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Convert VC++ projects for tools

Nick Landry 11 лет назад
Родитель
Сommit
d9723c31a2
2 измененных файлов с 25 добавлено и 25 удалено
  1. 12 12
      tools/encoder/gameplay-encoder.vcxproj
  2. 13 13
      tools/luagen/gameplay-luagen.vcxproj

+ 12 - 12
tools/encoder/gameplay-encoder.vcxproj

@@ -197,15 +197,15 @@
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=2;USE_FBX;WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/include;../../external-deps/freetype2/include;../../external-deps/png/include;../../external-deps/zlib/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/include;../../external-deps/freetype2/include;../../external-deps/include</AdditionalIncludeDirectories>
       <DisableLanguageExtensions>
       </DisableLanguageExtensions>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/lib/vs2012/x86/debug;../../external-deps/freetype2/lib/windows/x86;../../external-deps/png/lib/windows/x86;../../external-deps/zlib/lib/windows/x86</AdditionalLibraryDirectories>
-      <AdditionalDependencies>libfbxsdk-md.lib;freetype245.lib;libpng.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/lib/vs2012/x86/debug;../../external-deps/freetype2/lib/windows/x86;../../external-deps/libs/Windows/x86/Debug</AdditionalLibraryDirectories>
+      <AdditionalDependencies>libfbxsdk-md.lib;freetype245.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
       <IgnoreSpecificDefaultLibraries>MSVCRT</IgnoreSpecificDefaultLibraries>
     </Link>
     <PostBuildEvent>
@@ -220,15 +220,15 @@
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>USE_FBX;WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/include;../../external-deps/freetype2/include;../../external-deps/png/include;../../external-deps/zlib/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/include;../../external-deps/freetype2/include;../../external-deps/include</AdditionalIncludeDirectories>
       <DisableLanguageExtensions>
       </DisableLanguageExtensions>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/lib/vs2013/x64/debug;../../external-deps/freetype2/lib/windows/x64/Debug;../../external-deps/png/lib/windows/x64/Debug;../../external-deps/zlib/lib/windows/x64/Debug</AdditionalLibraryDirectories>
-      <AdditionalDependencies>libfbxsdk-md.lib;freetype.lib;png.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/lib/vs2013/x64/debug;../../external-deps/freetype2/lib/windows/x64/Debug;../../external-deps/libs/Windows/x86_64/Debug</AdditionalLibraryDirectories>
+      <AdditionalDependencies>libfbxsdk-md.lib;freetype.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
       <IgnoreSpecificDefaultLibraries>MSVCRT</IgnoreSpecificDefaultLibraries>
     </Link>
     <PostBuildEvent>
@@ -245,7 +245,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;USE_FBX;WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/include;../../external-deps/freetype2/include;../../external-deps/png/include;../../external-deps/zlib/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/include;../../external-deps/freetype2/include;../../external-deps/include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
@@ -253,7 +253,7 @@
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>libfbxsdk-md.lib;freetype245.lib;libpng.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/lib/vs2012/x86/release;../../external-deps/freetype2/lib/windows/x86;../../external-deps/png/lib/windows/x86;../../external-deps/zlib/lib/windows/x86</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/lib/vs2012/x86/release;../../external-deps/freetype2/lib/windows/x86;../../external-deps/libs/Windows/x86/Release</AdditionalLibraryDirectories>
       <IgnoreSpecificDefaultLibraries>
       </IgnoreSpecificDefaultLibraries>
     </Link>
@@ -271,15 +271,15 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>USE_FBX;WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/include;../../external-deps/freetype2/include;../../external-deps/png/include;../../external-deps/zlib/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/include;../../external-deps/freetype2/include;../../external-deps/include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalDependencies>libfbxsdk-md.lib;freetype.lib;png.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/lib/vs2013/x64/release;../../external-deps/freetype2/lib/windows/x64/Release;../../external-deps/png/lib/windows/x64/Release;../../external-deps/zlib/lib/windows/x64/Release</AdditionalLibraryDirectories>
+      <AdditionalDependencies>libfbxsdk-md.lib;freetype.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/lib/vs2013/x64/release;../../external-deps/freetype2/lib/windows/x64/Release;../../external-deps/libs/Windows/x86_64/Release</AdditionalLibraryDirectories>
       <IgnoreSpecificDefaultLibraries>
       </IgnoreSpecificDefaultLibraries>
     </Link>
@@ -291,4 +291,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 13 - 13
tools/luagen/gameplay-luagen.vcxproj

@@ -113,14 +113,14 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>GP_ERRORS_AS_WARNINGS;_ITERATOR_DEBUG_LEVEL=0;WIN32;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../external-deps/tinyxml2/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>../../external-deps/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>../../external-deps/tinyxml2/lib/windows/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
-      <AdditionalDependencies>tinyxml2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>../../external-deps/libs/Windows/x86/Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>gameplay-deps.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PreBuildEvent>
       <Command>
@@ -142,14 +142,14 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>GP_ERRORS_AS_WARNINGS;WIN32;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../external-deps/tinyxml2/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>../../external-deps/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>../../external-deps/tinyxml2/lib/windows/x64/Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
-      <AdditionalDependencies>tinyxml2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>../../external-deps/libs/Windows/x86_64/Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>gameplay-deps.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PreBuildEvent>
       <Command>
@@ -173,15 +173,15 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../external-deps\tinyxml2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>../../external-deps/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalLibraryDirectories>../../external-deps\tinyxml2\lib\windows\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
-      <AdditionalDependencies>tinyxml2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>../../external-deps/libs/Windows/x86/Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>gameplay-deps.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PreBuildEvent>
       <Command>
@@ -211,15 +211,15 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>../../external-deps\tinyxml2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>../../external-deps/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalLibraryDirectories>../../external-deps/tinyxml2/lib/windows/x64/Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
-      <AdditionalDependencies>tinyxml2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>../../external-deps/libs/Windows/x86_64/Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalDependencies>gameplay-deps.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PreBuildEvent>
       <Command>
@@ -243,4 +243,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>