Преглед изворни кода

Merge pull request #1341 from seanpaultaylor/next

Minor changes in TerrainSample
Sean Taylor пре 12 година
родитељ
комит
abecac11d7

+ 2 - 2
samples/browser/res/common/terrain/terrain.material

@@ -8,8 +8,8 @@ material terrain
     u_surfaceLayerMaps = TERRAIN_LAYER_MAPS
 
     u_ambientColor = SCENE_AMBIENT_COLOR
-    u_directionalLightDirection[0] = LIGHT0_DIRECTION
-    u_directionalLightColor[0] = LIGHT0_COLOR
+    u_directionalLightDirection[0] = LIGHT_DIRECTION_0
+    u_directionalLightColor[0] = LIGHT_COLOR_0
 
     renderState
     {

+ 6 - 6
samples/browser/src/TerrainSample.cpp

@@ -369,26 +369,26 @@ void TerrainSample::setMessage(const char* message)
     _form->getControl("messageBox")->setVisible(message ? true : false);
 }
 
-Vector3 TerrainSample::getLight0Direction() const
+Vector3 TerrainSample::getLightDirection0() const
 {
     return _directionalLight->getNode()->getForwardVectorView();
 }
 
-Vector3 TerrainSample::getLight0Color() const
+Vector3 TerrainSample::getLightColor0() const
 {
     return _directionalLight->getColor();
 }
 
 bool TerrainSample::resolveAutoBinding(const char* autoBinding, Node* node, MaterialParameter* parameter)
 {
-    if (strcmp(autoBinding, "LIGHT0_DIRECTION") == 0)
+    if (strcmp(autoBinding, "LIGHT_DIRECTION_0") == 0)
     {
-        parameter->bindValue(this, &TerrainSample::getLight0Direction);
+        parameter->bindValue(this, &TerrainSample::getLightDirection0);
         return true;
     }
-    else if (strcmp(autoBinding, "LIGHT0_COLOR") == 0)
+    else if (strcmp(autoBinding, "LIGHT_COLOR_0") == 0)
     {
-        parameter->bindValue(this, &TerrainSample::getLight0Color);
+        parameter->bindValue(this, &TerrainSample::getLightColor0);
         return true;
     }
 

+ 2 - 2
samples/browser/src/TerrainSample.h

@@ -47,8 +47,8 @@ private:
         MODE_DROP_BOX
     };
 
-    Vector3 getLight0Direction() const;
-    Vector3 getLight0Color() const;
+    Vector3 getLightDirection0() const;
+    Vector3 getLightColor0() const;
 
     bool resolveAutoBinding(const char* autoBinding, Node* node, MaterialParameter* parameter);