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@@ -5,22 +5,22 @@
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- CodeBlocks 10 IDE support for Linux.
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- CodeBlocks 10 IDE support for Linux.
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- Gamepad controllers support for desktops.
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- Gamepad controllers support for desktops.
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- Touch gesture support for tap, swipe and pinch.
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- Touch gesture support for tap, swipe and pinch.
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-- Vehicle phyics support via new PhysicsVehicle and PhysicsVehicleWheel classes.
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+- Vehicle physics support via new PhysicsVehicle and PhysicsVehicleWheel classes.
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- Adds new racer sample (sample06-racer).
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- Adds new racer sample (sample06-racer).
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- Adds gameplay-tests project as a test app for various basic engine features with some initial tests.
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- Adds gameplay-tests project as a test app for various basic engine features with some initial tests.
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- Adds support for Scene files for wildcard identifiers.
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- Adds support for Scene files for wildcard identifiers.
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- Adds Visual Studio Plug-in support for BlackBerry PlayBook and BlackBerry 10.
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- Adds Visual Studio Plug-in support for BlackBerry PlayBook and BlackBerry 10.
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- Adds configurable multi-sampling anti-aliasing support.
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- Adds configurable multi-sampling anti-aliasing support.
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- Adds updates to latest FBX SDK 2013.3.
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- Adds updates to latest FBX SDK 2013.3.
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-- Adds file formats documenation for game.config .scene, .material, .animation, .physics, .particle
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+- Adds file formats documentation for game.config .scene, .material, .animation, .physics, .particle
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- Adds Game/Platform::canExit for testing device capabilities to quit. (only ios)
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- Adds Game/Platform::canExit for testing device capabilities to quit. (only ios)
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- Web community forums at http://www.gameplay3d.org/forums.
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- Web community forums at http://www.gameplay3d.org/forums.
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- Changed keyTimes from unsigned long[] to unsigned int[]. (breaks compat. in AnimationTarget and Animation::Channel)
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- Changed keyTimes from unsigned long[] to unsigned int[]. (breaks compat. in AnimationTarget and Animation::Channel)
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- Fixed inconsistencies from Bundle::getObjectID() to Bundle::getObjectId() (breaks compat. in Bundle)
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- Fixed inconsistencies from Bundle::getObjectID() to Bundle::getObjectId() (breaks compat. in Bundle)
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- Fixes the texture coordinates of Mesh::createQuad(float x, float y, float width, float height).
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- Fixes the texture coordinates of Mesh::createQuad(float x, float y, float width, float height).
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-- Fixes line-wise distortion when loading RGB png's into texture that are non-power of two.
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-- Fixes inconsitencies in createXXXX methods. (breaks compat. in Scene)
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-- Fixes Rectanngle::contains.
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+- Fixes line-wise distortion when loading RGB png's into textures that are non-power of two.
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+- Fixes inconsistencies in createXXXX methods. (breaks compat. in Scene)
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+- Fixes Rectangle::contains.
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- Fixes Lua print logging.
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- Fixes Lua print logging.
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- Fixes Lua errors to be treated as runtime warnings.
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- Fixes Lua errors to be treated as runtime warnings.
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- Fixes setVertexData to pointers instead of constant data.
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- Fixes setVertexData to pointers instead of constant data.
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@@ -31,7 +31,7 @@
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- Lua script bindings for all gameplay interfaces.
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- Lua script bindings for all gameplay interfaces.
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- Lua script binding generator tool (gameplay-luagen) for generating gameplay Lua bindings from doxygen xml output.
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- Lua script binding generator tool (gameplay-luagen) for generating gameplay Lua bindings from doxygen xml output.
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-- AIController, AIAgent, AIStateMachine, AIState and AIMessage clases for scripted AI support.
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+- AIController, AIAgent, AIStateMachine, AIState and AIMessage classes for scripted AI support.
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- Sample for sample05-lua to demonstrate basic Lua with AI scripting.
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- Sample for sample05-lua to demonstrate basic Lua with AI scripting.
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- Gamepad class with virtual gamepad support.
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- Gamepad class with virtual gamepad support.
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- Pre-built versions gameplay-encoder added to bin folder with TTF, DAE and FBX support built-in.
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- Pre-built versions gameplay-encoder added to bin folder with TTF, DAE and FBX support built-in.
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@@ -76,10 +76,10 @@
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- BlackBerry 10 support.
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- BlackBerry 10 support.
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- iOS 5.1 support.
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- iOS 5.1 support.
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- Android 2.3+ support.
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- Android 2.3+ support.
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-- User interface system with declaritive forms and themes.
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+- User interface system with declarative forms and themes.
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- Bluetooth keyboard/mouse support on BlackBerry platform.
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- Bluetooth keyboard/mouse support on BlackBerry platform.
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- Developer guide.
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- Developer guide.
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-- Sample/turorial for sample03-character.
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+- Sample/tutorial for sample03-character.
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- Sample for sample04-particles to demonstrate particle emitters.
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- Sample for sample04-particles to demonstrate particle emitters.
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- Fixes for loading properties from URL.
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- Fixes for loading properties from URL.
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- Fixes on Win32/MacOSX for when mouse pointer leaves the window and returns.
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- Fixes on Win32/MacOSX for when mouse pointer leaves the window and returns.
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@@ -91,8 +91,8 @@
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- FBX support in gameplay-encoder.
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- FBX support in gameplay-encoder.
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- MacOSX platform support using XCode.
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- MacOSX platform support using XCode.
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-- Offscreen rendering functionality using FrameBuffer.
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-- Loading 3D scences using declaritive .scene files.
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+- Off-screen rendering functionality using FrameBuffer.
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+- Loading 3D scenes using declarative .scene files.
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- Loading audio from .ogg files using vorbis.
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- Loading audio from .ogg files using vorbis.
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- Loading AudioSources from .audio files.
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- Loading AudioSources from .audio files.
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- Loading Animations from .animation files.
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- Loading Animations from .animation files.
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@@ -103,7 +103,7 @@
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- Font improvements for justify, clip, wrap and scaling.
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- Font improvements for justify, clip, wrap and scaling.
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- Fixes for Font::drawText to use point size and not float scalar.
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- Fixes for Font::drawText to use point size and not float scalar.
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- Fixes for memory leaks in and fixes to AnimationTarget.
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- Fixes for memory leaks in and fixes to AnimationTarget.
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-- Fixes for bumped and paralax shaders.
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+- Fixes for bumped and parallax shaders.
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- Fixes to simplify folders for resources in samples.
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- Fixes to simplify folders for resources in samples.
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- Fixes to the material/shader system.
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- Fixes to the material/shader system.
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- Fixes to the ParticleEmitter.
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- Fixes to the ParticleEmitter.
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