@@ -73,7 +73,7 @@ private:
#define MATRIX_SIZE ( sizeof(float) * 16)
-#ifdef USE_NEON
+#ifdef GP_USE_NEON
#include "MathUtilNeon.inl"
#else
#include "MathUtil.inl"
@@ -89,7 +89,7 @@ VertexAttributeBinding* VertexAttributeBinding::create(Mesh* mesh, const VertexF
// Create a new VertexAttributeBinding.
VertexAttributeBinding* b = new VertexAttributeBinding();
-#ifdef USE_VAO
+#ifdef GP_USE_VAO
if (mesh && glGenVertexArrays)
{
GL_ASSERT( glBindBuffer(GL_ARRAY_BUFFER, 0) );