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+## GamePlay Encoder
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+
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+GamePlay Encoder is a command line tool for converting COLLADA and FBX scene files into a binary file format for GamePlay.
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+
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+## How to Enable FBX in Visual Studio
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+
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+- Download and install the FBX SDK (http://www.autodesk.com/fbx)
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+- Edit the project properties of "gameplay-encoder"
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+- Add Preprocessor Definition "USE_FBX" (C++/Preprocessor)
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+- Add the FBX SDK include directory to Additional Include Directories (C++/General)
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+ * Example: C:/Program Files/Autodesk/FBX/FbxSdk/2012.2/include
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+- Add the FBX lib directory to the Additional Library Directories (Linker/General)
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+ * Example: C:/Program Files/Autodesk/FBX/FbxSdk/2012.2/lib/vs2010/x86
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+- Add "fbxsdk-2012.2-mdd.lib" and "wininet.lib" to the Additional Dependencies (Linker/Input)
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+ * Example: fbxsdk-2012.2-mdd.lib;wininet.lib
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+- Add a post build event to copy the DLL (Build Events/Post-Build Event)
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+ * Example: copy /Y "C:\Program Files\Autodesk\FBX\FbxSdk\2012.2\lib\vs2010\x86\fbxsdk-2012.2d.dll" "$(TargetDir)"
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+- Build gameplay-encoder
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+
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+## Disclaimer
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+
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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+INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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+PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+OTHER DEALINGS IN THE SOFTWARE.
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