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@@ -250,7 +250,7 @@ material lighting
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// shaders
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// shaders
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vertexShader = res/shaders/textured.vert
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vertexShader = res/shaders/textured.vert
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fragmentShader = res/shaders/textured.frag
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fragmentShader = res/shaders/textured.frag
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- defines = TEXTURE_REPEAT;SPOT_LIGHT_COUNT 1
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+ defines = TEXTURE_REPEAT;BUMPED;SPOT_LIGHT_COUNT 1
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u_worldViewMatrix = WORLD_VIEW_MATRIX
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u_worldViewMatrix = WORLD_VIEW_MATRIX
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u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
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u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
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u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
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u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
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