Fixed racer for android
@@ -109,10 +109,10 @@ Mesh* Mesh::createQuadFullscreen()
float vertices[] =
{
- x, y2, 0, 0,
- x, y, 0, 1,
- x2, y2, 1, 0,
- x2, y, 1, 1
+ x, y2, 0, 1,
+ x, y, 0, 0,
+ x2, y2, 1, 1,
+ x2, y, 1, 0
};
VertexFormat::Element elements[] =