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Update CHANGES.md

Sean Paul Taylor vor 13 Jahren
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CHANGES.md

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 ## v1.4.0
 
-- Pre-built versions gameplay-encoder added to bin folder with TTF, DAE and FBX support built-in.
-- Improved modular shader library with support for #include in shaders.
+- Adds pre-genereted Lua script bindings for all gameplay interfaces.
+- Adds gameplay-luagen tool for generating gameplay Lua bindings and users Lua bindings from doxygen xml output.
+- Adds AIController, AIAgent, AIStateMachine, AIState and AIMessage clases for scripted AI support.
+- Adds very basic sample05-lua sample to demonstrate Lua with AI scripting.
 - Adds Gamepad class for virtual gamepad support.
-- Adds the ability for cloning and wireframe the boy in sample03-character.
+- Adds pre-built versions gameplay-encoder added to bin folder with TTF, DAE and FBX support built-in.
+- Adds new improved modular shaders with support for #include in shaders. (breaks compat. for shaders)
+- Adds LightMap support into colored-unlit.frag and textured-unlit.frag shaders.
+- Adds the ability for cloning and wireframing of the boy in sample03-character.
+- Adds kick the ball on the sample03-character to dedemonstrate 2 buttons and more physics.
+- Fixes missing mouse events on UI controls.
 - Fixes to gameplay-encoder to prompt user for font size if not specified.
 - Fixes to add "-g" as short form argument for grouping animations.
 - Fixes node cloning.
 - Fixes to gameplay-encoder for output file path when encoding fonts.
 - Fixes to FrameBuffer, RenderTarget and DepthStencilTarget.
-
+- Fixes user switching in MacOSX to other applications with Apple-Tab.
+- Fixes measureText with empty string to be proper size.
+- Fixes RenderState::StateBlock::bindNoRestore() issue where blend function was not restored to the proper defaults.
+- Fixes some inconsistencies in Game event method names for menuEvent. (breaks compat. in Game)
+- Fixes some inconsistencies with AnimationClip::getID() to be same as Node::getId() and other classes. (breaks compat. in AnimationClip)
 
 ## v1.3.0