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@@ -442,10 +442,10 @@ void FBXSceneEncoder::loadAnimationLayer(FbxAnimLayer* fbxAnimLayer, FbxNode* fb
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void FBXSceneEncoder::loadAnimations(FbxScene* fbxScene, const EncoderArguments& arguments)
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{
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- FbxAnimEvaluator* evaluator = fbxScene->GetEvaluator();
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+ FbxAnimEvaluator* evaluator = fbxScene->GetAnimationEvaluator();
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if (!evaluator)
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return;
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- FbxAnimStack* animStack = evaluator->GetContext();
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+ FbxAnimStack* animStack = fbxScene->GetCurrentAnimationStack();
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if (!animStack)
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return;
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