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Merge pull request #1115 from jessehall-google/master

Add OES suffix to glDeleteVertexArrays query
Sean Paul Taylor 12 years ago
parent
commit
e662d88a05
1 changed files with 1 additions and 1 deletions
  1. 1 1
      gameplay/src/PlatformAndroid.cpp

+ 1 - 1
gameplay/src/PlatformAndroid.cpp

@@ -308,7 +308,7 @@ static bool initEGL()
     {
     {
         // Disable VAO extension for now.
         // Disable VAO extension for now.
         glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)eglGetProcAddress("glBindVertexArrayOES");
         glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)eglGetProcAddress("glBindVertexArrayOES");
-        glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)eglGetProcAddress("glDeleteVertexArrays");
+        glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)eglGetProcAddress("glDeleteVertexArraysOES");
         glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress("glGenVertexArraysOES");
         glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress("glGenVertexArraysOES");
         glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)eglGetProcAddress("glIsVertexArrayOES");
         glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)eglGetProcAddress("glIsVertexArrayOES");
     }
     }