_endTime - _startTime), _repeatCount(1.0f), 

+ 0 - 2
gameplay/src/AnimationClip.h

@@ -27,8 +27,6 @@ public:
      */
      */
     static const unsigned int REPEAT_INDEFINITE = 0;
     static const unsigned int REPEAT_INDEFINITE = 0;
 
 
-    static int _crazyCounter;
-
     /**
     /**
      * Defines an animation event listener.
      * Defines an animation event listener.
      */
      */