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@@ -1,15 +1,26 @@
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## v1.4.0
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-- Pre-built versions gameplay-encoder added to bin folder with TTF, DAE and FBX support built-in.
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-- Improved modular shader library with support for #include in shaders.
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+- Adds pre-genereted Lua script bindings for all gameplay interfaces.
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+- Adds gameplay-luagen tool for generating gameplay Lua bindings and users Lua bindings from doxygen xml output.
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+- Adds AIController, AIAgent, AIStateMachine, AIState and AIMessage clases for scripted AI support.
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+- Adds very basic sample05-lua sample to demonstrate Lua with AI scripting.
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- Adds Gamepad class for virtual gamepad support.
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-- Adds the ability for cloning and wireframe the boy in sample03-character.
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+- Adds pre-built versions gameplay-encoder added to bin folder with TTF, DAE and FBX support built-in.
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+- Adds new improved modular shaders with support for #include in shaders. (breaks compat. for shaders)
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+- Adds LightMap support into colored-unlit.frag and textured-unlit.frag shaders.
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+- Adds the ability for cloning and wireframing of the boy in sample03-character.
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+- Adds kick the ball on the sample03-character to dedemonstrate 2 buttons and more physics.
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+- Fixes missing mouse events on UI controls.
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- Fixes to gameplay-encoder to prompt user for font size if not specified.
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- Fixes to add "-g" as short form argument for grouping animations.
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- Fixes node cloning.
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- Fixes to gameplay-encoder for output file path when encoding fonts.
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- Fixes to FrameBuffer, RenderTarget and DepthStencilTarget.
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-
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+- Fixes user switching in MacOSX to other applications with Apple-Tab.
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+- Fixes measureText with empty string to be proper size.
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+- Fixes RenderState::StateBlock::bindNoRestore() issue where blend function was not restored to the proper defaults.
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+- Fixes some inconsistencies in Game event method names for menuEvent. (breaks compat. in Game)
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+- Fixes some inconsistencies with AnimationClip::getID() to be same as Node::getId() and other classes. (breaks compat. in AnimationClip)
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## v1.3.0
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