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@@ -1,4496 +0,0 @@
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-#include "Base.h"
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-#include "ScriptController.h"
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-#include "lua_GamepadButton.h"
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-#include "Animation.h"
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-#include "AnimationTarget.h"
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-#include "Base.h"
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-#include "Button.h"
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-#include "Control.h"
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-#include "Game.h"
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-#include "GamepadButton.h"
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-#include "Label.h"
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-#include "Node.h"
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-#include "Ref.h"
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-#include "ScriptController.h"
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-#include "ScriptTarget.h"
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-#include "lua_ControlAlignment.h"
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-#include "lua_ControlListenerEventType.h"
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-#include "lua_ControlState.h"
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-#include "lua_CurveInterpolationType.h"
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-#include "lua_FontJustify.h"
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-
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-namespace gameplay
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-{
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-
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-void luaRegister_GamepadButton()
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-{
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- const luaL_Reg lua_members[] =
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- {
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- {"addListener", lua_GamepadButton_addListener},
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- {"addRef", lua_GamepadButton_addRef},
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- {"addScriptCallback", lua_GamepadButton_addScriptCallback},
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- {"createAnimation", lua_GamepadButton_createAnimation},
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- {"createAnimationFromBy", lua_GamepadButton_createAnimationFromBy},
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- {"createAnimationFromTo", lua_GamepadButton_createAnimationFromTo},
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- {"destroyAnimation", lua_GamepadButton_destroyAnimation},
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- {"getAlignment", lua_GamepadButton_getAlignment},
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- {"getAnimation", lua_GamepadButton_getAnimation},
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- {"getAnimationPropertyComponentCount", lua_GamepadButton_getAnimationPropertyComponentCount},
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- {"getAnimationPropertyValue", lua_GamepadButton_getAnimationPropertyValue},
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- {"getAutoHeight", lua_GamepadButton_getAutoHeight},
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- {"getAutoWidth", lua_GamepadButton_getAutoWidth},
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- {"getBorder", lua_GamepadButton_getBorder},
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- {"getBounds", lua_GamepadButton_getBounds},
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- {"getClip", lua_GamepadButton_getClip},
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- {"getClipBounds", lua_GamepadButton_getClipBounds},
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- {"getConsumeInputEvents", lua_GamepadButton_getConsumeInputEvents},
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- {"getCursorColor", lua_GamepadButton_getCursorColor},
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- {"getCursorRegion", lua_GamepadButton_getCursorRegion},
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- {"getCursorUVs", lua_GamepadButton_getCursorUVs},
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- {"getFocusIndex", lua_GamepadButton_getFocusIndex},
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- {"getFont", lua_GamepadButton_getFont},
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- {"getFontSize", lua_GamepadButton_getFontSize},
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- {"getHeight", lua_GamepadButton_getHeight},
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- {"getId", lua_GamepadButton_getId},
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- {"getImageColor", lua_GamepadButton_getImageColor},
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- {"getImageRegion", lua_GamepadButton_getImageRegion},
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- {"getImageUVs", lua_GamepadButton_getImageUVs},
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- {"getMargin", lua_GamepadButton_getMargin},
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- {"getOpacity", lua_GamepadButton_getOpacity},
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- {"getPadding", lua_GamepadButton_getPadding},
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- {"getRefCount", lua_GamepadButton_getRefCount},
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- {"getSkinColor", lua_GamepadButton_getSkinColor},
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- {"getSkinRegion", lua_GamepadButton_getSkinRegion},
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- {"getState", lua_GamepadButton_getState},
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- {"getStyle", lua_GamepadButton_getStyle},
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- {"getText", lua_GamepadButton_getText},
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- {"getTextAlignment", lua_GamepadButton_getTextAlignment},
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- {"getTextColor", lua_GamepadButton_getTextColor},
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- {"getTextRightToLeft", lua_GamepadButton_getTextRightToLeft},
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- {"getWidth", lua_GamepadButton_getWidth},
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- {"getX", lua_GamepadButton_getX},
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- {"getY", lua_GamepadButton_getY},
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- {"getZIndex", lua_GamepadButton_getZIndex},
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- {"isContainer", lua_GamepadButton_isContainer},
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- {"isEnabled", lua_GamepadButton_isEnabled},
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- {"isVisible", lua_GamepadButton_isVisible},
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- {"release", lua_GamepadButton_release},
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- {"removeListener", lua_GamepadButton_removeListener},
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- {"removeScriptCallback", lua_GamepadButton_removeScriptCallback},
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- {"setAlignment", lua_GamepadButton_setAlignment},
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- {"setAnimationPropertyValue", lua_GamepadButton_setAnimationPropertyValue},
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- {"setAutoHeight", lua_GamepadButton_setAutoHeight},
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- {"setAutoWidth", lua_GamepadButton_setAutoWidth},
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- {"setBorder", lua_GamepadButton_setBorder},
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- {"setBounds", lua_GamepadButton_setBounds},
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- {"setConsumeInputEvents", lua_GamepadButton_setConsumeInputEvents},
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- {"setCursorColor", lua_GamepadButton_setCursorColor},
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- {"setCursorRegion", lua_GamepadButton_setCursorRegion},
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- {"setEnabled", lua_GamepadButton_setEnabled},
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- {"setFocusIndex", lua_GamepadButton_setFocusIndex},
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- {"setFont", lua_GamepadButton_setFont},
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- {"setFontSize", lua_GamepadButton_setFontSize},
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- {"setHeight", lua_GamepadButton_setHeight},
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- {"setImageColor", lua_GamepadButton_setImageColor},
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- {"setImageRegion", lua_GamepadButton_setImageRegion},
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- {"setMargin", lua_GamepadButton_setMargin},
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- {"setOpacity", lua_GamepadButton_setOpacity},
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- {"setPadding", lua_GamepadButton_setPadding},
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- {"setPosition", lua_GamepadButton_setPosition},
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- {"setSize", lua_GamepadButton_setSize},
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- {"setSkinColor", lua_GamepadButton_setSkinColor},
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- {"setSkinRegion", lua_GamepadButton_setSkinRegion},
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- {"setState", lua_GamepadButton_setState},
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- {"setStyle", lua_GamepadButton_setStyle},
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- {"setText", lua_GamepadButton_setText},
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- {"setTextAlignment", lua_GamepadButton_setTextAlignment},
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- {"setTextColor", lua_GamepadButton_setTextColor},
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- {"setTextRightToLeft", lua_GamepadButton_setTextRightToLeft},
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- {"setVisible", lua_GamepadButton_setVisible},
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- {"setWidth", lua_GamepadButton_setWidth},
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- {"setZIndex", lua_GamepadButton_setZIndex},
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- {NULL, NULL}
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- };
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- const luaL_Reg lua_statics[] =
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- {
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- {"ANIMATE_OPACITY", lua_GamepadButton_static_ANIMATE_OPACITY},
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- {"ANIMATE_POSITION", lua_GamepadButton_static_ANIMATE_POSITION},
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- {"ANIMATE_POSITION_X", lua_GamepadButton_static_ANIMATE_POSITION_X},
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- {"ANIMATE_POSITION_Y", lua_GamepadButton_static_ANIMATE_POSITION_Y},
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- {"ANIMATE_SIZE", lua_GamepadButton_static_ANIMATE_SIZE},
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- {"ANIMATE_SIZE_HEIGHT", lua_GamepadButton_static_ANIMATE_SIZE_HEIGHT},
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- {"ANIMATE_SIZE_WIDTH", lua_GamepadButton_static_ANIMATE_SIZE_WIDTH},
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- {"create", lua_GamepadButton_static_create},
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- {NULL, NULL}
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- };
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- std::vector<std::string> scopePath;
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-
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- ScriptUtil::registerClass("GamepadButton", lua_members, NULL, lua_GamepadButton__gc, lua_statics, scopePath);
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-}
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-
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-static GamepadButton* getInstance(lua_State* state)
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-{
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- void* userdata = luaL_checkudata(state, 1, "GamepadButton");
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- luaL_argcheck(state, userdata != NULL, 1, "'GamepadButton' expected.");
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- return (GamepadButton*)((ScriptUtil::LuaObject*)userdata)->instance;
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-}
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-
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-int lua_GamepadButton__gc(lua_State* state)
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-{
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- // Get the number of parameters.
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- int paramCount = lua_gettop(state);
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-
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- // Attempt to match the parameters to a valid binding.
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- switch (paramCount)
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- {
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- case 1:
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- {
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- if ((lua_type(state, 1) == LUA_TUSERDATA))
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- {
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- void* userdata = luaL_checkudata(state, 1, "GamepadButton");
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- luaL_argcheck(state, userdata != NULL, 1, "'GamepadButton' expected.");
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- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
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- if (object->owns)
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- {
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- GamepadButton* instance = (GamepadButton*)object->instance;
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- SAFE_RELEASE(instance);
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- }
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-
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- return 0;
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- }
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-
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- lua_pushstring(state, "lua_GamepadButton__gc - Failed to match the given parameters to a valid function signature.");
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- lua_error(state);
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- break;
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- }
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- default:
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- {
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- lua_pushstring(state, "Invalid number of parameters (expected 1).");
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- lua_error(state);
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- break;
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- }
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- }
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- return 0;
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-}
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-
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-int lua_GamepadButton_addListener(lua_State* state)
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-{
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- // Get the number of parameters.
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- int paramCount = lua_gettop(state);
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-
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- // Attempt to match the parameters to a valid binding.
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- switch (paramCount)
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- {
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- case 3:
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- {
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- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
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- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
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- lua_type(state, 3) == LUA_TNUMBER)
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- {
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- // Get parameter 1 off the stack.
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- bool param1Valid;
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- ScriptUtil::LuaArray<Control::Listener> param1 = ScriptUtil::getObjectPointer<Control::Listener>(2, "ControlListener", false, ¶m1Valid);
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- if (!param1Valid)
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- {
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- lua_pushstring(state, "Failed to convert parameter 1 to type 'Control::Listener'.");
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- lua_error(state);
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- }
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-
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- // Get parameter 2 off the stack.
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- int param2 = (int)luaL_checkint(state, 3);
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-
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- GamepadButton* instance = getInstance(state);
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- instance->addListener(param1, param2);
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-
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- return 0;
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- }
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-
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- lua_pushstring(state, "lua_GamepadButton_addListener - Failed to match the given parameters to a valid function signature.");
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- lua_error(state);
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- break;
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- }
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- default:
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- {
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- lua_pushstring(state, "Invalid number of parameters (expected 3).");
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- lua_error(state);
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- break;
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- }
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- }
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- return 0;
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-}
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-
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-int lua_GamepadButton_addRef(lua_State* state)
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-{
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- // Get the number of parameters.
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- int paramCount = lua_gettop(state);
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-
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- // Attempt to match the parameters to a valid binding.
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- switch (paramCount)
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- {
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- case 1:
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- {
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- if ((lua_type(state, 1) == LUA_TUSERDATA))
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- {
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- GamepadButton* instance = getInstance(state);
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- instance->addRef();
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-
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- return 0;
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- }
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-
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- lua_pushstring(state, "lua_GamepadButton_addRef - Failed to match the given parameters to a valid function signature.");
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- lua_error(state);
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- break;
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- }
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- default:
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- {
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- lua_pushstring(state, "Invalid number of parameters (expected 1).");
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- lua_error(state);
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- break;
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- }
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- }
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- return 0;
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-}
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-
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-int lua_GamepadButton_addScriptCallback(lua_State* state)
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-{
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- // Get the number of parameters.
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- int paramCount = lua_gettop(state);
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-
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- // Attempt to match the parameters to a valid binding.
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- switch (paramCount)
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- {
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- case 3:
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- {
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- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
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- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
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- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
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- {
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- // Get parameter 1 off the stack.
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- std::string param1 = ScriptUtil::getString(2, true);
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-
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- // Get parameter 2 off the stack.
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- std::string param2 = ScriptUtil::getString(3, true);
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-
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- GamepadButton* instance = getInstance(state);
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- instance->addScriptCallback(param1, param2);
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-
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- return 0;
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- }
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-
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- lua_pushstring(state, "lua_GamepadButton_addScriptCallback - Failed to match the given parameters to a valid function signature.");
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- lua_error(state);
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- break;
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- }
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- default:
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- {
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- lua_pushstring(state, "Invalid number of parameters (expected 3).");
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- lua_error(state);
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- break;
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- }
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- }
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- return 0;
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-}
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-
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-int lua_GamepadButton_createAnimation(lua_State* state)
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-{
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- // Get the number of parameters.
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- int paramCount = lua_gettop(state);
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-
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- // Attempt to match the parameters to a valid binding.
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- switch (paramCount)
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- {
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- case 3:
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- {
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- do
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- {
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- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
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- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
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- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
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- {
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- // Get parameter 1 off the stack.
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- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
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-
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- // Get parameter 2 off the stack.
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- ScriptUtil::LuaArray<const char> param2 = ScriptUtil::getString(3, false);
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-
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- GamepadButton* instance = getInstance(state);
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- void* returnPtr = (void*)instance->createAnimation(param1, param2);
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- if (returnPtr)
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- {
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- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
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- object->instance = returnPtr;
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- object->owns = false;
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- luaL_getmetatable(state, "Animation");
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- lua_setmetatable(state, -2);
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- }
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- else
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- {
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- lua_pushnil(state);
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- }
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-
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- return 1;
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- }
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- } while (0);
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-
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- do
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- {
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- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
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- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
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- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
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- {
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- // Get parameter 1 off the stack.
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- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
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-
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- // Get parameter 2 off the stack.
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- bool param2Valid;
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- ScriptUtil::LuaArray<Properties> param2 = ScriptUtil::getObjectPointer<Properties>(3, "Properties", false, ¶m2Valid);
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- if (!param2Valid)
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- break;
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-
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- GamepadButton* instance = getInstance(state);
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- void* returnPtr = (void*)instance->createAnimation(param1, param2);
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- if (returnPtr)
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- {
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- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
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- object->instance = returnPtr;
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- object->owns = false;
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- luaL_getmetatable(state, "Animation");
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- lua_setmetatable(state, -2);
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- }
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- else
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- {
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- lua_pushnil(state);
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- }
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-
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- return 1;
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- }
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- } while (0);
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-
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- lua_pushstring(state, "lua_GamepadButton_createAnimation - Failed to match the given parameters to a valid function signature.");
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- lua_error(state);
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- break;
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- }
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- case 7:
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- {
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- do
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- {
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- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
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- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
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- lua_type(state, 3) == LUA_TNUMBER &&
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- lua_type(state, 4) == LUA_TNUMBER &&
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- (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
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|
|
- (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) &&
|
|
|
- (lua_type(state, 7) == LUA_TSTRING || lua_type(state, 7) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- int param2 = (int)luaL_checkint(state, 3);
|
|
|
-
|
|
|
- // Get parameter 3 off the stack.
|
|
|
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
|
|
|
-
|
|
|
- // Get parameter 4 off the stack.
|
|
|
- ScriptUtil::LuaArray<unsigned int> param4 = ScriptUtil::getUnsignedIntPointer(5);
|
|
|
-
|
|
|
- // Get parameter 5 off the stack.
|
|
|
- ScriptUtil::LuaArray<float> param5 = ScriptUtil::getFloatPointer(6);
|
|
|
-
|
|
|
- // Get parameter 6 off the stack.
|
|
|
- Curve::InterpolationType param6 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 7));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6);
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Animation");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
- } while (0);
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_createAnimation - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 9:
|
|
|
- {
|
|
|
- do
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 4) == LUA_TNUMBER &&
|
|
|
- (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
|
|
|
- (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) &&
|
|
|
- (lua_type(state, 7) == LUA_TTABLE || lua_type(state, 7) == LUA_TLIGHTUSERDATA) &&
|
|
|
- (lua_type(state, 8) == LUA_TTABLE || lua_type(state, 8) == LUA_TLIGHTUSERDATA) &&
|
|
|
- (lua_type(state, 9) == LUA_TSTRING || lua_type(state, 9) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- int param2 = (int)luaL_checkint(state, 3);
|
|
|
-
|
|
|
- // Get parameter 3 off the stack.
|
|
|
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
|
|
|
-
|
|
|
- // Get parameter 4 off the stack.
|
|
|
- ScriptUtil::LuaArray<unsigned int> param4 = ScriptUtil::getUnsignedIntPointer(5);
|
|
|
-
|
|
|
- // Get parameter 5 off the stack.
|
|
|
- ScriptUtil::LuaArray<float> param5 = ScriptUtil::getFloatPointer(6);
|
|
|
-
|
|
|
- // Get parameter 6 off the stack.
|
|
|
- ScriptUtil::LuaArray<float> param6 = ScriptUtil::getFloatPointer(7);
|
|
|
-
|
|
|
- // Get parameter 7 off the stack.
|
|
|
- ScriptUtil::LuaArray<float> param7 = ScriptUtil::getFloatPointer(8);
|
|
|
-
|
|
|
- // Get parameter 8 off the stack.
|
|
|
- Curve::InterpolationType param8 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 9));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6, param7, param8);
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Animation");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
- } while (0);
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_createAnimation - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 3, 7 or 9).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_createAnimationFromBy(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 7:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER &&
|
|
|
- (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
|
|
|
- (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
|
|
|
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
|
|
|
- lua_type(state, 7) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- int param2 = (int)luaL_checkint(state, 3);
|
|
|
-
|
|
|
- // Get parameter 3 off the stack.
|
|
|
- ScriptUtil::LuaArray<float> param3 = ScriptUtil::getFloatPointer(4);
|
|
|
-
|
|
|
- // Get parameter 4 off the stack.
|
|
|
- ScriptUtil::LuaArray<float> param4 = ScriptUtil::getFloatPointer(5);
|
|
|
-
|
|
|
- // Get parameter 5 off the stack.
|
|
|
- Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6));
|
|
|
-
|
|
|
- // Get parameter 6 off the stack.
|
|
|
- unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)instance->createAnimationFromBy(param1, param2, param3, param4, param5, param6);
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Animation");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_createAnimationFromBy - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 7).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_createAnimationFromTo(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 7:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER &&
|
|
|
- (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
|
|
|
- (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
|
|
|
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
|
|
|
- lua_type(state, 7) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- int param2 = (int)luaL_checkint(state, 3);
|
|
|
-
|
|
|
- // Get parameter 3 off the stack.
|
|
|
- ScriptUtil::LuaArray<float> param3 = ScriptUtil::getFloatPointer(4);
|
|
|
-
|
|
|
- // Get parameter 4 off the stack.
|
|
|
- ScriptUtil::LuaArray<float> param4 = ScriptUtil::getFloatPointer(5);
|
|
|
-
|
|
|
- // Get parameter 5 off the stack.
|
|
|
- Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6));
|
|
|
-
|
|
|
- // Get parameter 6 off the stack.
|
|
|
- unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)instance->createAnimationFromTo(param1, param2, param3, param4, param5, param6);
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Animation");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_createAnimationFromTo - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 7).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_destroyAnimation(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->destroyAnimation();
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_destroyAnimation - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->destroyAnimation(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_destroyAnimation - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getAlignment(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- Control::Alignment result = instance->getAlignment();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushstring(state, lua_stringFromEnum_ControlAlignment(result));
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getAlignment - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getAnimation(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)instance->getAnimation();
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Animation");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getAnimation - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)instance->getAnimation(param1);
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Animation");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getAnimation - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getAnimationPropertyComponentCount(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- int param1 = (int)luaL_checkint(state, 2);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- unsigned int result = instance->getAnimationPropertyComponentCount(param1);
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushunsigned(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getAnimationPropertyComponentCount - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getAnimationPropertyValue(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- int param1 = (int)luaL_checkint(state, 2);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- bool param2Valid;
|
|
|
- ScriptUtil::LuaArray<AnimationValue> param2 = ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false, ¶m2Valid);
|
|
|
- if (!param2Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 2 to type 'AnimationValue'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->getAnimationPropertyValue(param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getAutoHeight(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- bool result = instance->getAutoHeight();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushboolean(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getAutoHeight - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getAutoWidth(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- bool result = instance->getAutoWidth();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushboolean(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getAutoWidth - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getBorder(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getBorder());
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "ThemeSideRegions");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getBorder - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getBorder(param1));
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "ThemeSideRegions");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getBorder - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getBounds(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getBounds());
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Rectangle");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getBounds - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getClip(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getClip());
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Rectangle");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getClip - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getClipBounds(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getClipBounds());
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Rectangle");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getClipBounds - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getConsumeInputEvents(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- bool result = instance->getConsumeInputEvents();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushboolean(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getConsumeInputEvents - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getCursorColor(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getCursorColor(param1));
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Vector4");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getCursorColor - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getCursorRegion(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getCursorRegion(param1));
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Rectangle");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getCursorRegion - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getCursorUVs(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getCursorUVs(param1));
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "ThemeUVs");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getCursorUVs - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getFocusIndex(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- int result = instance->getFocusIndex();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushinteger(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getFocusIndex - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getFont(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)instance->getFont();
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Font");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getFont - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)instance->getFont(param1);
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Font");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getFont - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getFontSize(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- unsigned int result = instance->getFontSize();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushunsigned(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getFontSize - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- unsigned int result = instance->getFontSize(param1);
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushunsigned(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getFontSize - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getHeight(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- float result = instance->getHeight();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushnumber(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getHeight - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getId(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- const char* result = instance->getId();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushstring(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getId - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getImageColor(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- Control::State param2 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 3));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getImageColor(param1, param2));
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Vector4");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getImageColor - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getImageRegion(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- Control::State param2 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 3));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getImageRegion(param1, param2));
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Rectangle");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getImageRegion - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getImageUVs(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- Control::State param2 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 3));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getImageUVs(param1, param2));
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "ThemeUVs");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getImageUVs - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getMargin(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getMargin());
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "ThemeSideRegions");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getMargin - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getOpacity(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- float result = instance->getOpacity();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushnumber(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getOpacity - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- float result = instance->getOpacity(param1);
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushnumber(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getOpacity - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getPadding(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getPadding());
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "ThemeSideRegions");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getPadding - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getRefCount(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- unsigned int result = instance->getRefCount();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushunsigned(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getRefCount - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getSkinColor(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getSkinColor());
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Vector4");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getSkinColor - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getSkinColor(param1));
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Vector4");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getSkinColor - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getSkinRegion(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getSkinRegion());
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Rectangle");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getSkinRegion - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getSkinRegion(param1));
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Rectangle");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getSkinRegion - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getState(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- Control::State result = instance->getState();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushstring(state, lua_stringFromEnum_ControlState(result));
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getState - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getStyle(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)instance->getStyle();
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "ThemeStyle");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getStyle - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getText(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- const char* result = instance->getText();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushstring(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getText - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getTextAlignment(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- Font::Justify result = instance->getTextAlignment();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushstring(state, lua_stringFromEnum_FontJustify(result));
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getTextAlignment - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- Font::Justify result = instance->getTextAlignment(param1);
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushstring(state, lua_stringFromEnum_FontJustify(result));
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getTextAlignment - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getTextColor(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getTextColor());
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Vector4");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getTextColor - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- void* returnPtr = (void*)&(instance->getTextColor(param1));
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = false;
|
|
|
- luaL_getmetatable(state, "Vector4");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getTextColor - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getTextRightToLeft(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- bool result = instance->getTextRightToLeft();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushboolean(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getTextRightToLeft - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- bool result = instance->getTextRightToLeft(param1);
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushboolean(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getTextRightToLeft - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getWidth(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- float result = instance->getWidth();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushnumber(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getWidth - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getX(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- float result = instance->getX();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushnumber(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getX - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getY(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- float result = instance->getY();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushnumber(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getY - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_getZIndex(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- int result = instance->getZIndex();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushinteger(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_getZIndex - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_isContainer(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- bool result = instance->isContainer();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushboolean(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_isContainer - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_isEnabled(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- bool result = instance->isEnabled();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushboolean(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_isEnabled - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_isVisible(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- bool result = instance->isVisible();
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushboolean(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_isVisible - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_release(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA))
|
|
|
- {
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->release();
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_release - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_removeListener(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1Valid;
|
|
|
- ScriptUtil::LuaArray<Control::Listener> param1 = ScriptUtil::getObjectPointer<Control::Listener>(2, "ControlListener", false, ¶m1Valid);
|
|
|
- if (!param1Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Control::Listener'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->removeListener(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_removeListener - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_removeScriptCallback(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- std::string param1 = ScriptUtil::getString(2, true);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- std::string param2 = ScriptUtil::getString(3, true);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->removeScriptCallback(param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_removeScriptCallback - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setAlignment(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::Alignment param1 = (Control::Alignment)lua_enumFromString_ControlAlignment(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setAlignment(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setAlignment - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setAnimationPropertyValue(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- int param1 = (int)luaL_checkint(state, 2);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- bool param2Valid;
|
|
|
- ScriptUtil::LuaArray<AnimationValue> param2 = ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false, ¶m2Valid);
|
|
|
- if (!param2Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 2 to type 'AnimationValue'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setAnimationPropertyValue(param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 4:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL) &&
|
|
|
- lua_type(state, 4) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- int param1 = (int)luaL_checkint(state, 2);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- bool param2Valid;
|
|
|
- ScriptUtil::LuaArray<AnimationValue> param2 = ScriptUtil::getObjectPointer<AnimationValue>(3, "AnimationValue", false, ¶m2Valid);
|
|
|
- if (!param2Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 2 to type 'AnimationValue'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- // Get parameter 3 off the stack.
|
|
|
- float param3 = (float)luaL_checknumber(state, 4);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setAnimationPropertyValue(param1, param2, param3);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setAutoHeight(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TBOOLEAN)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1 = ScriptUtil::luaCheckBool(state, 2);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setAutoHeight(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setAutoHeight - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setAutoWidth(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TBOOLEAN)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1 = ScriptUtil::luaCheckBool(state, 2);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setAutoWidth(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setAutoWidth - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setBorder(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 5:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 4) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 5) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- float param1 = (float)luaL_checknumber(state, 2);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- float param2 = (float)luaL_checknumber(state, 3);
|
|
|
-
|
|
|
- // Get parameter 3 off the stack.
|
|
|
- float param3 = (float)luaL_checknumber(state, 4);
|
|
|
-
|
|
|
- // Get parameter 4 off the stack.
|
|
|
- float param4 = (float)luaL_checknumber(state, 5);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setBorder(param1, param2, param3, param4);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setBorder - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 6:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 4) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 5) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 6) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- float param1 = (float)luaL_checknumber(state, 2);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- float param2 = (float)luaL_checknumber(state, 3);
|
|
|
-
|
|
|
- // Get parameter 3 off the stack.
|
|
|
- float param3 = (float)luaL_checknumber(state, 4);
|
|
|
-
|
|
|
- // Get parameter 4 off the stack.
|
|
|
- float param4 = (float)luaL_checknumber(state, 5);
|
|
|
-
|
|
|
- // Get parameter 5 off the stack.
|
|
|
- unsigned char param5 = (unsigned char)luaL_checkunsigned(state, 6);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setBorder(param1, param2, param3, param4, param5);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setBorder - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 5 or 6).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setBounds(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1Valid;
|
|
|
- ScriptUtil::LuaArray<Rectangle> param1 = ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true, ¶m1Valid);
|
|
|
- if (!param1Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Rectangle'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setBounds(*param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setBounds - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setConsumeInputEvents(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TBOOLEAN)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1 = ScriptUtil::luaCheckBool(state, 2);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setConsumeInputEvents(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setConsumeInputEvents - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setCursorColor(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1Valid;
|
|
|
- ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, ¶m1Valid);
|
|
|
- if (!param1Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setCursorColor(*param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setCursorColor - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setCursorRegion(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1Valid;
|
|
|
- ScriptUtil::LuaArray<Rectangle> param1 = ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true, ¶m1Valid);
|
|
|
- if (!param1Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Rectangle'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setCursorRegion(*param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setCursorRegion - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setEnabled(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TBOOLEAN)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1 = ScriptUtil::luaCheckBool(state, 2);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setEnabled(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setEnabled - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setFocusIndex(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- int param1 = (int)luaL_checkint(state, 2);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setFocusIndex(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setFocusIndex - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setFont(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1Valid;
|
|
|
- ScriptUtil::LuaArray<Font> param1 = ScriptUtil::getObjectPointer<Font>(2, "Font", false, ¶m1Valid);
|
|
|
- if (!param1Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Font'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setFont(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setFont - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1Valid;
|
|
|
- ScriptUtil::LuaArray<Font> param1 = ScriptUtil::getObjectPointer<Font>(2, "Font", false, ¶m1Valid);
|
|
|
- if (!param1Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Font'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setFont(param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setFont - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setFontSize(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setFontSize(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setFontSize - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setFontSize(param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setFontSize - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setHeight(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- float param1 = (float)luaL_checknumber(state, 2);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setHeight(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setHeight - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setImageColor(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- bool param2Valid;
|
|
|
- ScriptUtil::LuaArray<Vector4> param2 = ScriptUtil::getObjectPointer<Vector4>(3, "Vector4", true, ¶m2Valid);
|
|
|
- if (!param2Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Vector4'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setImageColor(param1, *param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setImageColor - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 4:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
|
|
|
- lua_type(state, 4) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- bool param2Valid;
|
|
|
- ScriptUtil::LuaArray<Vector4> param2 = ScriptUtil::getObjectPointer<Vector4>(3, "Vector4", true, ¶m2Valid);
|
|
|
- if (!param2Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Vector4'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- // Get parameter 3 off the stack.
|
|
|
- unsigned char param3 = (unsigned char)luaL_checkunsigned(state, 4);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setImageColor(param1, *param2, param3);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setImageColor - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setImageRegion(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- bool param2Valid;
|
|
|
- ScriptUtil::LuaArray<Rectangle> param2 = ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
|
|
|
- if (!param2Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setImageRegion(param1, *param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setImageRegion - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 4:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
|
|
|
- lua_type(state, 4) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- bool param2Valid;
|
|
|
- ScriptUtil::LuaArray<Rectangle> param2 = ScriptUtil::getObjectPointer<Rectangle>(3, "Rectangle", true, ¶m2Valid);
|
|
|
- if (!param2Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Rectangle'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- // Get parameter 3 off the stack.
|
|
|
- unsigned char param3 = (unsigned char)luaL_checkunsigned(state, 4);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setImageRegion(param1, *param2, param3);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setImageRegion - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setMargin(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 5:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 4) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 5) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- float param1 = (float)luaL_checknumber(state, 2);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- float param2 = (float)luaL_checknumber(state, 3);
|
|
|
-
|
|
|
- // Get parameter 3 off the stack.
|
|
|
- float param3 = (float)luaL_checknumber(state, 4);
|
|
|
-
|
|
|
- // Get parameter 4 off the stack.
|
|
|
- float param4 = (float)luaL_checknumber(state, 5);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setMargin(param1, param2, param3, param4);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setMargin - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 5).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setOpacity(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- float param1 = (float)luaL_checknumber(state, 2);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setOpacity(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setOpacity - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- float param1 = (float)luaL_checknumber(state, 2);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setOpacity(param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setOpacity - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setPadding(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 5:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 4) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 5) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- float param1 = (float)luaL_checknumber(state, 2);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- float param2 = (float)luaL_checknumber(state, 3);
|
|
|
-
|
|
|
- // Get parameter 3 off the stack.
|
|
|
- float param3 = (float)luaL_checknumber(state, 4);
|
|
|
-
|
|
|
- // Get parameter 4 off the stack.
|
|
|
- float param4 = (float)luaL_checknumber(state, 5);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setPadding(param1, param2, param3, param4);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setPadding - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 5).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setPosition(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- float param1 = (float)luaL_checknumber(state, 2);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- float param2 = (float)luaL_checknumber(state, 3);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setPosition(param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setPosition - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setSize(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- float param1 = (float)luaL_checknumber(state, 2);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- float param2 = (float)luaL_checknumber(state, 3);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setSize(param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setSize - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setSkinColor(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1Valid;
|
|
|
- ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, ¶m1Valid);
|
|
|
- if (!param1Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setSkinColor(*param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setSkinColor - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1Valid;
|
|
|
- ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, ¶m1Valid);
|
|
|
- if (!param1Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setSkinColor(*param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setSkinColor - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setSkinRegion(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1Valid;
|
|
|
- ScriptUtil::LuaArray<Rectangle> param1 = ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true, ¶m1Valid);
|
|
|
- if (!param1Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Rectangle'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setSkinRegion(*param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setSkinRegion - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1Valid;
|
|
|
- ScriptUtil::LuaArray<Rectangle> param1 = ScriptUtil::getObjectPointer<Rectangle>(2, "Rectangle", true, ¶m1Valid);
|
|
|
- if (!param1Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Rectangle'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setSkinRegion(*param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setSkinRegion - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setState(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Control::State param1 = (Control::State)lua_enumFromString_ControlState(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setState(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setState - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setStyle(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1Valid;
|
|
|
- ScriptUtil::LuaArray<Theme::Style> param1 = ScriptUtil::getObjectPointer<Theme::Style>(2, "ThemeStyle", false, ¶m1Valid);
|
|
|
- if (!param1Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Theme::Style'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setStyle(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setStyle - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setText(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(2, false);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setText(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setText - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setTextAlignment(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Font::Justify param1 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setTextAlignment(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setTextAlignment - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- Font::Justify param1 = (Font::Justify)lua_enumFromString_FontJustify(luaL_checkstring(state, 2));
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setTextAlignment(param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setTextAlignment - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setTextColor(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1Valid;
|
|
|
- ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, ¶m1Valid);
|
|
|
- if (!param1Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setTextColor(*param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setTextColor - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1Valid;
|
|
|
- ScriptUtil::LuaArray<Vector4> param1 = ScriptUtil::getObjectPointer<Vector4>(2, "Vector4", true, ¶m1Valid);
|
|
|
- if (!param1Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 1 to type 'Vector4'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setTextColor(*param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setTextColor - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setTextRightToLeft(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TBOOLEAN)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1 = ScriptUtil::luaCheckBool(state, 2);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setTextRightToLeft(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setTextRightToLeft - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- case 3:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TBOOLEAN &&
|
|
|
- lua_type(state, 3) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1 = ScriptUtil::luaCheckBool(state, 2);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- unsigned char param2 = (unsigned char)luaL_checkunsigned(state, 3);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setTextRightToLeft(param1, param2);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setTextRightToLeft - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setVisible(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TBOOLEAN)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- bool param1 = ScriptUtil::luaCheckBool(state, 2);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setVisible(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setVisible - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setWidth(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- float param1 = (float)luaL_checknumber(state, 2);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setWidth(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setWidth - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_setZIndex(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
|
|
|
- lua_type(state, 2) == LUA_TNUMBER)
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- int param1 = (int)luaL_checkint(state, 2);
|
|
|
-
|
|
|
- GamepadButton* instance = getInstance(state);
|
|
|
- instance->setZIndex(param1);
|
|
|
-
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_setZIndex - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_static_ANIMATE_OPACITY(lua_State* state)
|
|
|
-{
|
|
|
- // Validate the number of parameters.
|
|
|
- if (lua_gettop(state) > 0)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- int result = GamepadButton::ANIMATE_OPACITY;
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushinteger(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_static_ANIMATE_POSITION(lua_State* state)
|
|
|
-{
|
|
|
- // Validate the number of parameters.
|
|
|
- if (lua_gettop(state) > 0)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- int result = GamepadButton::ANIMATE_POSITION;
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushinteger(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_static_ANIMATE_POSITION_X(lua_State* state)
|
|
|
-{
|
|
|
- // Validate the number of parameters.
|
|
|
- if (lua_gettop(state) > 0)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- int result = GamepadButton::ANIMATE_POSITION_X;
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushinteger(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_static_ANIMATE_POSITION_Y(lua_State* state)
|
|
|
-{
|
|
|
- // Validate the number of parameters.
|
|
|
- if (lua_gettop(state) > 0)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- int result = GamepadButton::ANIMATE_POSITION_Y;
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushinteger(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_static_ANIMATE_SIZE(lua_State* state)
|
|
|
-{
|
|
|
- // Validate the number of parameters.
|
|
|
- if (lua_gettop(state) > 0)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- int result = GamepadButton::ANIMATE_SIZE;
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushinteger(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_static_ANIMATE_SIZE_HEIGHT(lua_State* state)
|
|
|
-{
|
|
|
- // Validate the number of parameters.
|
|
|
- if (lua_gettop(state) > 0)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- int result = GamepadButton::ANIMATE_SIZE_HEIGHT;
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushinteger(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_static_ANIMATE_SIZE_WIDTH(lua_State* state)
|
|
|
-{
|
|
|
- // Validate the number of parameters.
|
|
|
- if (lua_gettop(state) > 0)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- int result = GamepadButton::ANIMATE_SIZE_WIDTH;
|
|
|
-
|
|
|
- // Push the return value onto the stack.
|
|
|
- lua_pushinteger(state, result);
|
|
|
-
|
|
|
- return 1;
|
|
|
-}
|
|
|
-
|
|
|
-int lua_GamepadButton_static_create(lua_State* state)
|
|
|
-{
|
|
|
- // Get the number of parameters.
|
|
|
- int paramCount = lua_gettop(state);
|
|
|
-
|
|
|
- // Attempt to match the parameters to a valid binding.
|
|
|
- switch (paramCount)
|
|
|
- {
|
|
|
- case 2:
|
|
|
- {
|
|
|
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
|
|
|
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
|
|
|
- {
|
|
|
- // Get parameter 1 off the stack.
|
|
|
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(1, false);
|
|
|
-
|
|
|
- // Get parameter 2 off the stack.
|
|
|
- bool param2Valid;
|
|
|
- ScriptUtil::LuaArray<Theme::Style> param2 = ScriptUtil::getObjectPointer<Theme::Style>(2, "ThemeStyle", false, ¶m2Valid);
|
|
|
- if (!param2Valid)
|
|
|
- {
|
|
|
- lua_pushstring(state, "Failed to convert parameter 2 to type 'Theme::Style'.");
|
|
|
- lua_error(state);
|
|
|
- }
|
|
|
-
|
|
|
- void* returnPtr = (void*)GamepadButton::create(param1, param2);
|
|
|
- if (returnPtr)
|
|
|
- {
|
|
|
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
- object->instance = returnPtr;
|
|
|
- object->owns = true;
|
|
|
- luaL_getmetatable(state, "GamepadButton");
|
|
|
- lua_setmetatable(state, -2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- lua_pushnil(state);
|
|
|
- }
|
|
|
-
|
|
|
- return 1;
|
|
|
- }
|
|
|
-
|
|
|
- lua_pushstring(state, "lua_GamepadButton_static_create - Failed to match the given parameters to a valid function signature.");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- default:
|
|
|
- {
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
|
|
|
- lua_error(state);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-}
|