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Updated XCode Template to compile for users

- This makes it so that the tempalte references the gameplay project folder
- Adds references to the Gameplay resources folder and ensures that the
resources are not over-written
Brandon Slack 13 years ago
parent
commit
b90ef03e1c

+ 100 - 0
gameplay-template/gameplay-template.xcodeproj/project.pbxproj

@@ -38,8 +38,57 @@
 		5B61613414CCC3420073B857 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5B61613314CCC3420073B857 /* UIKit.framework */; };
 		5B61613414CCC3420073B857 /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5B61613314CCC3420073B857 /* UIKit.framework */; };
 		5B61613614CCC34A0073B857 /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5B61613514CCC3490073B857 /* CoreMotion.framework */; };
 		5B61613614CCC34A0073B857 /* CoreMotion.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5B61613514CCC3490073B857 /* CoreMotion.framework */; };
 		5B61613814CCC3500073B857 /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5B61613714CCC3500073B857 /* QuartzCore.framework */; };
 		5B61613814CCC3500073B857 /* QuartzCore.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5B61613714CCC3500073B857 /* QuartzCore.framework */; };
+		5BC4E84E150F913F00CBE1C0 /* shaders in Copy GamePlay Bundle Resources */ = {isa = PBXBuildFile; fileRef = 5BC4E849150F911D00CBE1C0 /* shaders */; };
+		5BC4E84F150F913F00CBE1C0 /* textures in Copy GamePlay Bundle Resources */ = {isa = PBXBuildFile; fileRef = 5BC4E84A150F911D00CBE1C0 /* textures */; };
+		5BC4E851150F915300CBE1C0 /* shaders in Copy GamePlay Bundle Resources */ = {isa = PBXBuildFile; fileRef = 5BC4E849150F911D00CBE1C0 /* shaders */; };
+		5BC4E852150F915300CBE1C0 /* textures in Copy GamePlay Bundle Resources */ = {isa = PBXBuildFile; fileRef = 5BC4E84A150F911D00CBE1C0 /* textures */; };
+		5BC4E8B0150F943A00CBE1C0 /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 5BC4E8AF150F943A00CBE1C0 /* Foundation.framework */; };
 /* End PBXBuildFile section */
 /* End PBXBuildFile section */
 
 
+/* Begin PBXContainerItemProxy section */
+		5BC4E7BF150F8B7B00CBE1C0 /* PBXContainerItemProxy */ = {
+			isa = PBXContainerItemProxy;
+			containerPortal = 5BC4E77F150F879E00CBE1C0 /* gameplay.xcodeproj */;
+			proxyType = 2;
+			remoteGlobalIDString = 4234D99A14686C52003031B3;
+			remoteInfo = "gameplay-macos";
+		};
+		5BC4E7C1150F8B7B00CBE1C0 /* PBXContainerItemProxy */ = {
+			isa = PBXContainerItemProxy;
+			containerPortal = 5BC4E77F150F879E00CBE1C0 /* gameplay.xcodeproj */;
+			proxyType = 2;
+			remoteGlobalIDString = 5B04C5CA14BFCFE100EB0071;
+			remoteInfo = "gameplay-ios";
+		};
+/* End PBXContainerItemProxy section */
+
+/* Begin PBXCopyFilesBuildPhase section */
+		5BC4E84D150F912B00CBE1C0 /* Copy GamePlay Bundle Resources */ = {
+			isa = PBXCopyFilesBuildPhase;
+			buildActionMask = 2147483647;
+			dstPath = res;
+			dstSubfolderSpec = 7;
+			files = (
+				5BC4E84E150F913F00CBE1C0 /* shaders in Copy GamePlay Bundle Resources */,
+				5BC4E84F150F913F00CBE1C0 /* textures in Copy GamePlay Bundle Resources */,
+			);
+			name = "Copy GamePlay Bundle Resources";
+			runOnlyForDeploymentPostprocessing = 0;
+		};
+		5BC4E850150F914500CBE1C0 /* Copy GamePlay Bundle Resources */ = {
+			isa = PBXCopyFilesBuildPhase;
+			buildActionMask = 2147483647;
+			dstPath = res;
+			dstSubfolderSpec = 7;
+			files = (
+				5BC4E851150F915300CBE1C0 /* shaders in Copy GamePlay Bundle Resources */,
+				5BC4E852150F915300CBE1C0 /* textures in Copy GamePlay Bundle Resources */,
+			);
+			name = "Copy GamePlay Bundle Resources";
+			runOnlyForDeploymentPostprocessing = 0;
+		};
+/* End PBXCopyFilesBuildPhase section */
+
 /* Begin PBXFileReference section */
 /* Begin PBXFileReference section */
 		42438B521491AD2000D218B8 /* libgameplay.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libgameplay.a; path = "~/Library/Developer/Xcode/DerivedData/gameplay-exiunaubxxjndaapmcqkaoeboiob/Build/Products/Debug/libgameplay.a"; sourceTree = "<group>"; };
 		42438B521491AD2000D218B8 /* libgameplay.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; name = libgameplay.a; path = "~/Library/Developer/Xcode/DerivedData/gameplay-exiunaubxxjndaapmcqkaoeboiob/Build/Products/Debug/libgameplay.a"; sourceTree = "<group>"; };
 		42C932BC1491A0DB0098216A /* TEMPLATE_PROJECT-MacOSX.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "TEMPLATE_PROJECT-MacOSX.app"; sourceTree = BUILT_PRODUCTS_DIR; };
 		42C932BC1491A0DB0098216A /* TEMPLATE_PROJECT-MacOSX.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "TEMPLATE_PROJECT-MacOSX.app"; sourceTree = BUILT_PRODUCTS_DIR; };
@@ -66,6 +115,10 @@
 		5B61613314CCC3420073B857 /* UIKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = UIKit.framework; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/System/Library/Frameworks/UIKit.framework; sourceTree = DEVELOPER_DIR; };
 		5B61613314CCC3420073B857 /* UIKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = UIKit.framework; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/System/Library/Frameworks/UIKit.framework; sourceTree = DEVELOPER_DIR; };
 		5B61613514CCC3490073B857 /* CoreMotion.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreMotion.framework; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/System/Library/Frameworks/CoreMotion.framework; sourceTree = DEVELOPER_DIR; };
 		5B61613514CCC3490073B857 /* CoreMotion.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreMotion.framework; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/System/Library/Frameworks/CoreMotion.framework; sourceTree = DEVELOPER_DIR; };
 		5B61613714CCC3500073B857 /* QuartzCore.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = QuartzCore.framework; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/System/Library/Frameworks/QuartzCore.framework; sourceTree = DEVELOPER_DIR; };
 		5B61613714CCC3500073B857 /* QuartzCore.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = QuartzCore.framework; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/System/Library/Frameworks/QuartzCore.framework; sourceTree = DEVELOPER_DIR; };
+		5BC4E77F150F879E00CBE1C0 /* gameplay.xcodeproj */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = gameplay.xcodeproj; path = /Developer/../Users/bslack/src/git/GamePlay/gameplay/gameplay.xcodeproj; sourceTree = "<absolute>"; };
+		5BC4E849150F911D00CBE1C0 /* shaders */ = {isa = PBXFileReference; lastKnownFileType = folder; name = shaders; path = "/Users/bslack/src/git/GamePlay/gameplay-template/../gameplay/res/shaders"; sourceTree = "<absolute>"; };
+		5BC4E84A150F911D00CBE1C0 /* textures */ = {isa = PBXFileReference; lastKnownFileType = folder; name = textures; path = "/Users/bslack/src/git/GamePlay/gameplay-template/../gameplay/res/textures"; sourceTree = "<absolute>"; };
+		5BC4E8AF150F943A00CBE1C0 /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/System/Library/Frameworks/Foundation.framework; sourceTree = DEVELOPER_DIR; };
 /* End PBXFileReference section */
 /* End PBXFileReference section */
 
 
 /* Begin PBXFrameworksBuildPhase section */
 /* Begin PBXFrameworksBuildPhase section */
@@ -92,6 +145,7 @@
 			isa = PBXFrameworksBuildPhase;
 			isa = PBXFrameworksBuildPhase;
 			buildActionMask = 2147483647;
 			buildActionMask = 2147483647;
 			files = (
 			files = (
+				5BC4E8B0150F943A00CBE1C0 /* Foundation.framework in Frameworks */,
 				5B61613814CCC3500073B857 /* QuartzCore.framework in Frameworks */,
 				5B61613814CCC3500073B857 /* QuartzCore.framework in Frameworks */,
 				5B61613614CCC34A0073B857 /* CoreMotion.framework in Frameworks */,
 				5B61613614CCC34A0073B857 /* CoreMotion.framework in Frameworks */,
 				5B61613414CCC3420073B857 /* UIKit.framework in Frameworks */,
 				5B61613414CCC3420073B857 /* UIKit.framework in Frameworks */,
@@ -137,6 +191,7 @@
 		42C932BF1491A0DB0098216A /* Frameworks */ = {
 		42C932BF1491A0DB0098216A /* Frameworks */ = {
 			isa = PBXGroup;
 			isa = PBXGroup;
 			children = (
 			children = (
+				5BC4E825150F8CE600CBE1C0 /* GamePlay */,
 				5B61613A14CCC3590073B857 /* Mac OS X */,
 				5B61613A14CCC3590073B857 /* Mac OS X */,
 				5B61613914CCC3560073B857 /* iOS */,
 				5B61613914CCC3560073B857 /* iOS */,
 			);
 			);
@@ -170,6 +225,7 @@
 		5B61613914CCC3560073B857 /* iOS */ = {
 		5B61613914CCC3560073B857 /* iOS */ = {
 			isa = PBXGroup;
 			isa = PBXGroup;
 			children = (
 			children = (
+				5BC4E8AF150F943A00CBE1C0 /* Foundation.framework */,
 				5B61613714CCC3500073B857 /* QuartzCore.framework */,
 				5B61613714CCC3500073B857 /* QuartzCore.framework */,
 				5B61613514CCC3490073B857 /* CoreMotion.framework */,
 				5B61613514CCC3490073B857 /* CoreMotion.framework */,
 				5B61613314CCC3420073B857 /* UIKit.framework */,
 				5B61613314CCC3420073B857 /* UIKit.framework */,
@@ -190,6 +246,25 @@
 			name = "Mac OS X";
 			name = "Mac OS X";
 			sourceTree = "<group>";
 			sourceTree = "<group>";
 		};
 		};
+		5BC4E7BB150F8B7B00CBE1C0 /* Products */ = {
+			isa = PBXGroup;
+			children = (
+				5BC4E7C0150F8B7B00CBE1C0 /* libgameplay.a */,
+				5BC4E7C2150F8B7B00CBE1C0 /* libgameplay.a */,
+			);
+			name = Products;
+			sourceTree = "<group>";
+		};
+		5BC4E825150F8CE600CBE1C0 /* GamePlay */ = {
+			isa = PBXGroup;
+			children = (
+				5BC4E849150F911D00CBE1C0 /* shaders */,
+				5BC4E84A150F911D00CBE1C0 /* textures */,
+				5BC4E77F150F879E00CBE1C0 /* gameplay.xcodeproj */,
+			);
+			name = GamePlay;
+			sourceTree = "<group>";
+		};
 /* End PBXGroup section */
 /* End PBXGroup section */
 
 
 /* Begin PBXNativeTarget section */
 /* Begin PBXNativeTarget section */
@@ -201,6 +276,7 @@
 				42C932B91491A0DB0098216A /* Frameworks */,
 				42C932B91491A0DB0098216A /* Frameworks */,
 				42C933301491A7B50098216A /* ShellScript */,
 				42C933301491A7B50098216A /* ShellScript */,
 				42C932BA1491A0DB0098216A /* Resources */,
 				42C932BA1491A0DB0098216A /* Resources */,
+				5BC4E84D150F912B00CBE1C0 /* Copy GamePlay Bundle Resources */,
 			);
 			);
 			buildRules = (
 			buildRules = (
 			);
 			);
@@ -219,6 +295,7 @@
 				5B61611714CCC24C0073B857 /* Frameworks */,
 				5B61611714CCC24C0073B857 /* Frameworks */,
 				5B61612414CCC24C0073B857 /* ShellScript */,
 				5B61612414CCC24C0073B857 /* ShellScript */,
 				5B61612514CCC24C0073B857 /* Resources */,
 				5B61612514CCC24C0073B857 /* Resources */,
+				5BC4E850150F914500CBE1C0 /* Copy GamePlay Bundle Resources */,
 			);
 			);
 			buildRules = (
 			buildRules = (
 			);
 			);
@@ -247,6 +324,12 @@
 			mainGroup = 42C932B11491A0DB0098216A;
 			mainGroup = 42C932B11491A0DB0098216A;
 			productRefGroup = 42C932BD1491A0DB0098216A /* Products */;
 			productRefGroup = 42C932BD1491A0DB0098216A /* Products */;
 			projectDirPath = "";
 			projectDirPath = "";
+			projectReferences = (
+				{
+					ProductGroup = 5BC4E7BB150F8B7B00CBE1C0 /* Products */;
+					ProjectRef = 5BC4E77F150F879E00CBE1C0 /* gameplay.xcodeproj */;
+				},
+			);
 			projectRoot = "";
 			projectRoot = "";
 			targets = (
 			targets = (
 				42C932BB1491A0DB0098216A /* TEMPLATE_PROJECT-MacOSX */,
 				42C932BB1491A0DB0098216A /* TEMPLATE_PROJECT-MacOSX */,
@@ -255,6 +338,23 @@
 		};
 		};
 /* End PBXProject section */
 /* End PBXProject section */
 
 
+/* Begin PBXReferenceProxy section */
+		5BC4E7C0150F8B7B00CBE1C0 /* libgameplay.a */ = {
+			isa = PBXReferenceProxy;
+			fileType = archive.ar;
+			path = libgameplay.a;
+			remoteRef = 5BC4E7BF150F8B7B00CBE1C0 /* PBXContainerItemProxy */;
+			sourceTree = BUILT_PRODUCTS_DIR;
+		};
+		5BC4E7C2150F8B7B00CBE1C0 /* libgameplay.a */ = {
+			isa = PBXReferenceProxy;
+			fileType = archive.ar;
+			path = libgameplay.a;
+			remoteRef = 5BC4E7C1150F8B7B00CBE1C0 /* PBXContainerItemProxy */;
+			sourceTree = BUILT_PRODUCTS_DIR;
+		};
+/* End PBXReferenceProxy section */
+
 /* Begin PBXResourcesBuildPhase section */
 /* Begin PBXResourcesBuildPhase section */
 		42C932BA1491A0DB0098216A /* Resources */ = {
 		42C932BA1491A0DB0098216A /* Resources */ = {
 			isa = PBXResourcesBuildPhase;
 			isa = PBXResourcesBuildPhase;

+ 5 - 3
gameplay/gameplay.xcodeproj/project.pbxproj

@@ -561,6 +561,7 @@
 		5BB0823814C6FEB10019975F /* gameplay-main-android.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = "gameplay-main-android.cpp"; path = "src/gameplay-main-android.cpp"; sourceTree = SOURCE_ROOT; };
 		5BB0823814C6FEB10019975F /* gameplay-main-android.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = "gameplay-main-android.cpp"; path = "src/gameplay-main-android.cpp"; sourceTree = SOURCE_ROOT; };
 		5BB0823914C6FEB10019975F /* PlatformAndroid.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = PlatformAndroid.cpp; path = src/PlatformAndroid.cpp; sourceTree = SOURCE_ROOT; };
 		5BB0823914C6FEB10019975F /* PlatformAndroid.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = PlatformAndroid.cpp; path = src/PlatformAndroid.cpp; sourceTree = SOURCE_ROOT; };
 		5BB0823C14C6FEC40019975F /* Mouse.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Mouse.h; path = src/Mouse.h; sourceTree = SOURCE_ROOT; };
 		5BB0823C14C6FEC40019975F /* Mouse.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = Mouse.h; path = src/Mouse.h; sourceTree = SOURCE_ROOT; };
+		5BC4E7D4150F8C3C00CBE1C0 /* res */ = {isa = PBXFileReference; lastKnownFileType = folder; path = res; sourceTree = "<group>"; };
 		5BD52634150F822A004C9099 /* AbsoluteLayout.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = AbsoluteLayout.cpp; path = src/AbsoluteLayout.cpp; sourceTree = SOURCE_ROOT; };
 		5BD52634150F822A004C9099 /* AbsoluteLayout.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = AbsoluteLayout.cpp; path = src/AbsoluteLayout.cpp; sourceTree = SOURCE_ROOT; };
 		5BD52635150F822A004C9099 /* AbsoluteLayout.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = AbsoluteLayout.h; path = src/AbsoluteLayout.h; sourceTree = SOURCE_ROOT; };
 		5BD52635150F822A004C9099 /* AbsoluteLayout.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = AbsoluteLayout.h; path = src/AbsoluteLayout.h; sourceTree = SOURCE_ROOT; };
 		5BD52636150F822A004C9099 /* Button.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Button.cpp; path = src/Button.cpp; sourceTree = SOURCE_ROOT; };
 		5BD52636150F822A004C9099 /* Button.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Button.cpp; path = src/Button.cpp; sourceTree = SOURCE_ROOT; };
@@ -641,6 +642,7 @@
 		4234D98A14686BB6003031B3 = {
 		4234D98A14686BB6003031B3 = {
 			isa = PBXGroup;
 			isa = PBXGroup;
 			children = (
 			children = (
+				5BC4E7D4150F8C3C00CBE1C0 /* res */,
 				4234D9A314686C52003031B3 /* src */,
 				4234D9A314686C52003031B3 /* src */,
 				427D4F42147DC8DE0076760E /* Libraries */,
 				427D4F42147DC8DE0076760E /* Libraries */,
 				42CCD4AF146D811D00353661 /* Frameworks */,
 				42CCD4AF146D811D00353661 /* Frameworks */,
@@ -661,7 +663,7 @@
 			isa = PBXGroup;
 			isa = PBXGroup;
 			children = (
 			children = (
 				5B43D19714C35347008A5D9D /* GamePlay */,
 				5B43D19714C35347008A5D9D /* GamePlay */,
-				5B43D19614C35344008A5D9D /* platform */,
+				5B43D19614C35344008A5D9D /* Platform */,
 			);
 			);
 			name = src;
 			name = src;
 			path = gameplay;
 			path = gameplay;
@@ -716,7 +718,7 @@
 			name = "Mac OS X";
 			name = "Mac OS X";
 			sourceTree = "<group>";
 			sourceTree = "<group>";
 		};
 		};
-		5B43D19614C35344008A5D9D /* platform */ = {
+		5B43D19614C35344008A5D9D /* Platform */ = {
 			isa = PBXGroup;
 			isa = PBXGroup;
 			children = (
 			children = (
 				5BB0823814C6FEB10019975F /* gameplay-main-android.cpp */,
 				5BB0823814C6FEB10019975F /* gameplay-main-android.cpp */,
@@ -731,7 +733,7 @@
 				5B04C5CC14BFD48500EB0071 /* PlatformiOS.mm */,
 				5B04C5CC14BFD48500EB0071 /* PlatformiOS.mm */,
 				42CD0E1B147D8FF50000361E /* PlatformQNX.cpp */,
 				42CD0E1B147D8FF50000361E /* PlatformQNX.cpp */,
 			);
 			);
-			name = platform;
+			name = Platform;
 			sourceTree = "<group>";
 			sourceTree = "<group>";
 		};
 		};
 		5B43D19714C35347008A5D9D /* GamePlay */ = {
 		5B43D19714C35347008A5D9D /* GamePlay */ = {

+ 0 - 57
gameplay/gameplay.xcodeproj/xcshareddata/xcschemes/gameplay-MacOSX.xcscheme

@@ -1,57 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<Scheme
-   version = "1.3">
-   <BuildAction
-      parallelizeBuildables = "YES"
-      buildImplicitDependencies = "YES">
-      <BuildActionEntries>
-         <BuildActionEntry
-            buildForTesting = "YES"
-            buildForRunning = "YES"
-            buildForProfiling = "YES"
-            buildForArchiving = "YES"
-            buildForAnalyzing = "YES">
-            <BuildableReference
-               BuildableIdentifier = "primary"
-               BlueprintIdentifier = "4234D99914686C52003031B3"
-               BuildableName = "libgameplay.a"
-               BlueprintName = "gameplay-macos"
-               ReferencedContainer = "container:gameplay.xcodeproj">
-            </BuildableReference>
-         </BuildActionEntry>
-      </BuildActionEntries>
-   </BuildAction>
-   <TestAction
-      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
-      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
-      shouldUseLaunchSchemeArgsEnv = "YES"
-      buildConfiguration = "Debug">
-      <Testables>
-      </Testables>
-   </TestAction>
-   <LaunchAction
-      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
-      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
-      launchStyle = "0"
-      useCustomWorkingDirectory = "NO"
-      buildConfiguration = "Debug"
-      debugDocumentVersioning = "YES"
-      allowLocationSimulation = "YES">
-      <AdditionalOptions>
-      </AdditionalOptions>
-   </LaunchAction>
-   <ProfileAction
-      shouldUseLaunchSchemeArgsEnv = "YES"
-      savedToolIdentifier = ""
-      useCustomWorkingDirectory = "NO"
-      buildConfiguration = "Release"
-      debugDocumentVersioning = "YES">
-   </ProfileAction>
-   <AnalyzeAction
-      buildConfiguration = "Debug">
-   </AnalyzeAction>
-   <ArchiveAction
-      buildConfiguration = "Release"
-      revealArchiveInOrganizer = "YES">
-   </ArchiveAction>
-</Scheme>

+ 0 - 57
gameplay/gameplay.xcodeproj/xcshareddata/xcschemes/gameplay-iOS.xcscheme

@@ -1,57 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<Scheme
-   version = "1.3">
-   <BuildAction
-      parallelizeBuildables = "YES"
-      buildImplicitDependencies = "YES">
-      <BuildActionEntries>
-         <BuildActionEntry
-            buildForTesting = "YES"
-            buildForRunning = "YES"
-            buildForProfiling = "YES"
-            buildForArchiving = "YES"
-            buildForAnalyzing = "YES">
-            <BuildableReference
-               BuildableIdentifier = "primary"
-               BlueprintIdentifier = "5B04C52B14BFCFE100EB0071"
-               BuildableName = "libgameplay.a"
-               BlueprintName = "gameplay-ios"
-               ReferencedContainer = "container:gameplay.xcodeproj">
-            </BuildableReference>
-         </BuildActionEntry>
-      </BuildActionEntries>
-   </BuildAction>
-   <TestAction
-      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
-      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
-      shouldUseLaunchSchemeArgsEnv = "YES"
-      buildConfiguration = "Debug">
-      <Testables>
-      </Testables>
-   </TestAction>
-   <LaunchAction
-      selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
-      selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
-      launchStyle = "0"
-      useCustomWorkingDirectory = "NO"
-      buildConfiguration = "Debug"
-      debugDocumentVersioning = "YES"
-      allowLocationSimulation = "YES">
-      <AdditionalOptions>
-      </AdditionalOptions>
-   </LaunchAction>
-   <ProfileAction
-      shouldUseLaunchSchemeArgsEnv = "YES"
-      savedToolIdentifier = ""
-      useCustomWorkingDirectory = "NO"
-      buildConfiguration = "Release"
-      debugDocumentVersioning = "YES">
-   </ProfileAction>
-   <AnalyzeAction
-      buildConfiguration = "Debug">
-   </AnalyzeAction>
-   <ArchiveAction
-      buildConfiguration = "Release"
-      revealArchiveInOrganizer = "YES">
-   </ArchiveAction>
-</Scheme>