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@@ -52,7 +52,7 @@ PROJECT_LOGO =
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# If a relative path is entered, it will be relative to the location
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# where doxygen was started. If left blank the current directory will be used.
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-OUTPUT_DIRECTORY = C:/gameplay-git/GamePlay/gameplay-api
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+OUTPUT_DIRECTORY = ./gameplay-api
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# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
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# 4096 sub-directories (in 2 levels) under the output directory of each output
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@@ -638,7 +638,7 @@ WARN_LOGFILE =
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# directories like "/usr/src/myproject". Separate the files or directories
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# with spaces.
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-INPUT = C:/gameplay-git/GamePlay/gameplay/src
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+INPUT = ./gameplay/src
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# This tag can be used to specify the character encoding of the source files
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# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
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@@ -1136,7 +1136,7 @@ ENUM_VALUES_PER_LINE = 4
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# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser).
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# Windows users are probably better off using the HTML help feature.
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-GENERATE_TREEVIEW = NO
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+GENERATE_TREEVIEW = YES
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# By enabling USE_INLINE_TREES, doxygen will generate the Groups, Directories,
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# and Class Hierarchy pages using a tree view instead of an ordered list.
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@@ -1583,7 +1583,7 @@ PERL_PATH = /usr/bin/perl
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# this option also works with HAVE_DOT disabled, but it is recommended to
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# install and use dot, since it yields more powerful graphs.
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-CLASS_DIAGRAMS = NO
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+CLASS_DIAGRAMS = YES
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# You can define message sequence charts within doxygen comments using the \msc
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# command. Doxygen will then run the mscgen tool (see
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