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Adding back default particle texture, changing path in ParticleEmitter::create() to match.

Adam Blake 14 лет назад
Родитель
Сommit
bf8f5beedf
2 измененных файлов с 1 добавлено и 1 удалено
  1. BIN
      gameplay/res/textures/particle-default.png
  2. 1 1
      gameplay/src/ParticleEmitter.cpp

BIN
gameplay/res/textures/particle-default.png


+ 1 - 1
gameplay/src/ParticleEmitter.cpp

@@ -55,7 +55,7 @@ ParticleEmitter* ParticleEmitter::create(const char* textureFile, TextureBlendin
     if (!texture)
     {
         // Use default texture.
-        texture = Texture::create("../gameplay-resources/res/textures/particle-default.png", true);
+        texture = Texture::create("../gameplay/res/textures/particle-default.png", true);
     }
     assert(texture);