@@ -1276,7 +1276,7 @@ void PhysicsController::destroyShape(PhysicsCollisionShape* shape)
}
float PhysicsController::calculateHeight(float* data, unsigned int width, unsigned int height, float x, float y,
- const Matrix* worldMatrix /*=NULL*/, Vector3* normalData /*=NULL*/, Vector3* normalResult /*=NULL*/)
+ const Matrix* worldMatrix, Vector3* normalData, Vector3* normalResult)
{
GP_ASSERT(data);
@@ -258,7 +258,7 @@ void PhysicsRigidBody::setKinematic(bool kinematic)
-float PhysicsRigidBody::getHeight(float x, float y, Vector3* normal /*=NULL*/) const
+float PhysicsRigidBody::getHeight(float x, float y, Vector3* normal) const
GP_ASSERT(_collisionShape);