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@@ -659,7 +659,7 @@ double getMachTimeInMilliseconds()
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[[self openGLContext] makeCurrentContext];
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[[self openGLContext] makeCurrentContext];
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CGLLockContext((CGLContextObj)[[self openGLContext] CGLContextObj]);
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CGLLockContext((CGLContextObj)[[self openGLContext] CGLContextObj]);
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- if (_game && _game->getState() == Game::RUNNING)
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+ if (_game)
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{
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{
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_game->frame();
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_game->frame();
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}
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}
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