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@@ -316,7 +316,7 @@ bool Slider::gamepadEvent(Gamepad::GamepadEvent evt, Gamepad* gamepad, unsigned
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}
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// A slider consumes all button events until it is no longer active.
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- eventConsumed |= _consumeInputEvents;
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+ eventConsumed = true;
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_dirty = true;
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break;
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}
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@@ -330,7 +330,7 @@ bool Slider::gamepadEvent(Gamepad::GamepadEvent evt, Gamepad* gamepad, unsigned
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_gamepadValue = _value;
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_delta = joy.x;
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_dirty = true;
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- eventConsumed |= _consumeInputEvents;
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+ eventConsumed = true;
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}
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break;
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}
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