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@@ -6,25 +6,20 @@ namespace gameplay
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static const char* enumStringEmpty = "";
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-static const char* luaEnumString_TextureType_TEXTURE_UNKNOWN = "TEXTURE_UNKNOWN";
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static const char* luaEnumString_TextureType_TEXTURE_2D = "TEXTURE_2D";
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static const char* luaEnumString_TextureType_TEXTURE_CUBE = "TEXTURE_CUBE";
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Texture::Type lua_enumFromString_TextureType(const char* s)
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{
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- if (strcmp(s, luaEnumString_TextureType_TEXTURE_UNKNOWN) == 0)
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- return Texture::TEXTURE_UNKNOWN;
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if (strcmp(s, luaEnumString_TextureType_TEXTURE_2D) == 0)
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return Texture::TEXTURE_2D;
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if (strcmp(s, luaEnumString_TextureType_TEXTURE_CUBE) == 0)
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return Texture::TEXTURE_CUBE;
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- return Texture::TEXTURE_UNKNOWN;
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+ return Texture::TEXTURE_2D;
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}
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const char* lua_stringFromEnum_TextureType(Texture::Type e)
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{
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- if (e == Texture::TEXTURE_UNKNOWN)
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- return luaEnumString_TextureType_TEXTURE_UNKNOWN;
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if (e == Texture::TEXTURE_2D)
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return luaEnumString_TextureType_TEXTURE_2D;
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if (e == Texture::TEXTURE_CUBE)
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