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Merge pull request #595 from dgough/next

Changed Button::Listener::PRESS to Control::Listener::PRESS
Sean Paul Taylor 13 лет назад
Родитель
Сommit
e200dd87ba
2 измененных файлов с 4 добавлено и 4 удалено
  1. 2 2
      gameplay-luagen/gameplay-luagen.vcxproj
  2. 2 2
      gameplay/src/Gamepad.h

+ 2 - 2
gameplay-luagen/gameplay-luagen.vcxproj

@@ -78,7 +78,7 @@
     <Link>
       <SubSystem>Console</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>..\external-deps\tinyxml2\lib\windows;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\external-deps\tinyxml2\lib\windows\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
       <AdditionalDependencies>tinyxml2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PreBuildEvent>
@@ -110,7 +110,7 @@
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalLibraryDirectories>..\external-deps\tinyxml2\lib\windows;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\external-deps\tinyxml2\lib\windows\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
       <AdditionalDependencies>tinyxml2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PreBuildEvent>

+ 2 - 2
gameplay/src/Gamepad.h

@@ -33,8 +33,8 @@ public:
      */
     enum ButtonState
     {
-        BUTTON_PRESSED = gameplay::Button::Listener::PRESS, 
-        BUTTON_RELEASED = gameplay::Button::Listener::RELEASE
+        BUTTON_PRESSED = gameplay::Control::Listener::PRESS, 
+        BUTTON_RELEASED = gameplay::Control::Listener::RELEASE
     };
 
     /**