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@@ -1,7 +1,8 @@
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## v1.5.0
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- Linux support. (tested on Ubuntu 12)
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-- CMake support for Linux makefile generation.
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+- CMake support for makefile generation for Linux.
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+- CodeBlocks 10 IDE support for Linux.
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- Gamepad controllers support for desktops.
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- Touch gesture support for tap, swipe and pinch.
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- Vehicle phyics support via new PhysicsVehicle and PhysicsVehicleWheel classes.
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@@ -10,9 +11,12 @@
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- Adds support for Scene files for wildcard identifiers.
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- Adds Visual Studio Plug-in support for BlackBerry PlayBook and BlackBerry 10.
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- Adds configurable multi-sampling anti-aliasing support.
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-- Adds updates to latest FBX SDK 2013.3
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+- Adds updates to latest FBX SDK 2013.3.
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- Adds file formats documenation for game.config .scene, .material, .animation, .physics, .particle
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-- Web community forums at http://www.gameplay3d.org/forums
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+- Adds Game/Platform::canExit for testing device capabilities to quit. (only ios)
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+- Web community forums at http://www.gameplay3d.org/forums.
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+- Changed keyTimes from unsigned long[] to unsigned int[]. (breaks compat. in AnimationTarget and Animation::Channel)
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+- Fixed inconsistencies from Bundle::getObjectID() to Bundle::getObjectId() (breaks compat. in Bundle)
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- Fixes the texture coordinates of Mesh::createQuad(float x, float y, float width, float height).
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- Fixes line-wise distortion when loading RGB png's into texture that are non-power of two.
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- Fixes inconsitencies in createXXXX methods. (breaks compat. in Scene)
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