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@@ -69,7 +69,8 @@ macx
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}
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win32: DEFINES += WIN32 _WINDOWS _UNICODE UNICODE
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-win32: LIBS += -L$$PWD/../../gameplay/Debug/ -lgameplay
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+win32: CONFIG(debug, debug|release): LIBS += -L$$PWD/../../gameplay/Debug/debug/ -lgameplay
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+win32: CONFIG(release, debug|release): LIBS += -L$$PWD/../../gameplay/Release/release/ -lgameplay
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win32: CONFIG(debug, debug|release): LIBS += -L$$PWD/../../external-deps/lib/windows/x86_64/Debug/ -lgameplay-deps
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win32: CONFIG(release, debug|release): LIBS += -L$$PWD/../../external-deps/lib/windows/x86_64/Release/ -lgameplay-deps
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win32: LIBS += -lOpenGL32 -lGLU32 -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32
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@@ -77,7 +78,7 @@ win32: LIBS += -L"$(ProgramFiles(x86))/Microsoft DirectX SDK (June 2010)/Lib/x64
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win32: INCLUDEPATH += "$(ProgramFiles(x86))/Microsoft DirectX SDK (June 2010)/Include"
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win32: QMAKE_CXXFLAGS_WARN_ON -= -w34100
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win32: QMAKE_CXXFLAGS_WARN_ON -= -w34189
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-win32: QMAKE_POST_LINK += $$quote(xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d$$escape_expand(\n\t))
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-win32: QMAKE_POST_LINK += $$quote(xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d$$escape_expand(\n\t))
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-win32: QMAKE_POST_LINK += $$quote(copy ..\..\gameplay\res\logo_powered_white.png res$$escape_expand(\n\t))
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-win32: QMAKE_POST_LINK += $$quote(copy /Y game.dxt.config game.config$$escape_expand(\n\t))
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+win32: QMAKE_POST_LINK += $$quote(xcopy ..\..\..\gameplay\res\shaders res\shaders\* /s /y /d$$escape_expand(\n\t))
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+win32: QMAKE_POST_LINK += $$quote(xcopy ..\..\..\gameplay\res\ui res\ui\* /s /y /d$$escape_expand(\n\t))
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+win32: QMAKE_POST_LINK += $$quote(copy ..\..\..\gameplay\res\logo_powered_white.png res$$escape_expand(\n\t))
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+win32: QMAKE_POST_LINK += $$quote(copy /Y ..\game.dxt.config game.config$$escape_expand(\n\t))
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