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@@ -383,7 +383,7 @@ private:
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AnimationController* _animationController; // Controls the scheduling and running of animations.
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AudioController* _audioController; // Controls audio sources that are playing in the game.
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PhysicsController* _physicsController; // Controls the simulation of a physics scene and entities.
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- std::priority_queue<TimeEvent> _timeEvents; // Contains the scheduled time events.
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+ std::priority_queue<TimeEvent, std::vector<TimeEvent>, std::less<TimeEvent> > _timeEvents; // Contains the scheduled time events.
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};
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}
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