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@@ -8,14 +8,8 @@ static const char* enumStringEmpty = "";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_A = "BUTTON_A";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_A = "BUTTON_A";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_B = "BUTTON_B";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_B = "BUTTON_B";
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-static const char* luaEnumString_GamepadButtonMapping_BUTTON_C = "BUTTON_C";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_X = "BUTTON_X";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_X = "BUTTON_X";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_Y = "BUTTON_Y";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_Y = "BUTTON_Y";
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-static const char* luaEnumString_GamepadButtonMapping_BUTTON_Z = "BUTTON_Z";
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-static const char* luaEnumString_GamepadButtonMapping_BUTTON_MENU1 = "BUTTON_MENU1";
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-static const char* luaEnumString_GamepadButtonMapping_BUTTON_MENU2 = "BUTTON_MENU2";
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-static const char* luaEnumString_GamepadButtonMapping_BUTTON_MENU3 = "BUTTON_MENU3";
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-static const char* luaEnumString_GamepadButtonMapping_BUTTON_MENU4 = "BUTTON_MENU4";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_L1 = "BUTTON_L1";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_L1 = "BUTTON_L1";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_L2 = "BUTTON_L2";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_L2 = "BUTTON_L2";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_L3 = "BUTTON_L3";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_L3 = "BUTTON_L3";
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@@ -26,6 +20,9 @@ static const char* luaEnumString_GamepadButtonMapping_BUTTON_UP = "BUTTON_UP";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_DOWN = "BUTTON_DOWN";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_DOWN = "BUTTON_DOWN";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_LEFT = "BUTTON_LEFT";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_LEFT = "BUTTON_LEFT";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_RIGHT = "BUTTON_RIGHT";
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static const char* luaEnumString_GamepadButtonMapping_BUTTON_RIGHT = "BUTTON_RIGHT";
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+static const char* luaEnumString_GamepadButtonMapping_BUTTON_MENU1 = "BUTTON_MENU1";
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+static const char* luaEnumString_GamepadButtonMapping_BUTTON_MENU2 = "BUTTON_MENU2";
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+static const char* luaEnumString_GamepadButtonMapping_BUTTON_MENU3 = "BUTTON_MENU3";
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Gamepad::ButtonMapping lua_enumFromString_GamepadButtonMapping(const char* s)
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Gamepad::ButtonMapping lua_enumFromString_GamepadButtonMapping(const char* s)
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{
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{
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@@ -33,22 +30,10 @@ Gamepad::ButtonMapping lua_enumFromString_GamepadButtonMapping(const char* s)
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return Gamepad::BUTTON_A;
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return Gamepad::BUTTON_A;
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if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_B) == 0)
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if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_B) == 0)
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return Gamepad::BUTTON_B;
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return Gamepad::BUTTON_B;
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- if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_C) == 0)
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- return Gamepad::BUTTON_C;
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if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_X) == 0)
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if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_X) == 0)
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return Gamepad::BUTTON_X;
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return Gamepad::BUTTON_X;
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if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_Y) == 0)
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if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_Y) == 0)
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return Gamepad::BUTTON_Y;
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return Gamepad::BUTTON_Y;
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- if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_Z) == 0)
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- return Gamepad::BUTTON_Z;
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- if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_MENU1) == 0)
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- return Gamepad::BUTTON_MENU1;
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- if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_MENU2) == 0)
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- return Gamepad::BUTTON_MENU2;
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- if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_MENU3) == 0)
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- return Gamepad::BUTTON_MENU3;
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- if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_MENU4) == 0)
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- return Gamepad::BUTTON_MENU4;
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if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_L1) == 0)
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if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_L1) == 0)
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return Gamepad::BUTTON_L1;
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return Gamepad::BUTTON_L1;
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if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_L2) == 0)
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if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_L2) == 0)
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@@ -69,6 +54,12 @@ Gamepad::ButtonMapping lua_enumFromString_GamepadButtonMapping(const char* s)
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return Gamepad::BUTTON_LEFT;
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return Gamepad::BUTTON_LEFT;
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if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_RIGHT) == 0)
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if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_RIGHT) == 0)
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return Gamepad::BUTTON_RIGHT;
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return Gamepad::BUTTON_RIGHT;
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+ if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_MENU1) == 0)
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+ return Gamepad::BUTTON_MENU1;
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+ if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_MENU2) == 0)
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+ return Gamepad::BUTTON_MENU2;
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+ if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_MENU3) == 0)
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+ return Gamepad::BUTTON_MENU3;
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return Gamepad::BUTTON_A;
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return Gamepad::BUTTON_A;
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}
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}
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@@ -78,22 +69,10 @@ const char* lua_stringFromEnum_GamepadButtonMapping(Gamepad::ButtonMapping e)
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return luaEnumString_GamepadButtonMapping_BUTTON_A;
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return luaEnumString_GamepadButtonMapping_BUTTON_A;
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if (e == Gamepad::BUTTON_B)
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if (e == Gamepad::BUTTON_B)
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return luaEnumString_GamepadButtonMapping_BUTTON_B;
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return luaEnumString_GamepadButtonMapping_BUTTON_B;
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- if (e == Gamepad::BUTTON_C)
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- return luaEnumString_GamepadButtonMapping_BUTTON_C;
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if (e == Gamepad::BUTTON_X)
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if (e == Gamepad::BUTTON_X)
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return luaEnumString_GamepadButtonMapping_BUTTON_X;
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return luaEnumString_GamepadButtonMapping_BUTTON_X;
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if (e == Gamepad::BUTTON_Y)
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if (e == Gamepad::BUTTON_Y)
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return luaEnumString_GamepadButtonMapping_BUTTON_Y;
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return luaEnumString_GamepadButtonMapping_BUTTON_Y;
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- if (e == Gamepad::BUTTON_Z)
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- return luaEnumString_GamepadButtonMapping_BUTTON_Z;
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- if (e == Gamepad::BUTTON_MENU1)
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- return luaEnumString_GamepadButtonMapping_BUTTON_MENU1;
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- if (e == Gamepad::BUTTON_MENU2)
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- return luaEnumString_GamepadButtonMapping_BUTTON_MENU2;
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- if (e == Gamepad::BUTTON_MENU3)
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- return luaEnumString_GamepadButtonMapping_BUTTON_MENU3;
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- if (e == Gamepad::BUTTON_MENU4)
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- return luaEnumString_GamepadButtonMapping_BUTTON_MENU4;
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if (e == Gamepad::BUTTON_L1)
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if (e == Gamepad::BUTTON_L1)
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return luaEnumString_GamepadButtonMapping_BUTTON_L1;
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return luaEnumString_GamepadButtonMapping_BUTTON_L1;
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if (e == Gamepad::BUTTON_L2)
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if (e == Gamepad::BUTTON_L2)
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@@ -114,6 +93,12 @@ const char* lua_stringFromEnum_GamepadButtonMapping(Gamepad::ButtonMapping e)
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return luaEnumString_GamepadButtonMapping_BUTTON_LEFT;
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return luaEnumString_GamepadButtonMapping_BUTTON_LEFT;
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if (e == Gamepad::BUTTON_RIGHT)
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if (e == Gamepad::BUTTON_RIGHT)
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return luaEnumString_GamepadButtonMapping_BUTTON_RIGHT;
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return luaEnumString_GamepadButtonMapping_BUTTON_RIGHT;
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+ if (e == Gamepad::BUTTON_MENU1)
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+ return luaEnumString_GamepadButtonMapping_BUTTON_MENU1;
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+ if (e == Gamepad::BUTTON_MENU2)
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+ return luaEnumString_GamepadButtonMapping_BUTTON_MENU2;
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+ if (e == Gamepad::BUTTON_MENU3)
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+ return luaEnumString_GamepadButtonMapping_BUTTON_MENU3;
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return enumStringEmpty;
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return enumStringEmpty;
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}
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}
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