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@@ -19,13 +19,15 @@ Autodesk® FBX® asset exchange technology facilitates higher-fidelity data exch
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between several Autodesk content creation packages
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Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® MotionBuilder®, Autodesk® Mudbox®, and Autodesk® Softimage®
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For more information goto "http://www.autodesk.com/fbx".
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-
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-## Running gameplay-encoder
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-Simply execute the gameplay-encoder command-line executable:
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-Usage: gameplay-encoder [options] <file(s)>
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-
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-Note: Linux Ubuntu 12 (64-bit), you must first install the required 32-bit libs via:
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-sudo apt-get install ia32-libs
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+
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+## Running gameplay-encoder
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+Simply execute the gameplay-encoder command-line executable:
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+
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+`Usage: gameplay-encoder [options] <file(s)>`
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+
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+Note: Linux Ubuntu 12 (64-bit), you must first install the required 32-bit libs via:
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+
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+`sudo apt-get install ia32-libs`
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## Building gameplay-encoder
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The gameplay-encoder comes pre-built for Windows 7, MacOS X and Linux Ubuntu 12 (32-bit) in the 'bin' folder.
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@@ -56,7 +58,7 @@ Uncomment the root CMakeList.txt for the gameplay-encoder and run standard cmake
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* Example: /Applications/Autodesk/FBX SDK/2013.3/lib/gcc4/ub/libfbxsdk-2013.3-static.a (Add Other)
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- Build gameplay-encoder
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-### Building with FBX Support on Linux Ubuntu 12 (32-bit)
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+### Building with FBX Support on Linux Ubuntu 12 (32-bit) using CMake
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- Download and install the FBX SDK for MacOS X (http://www.autodesk.com/fbx)
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- Edit the gameplay-encoder/CMakeLists.txt adding the following:
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- Add the FBX include directory to Header Search Paths: (Build Settings)
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@@ -68,11 +70,14 @@ Uncomment the root CMakeList.txt for the gameplay-encoder and run standard cmake
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* Example: fbxsdk-2013.3-static
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- Add the FBX library to the library to the add_definitions(-l...) section of the CMakeLists.txt
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* Example -lfbxsdk-2013.3-static
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-- Build gameplay-encoder by uncommenting the last line in the gameplay/CMakeLists.txt and running the CMake build via:
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- > mkdir build
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- > cd build
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- > cmake ..
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- > make
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+- Build gameplay-encoder by uncommenting the last line in the gameplay/CMakeLists.txt and running the CMake build via:
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+
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+```
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+mkdir build
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+cd build
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+cmake ..
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+make
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+ ```
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## Bundle File Format
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The gameplay bundle file format is well defined in the gameplay-encoder/gameplay-bundle.txt file.
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