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@@ -1,94 +1,115 @@
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-SAMPLE_PATH := $(call my-dir)/../../src
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-
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-# external-deps
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-PNG_PATH := $(call my-dir)/../../../../external-deps/png/lib/android/arm
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-ZLIB_PATH := $(call my-dir)/../../../../external-deps/zlib/lib/android/arm
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-LUA_PATH := $(call my-dir)/../../../../external-deps/lua/lib/android/arm
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-BULLET_PATH := $(call my-dir)/../../../../external-deps/bullet/lib/android/arm
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-VORBIS_PATH := $(call my-dir)/../../../../external-deps/oggvorbis/lib/android/arm
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-OPENAL_PATH := $(call my-dir)/../../../../external-deps/openal/lib/android/arm
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-
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-# gameplay
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-LOCAL_PATH := $(call my-dir)/../../../../gameplay/android/obj/local/armeabi-v7a
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libgameplay
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-LOCAL_SRC_FILES := libgameplay.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libpng
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-LOCAL_PATH := $(PNG_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libpng
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-LOCAL_SRC_FILES := libpng.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libzlib
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-LOCAL_PATH := $(ZLIB_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libzlib
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-LOCAL_SRC_FILES := libzlib.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# liblua
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-LOCAL_PATH := $(LUA_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := liblua
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-LOCAL_SRC_FILES := liblua.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libbullet
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-LOCAL_PATH := $(BULLET_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libbullet
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-LOCAL_SRC_FILES := libbullet.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libvorbis
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-LOCAL_PATH := $(VORBIS_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libvorbis
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-LOCAL_SRC_FILES := libvorbis.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# libOpenAL
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-LOCAL_PATH := $(OPENAL_PATH)
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-include $(CLEAR_VARS)
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-LOCAL_MODULE := libOpenAL
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-LOCAL_SRC_FILES := libOpenAL.a
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-include $(PREBUILT_STATIC_LIBRARY)
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-
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-# sample-browser
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-LOCAL_PATH := $(SAMPLE_PATH)
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-include $(CLEAR_VARS)
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-
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-LOCAL_MODULE := sample-browser
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-LOCAL_SRC_FILES := ../../../gameplay/src/gameplay-main-android.cpp \
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- FirstPersonCamera.cpp \
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- Grid.cpp \
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- Sample.cpp \
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- SamplesGame.cpp \
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- Audio3DSample.cpp \
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- BillboardSample.cpp \
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- CreateSceneSample.cpp \
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- FormsSample.cpp \
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- GestureSample.cpp \
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- GamepadSample.cpp \
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- InputSample.cpp \
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- LightSample.cpp \
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- LoadSceneSample.cpp \
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- MeshBatchSample.cpp \
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- MeshPrimitiveSample.cpp \
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- PhysicsCollisionObjectSample.cpp \
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- PostProcessSample.cpp \
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- SpriteBatchSample.cpp \
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- TerrainSample.cpp \
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- TextSample.cpp \
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- TextureSample.cpp \
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- TriangleSample.cpp
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-
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-LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
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-LOCAL_CFLAGS := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/png/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
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-LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay libpng libzlib liblua libbullet libvorbis libOpenAL
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-
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-include $(BUILD_SHARED_LIBRARY)
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-$(call import-module,android/native_app_glue)
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+SAMPLE_PATH := $(call my-dir)/../../src
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+
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+# external-deps
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+PNG_PATH := $(call my-dir)/../../../../external-deps/png/lib/android/arm
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+ZLIB_PATH := $(call my-dir)/../../../../external-deps/zlib/lib/android/arm
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+LUA_PATH := $(call my-dir)/../../../../external-deps/lua/lib/android/arm
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+BULLET_PATH := $(call my-dir)/../../../../external-deps/bullet/lib/android/arm
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+OGGVORBIS_PATH := $(call my-dir)/../../../../external-deps/oggvorbis/lib/android/arm
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+OPENAL_PATH := $(call my-dir)/../../../../external-deps/openal/lib/android/arm
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+
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+# gameplay
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+LOCAL_PATH := $(call my-dir)/../../../../gameplay/android/obj/local/armeabi-v7a
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+include $(CLEAR_VARS)
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+LOCAL_MODULE := libgameplay
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+LOCAL_SRC_FILES := libgameplay.a
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+include $(PREBUILT_STATIC_LIBRARY)
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+
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+# libpng
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+LOCAL_PATH := $(PNG_PATH)
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+include $(CLEAR_VARS)
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+LOCAL_MODULE := libpng
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+LOCAL_SRC_FILES := libpng.a
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+include $(PREBUILT_STATIC_LIBRARY)
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+
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+# libzlib
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+LOCAL_PATH := $(ZLIB_PATH)
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+include $(CLEAR_VARS)
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+LOCAL_MODULE := libzlib
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+LOCAL_SRC_FILES := libzlib.a
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+include $(PREBUILT_STATIC_LIBRARY)
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+
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+# liblua
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+LOCAL_PATH := $(LUA_PATH)
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+include $(CLEAR_VARS)
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+LOCAL_MODULE := liblua
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+LOCAL_SRC_FILES := liblua.a
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+include $(PREBUILT_STATIC_LIBRARY)
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+
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+# libLinearMath
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+LOCAL_PATH := $(BULLET_PATH)
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+include $(CLEAR_VARS)
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+LOCAL_MODULE := libLinearMath
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+LOCAL_SRC_FILES := libLinearMath.a
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+include $(PREBUILT_STATIC_LIBRARY)
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+
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+# libBulletCollision
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+LOCAL_PATH := $(BULLET_PATH)
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+include $(CLEAR_VARS)
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+LOCAL_MODULE := libBulletCollision
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+LOCAL_SRC_FILES := libBulletCollision.a
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+include $(PREBUILT_STATIC_LIBRARY)
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+
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+# libBulletDynamics
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+LOCAL_PATH := $(BULLET_PATH)
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+include $(CLEAR_VARS)
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+LOCAL_MODULE := libBulletDynamics
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+LOCAL_SRC_FILES := libBulletDynamics.a
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+include $(PREBUILT_STATIC_LIBRARY)
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+
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+# libogg
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+LOCAL_PATH := $(OGGVORBIS_PATH)
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+include $(CLEAR_VARS)
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+LOCAL_MODULE := libogg
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+LOCAL_SRC_FILES := libogg.a
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+include $(PREBUILT_STATIC_LIBRARY)
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+
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+# libvorbis
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+LOCAL_PATH := $(OGGVORBIS_PATH)
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+include $(CLEAR_VARS)
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+LOCAL_MODULE := libvorbis
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+LOCAL_SRC_FILES := libvorbis.a
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+include $(PREBUILT_STATIC_LIBRARY)
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+
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+# libOpenAL
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+LOCAL_PATH := $(OPENAL_PATH)
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+include $(CLEAR_VARS)
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+LOCAL_MODULE := libOpenAL
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+LOCAL_SRC_FILES := libOpenAL.a
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+include $(PREBUILT_STATIC_LIBRARY)
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+
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+# sample-browser
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+LOCAL_PATH := $(SAMPLE_PATH)
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+include $(CLEAR_VARS)
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+
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+LOCAL_MODULE := sample-browser
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+LOCAL_SRC_FILES := ../../../gameplay/src/gameplay-main-android.cpp \
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+ FirstPersonCamera.cpp \
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+ Grid.cpp \
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+ Sample.cpp \
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+ SamplesGame.cpp \
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+ Audio3DSample.cpp \
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+ BillboardSample.cpp \
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+ CreateSceneSample.cpp \
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+ FormsSample.cpp \
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+ GestureSample.cpp \
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+ GamepadSample.cpp \
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+ InputSample.cpp \
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+ LightSample.cpp \
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+ LoadSceneSample.cpp \
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+ MeshBatchSample.cpp \
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+ MeshPrimitiveSample.cpp \
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+ PhysicsCollisionObjectSample.cpp \
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+ PostProcessSample.cpp \
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+ SpriteBatchSample.cpp \
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+ TerrainSample.cpp \
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+ TextSample.cpp \
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+ TextureSample.cpp \
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+ TriangleSample.cpp
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+
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+LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
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+LOCAL_CFLAGS := -D__ANDROID__ -Wno-psabi -I"../../../external-deps/lua/include" -I"../../../external-deps/bullet/include" -I"../../../external-deps/png/include" -I"../../../external-deps/oggvorbis/include" -I"../../../external-deps/openal/include" -I"../../../gameplay/src"
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+LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay libpng libzlib liblua libBulletDynamics libBulletCollision libLinearMath libvorbis libogg libOpenAL
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+
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+include $(BUILD_SHARED_LIBRARY)
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+$(call import-module,android/native_app_glue)
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