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GamePlay Encoder: Adds README that explains how to setup FBX for the gameplay encoder.

Darryl Gough 14 سال پیش
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      gameplay-encoder/README.md

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gameplay-encoder/README.md

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+## GamePlay Encoder
+
+GamePlay Encoder is a command line tool for converting COLLADA and FBX scene files into a binary file format for GamePlay.
+
+## How to Enable FBX in Visual Studio
+
+- Download and install the FBX SDK (http://www.autodesk.com/fbx)
+- Edit the project properties of "gameplay-encoder"
+- Add Preprocessor Definition "USE_FBX" (C++/Preprocessor)
+- Add the FBX SDK include directory to Additional Include Directories (C++/General)
+  * Example: C:/Program Files/Autodesk/FBX/FbxSdk/2012.2/include
+- Add the FBX lib directory to the Additional Library Directories (Linker/General)
+  * Example: C:/Program Files/Autodesk/FBX/FbxSdk/2012.2/lib/vs2010/x86
+- Add "fbxsdk-2012.2-mdd.lib" and "wininet.lib" to the Additional Dependencies (Linker/Input)
+  * Example: fbxsdk-2012.2-mdd.lib;wininet.lib
+- Add a post build event to copy the DLL (Build Events/Post-Build Event)
+  * Example: copy /Y "C:\Program Files\Autodesk\FBX\FbxSdk\2012.2\lib\vs2010\x86\fbxsdk-2012.2d.dll" "$(TargetDir)"
+- Build gameplay-encoder
+
+## Disclaimer
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
+INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A 
+PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 
+OTHER DEALINGS IN THE SOFTWARE.