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@@ -20,8 +20,8 @@ using namespace std;
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using namespace gameplay;
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// UIScreen bounds are provided as if device was in portrait mode Gameplay defaults to landscape
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-extern const int WINDOW_WIDTH = [[UIScreen mainScreen] bounds].size.height;
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-extern const int WINDOW_HEIGHT = [[UIScreen mainScreen] bounds].size.width;
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+extern const int WINDOW_WIDTH = [[UIScreen mainScreen] bounds].size.height * [[UIScreen mainScreen] scale];
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+extern const int WINDOW_HEIGHT = [[UIScreen mainScreen] bounds].size.width * [[UIScreen mainScreen] scale];
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@class AppDelegate;
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@class View;
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@@ -145,7 +145,7 @@ int getKey(unichar keyCode);
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_game = Game::getInstance();
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__timeStart = getMachTimeInMilliseconds();
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- _game->run(WINDOW_WIDTH*scale, WINDOW_HEIGHT*scale);
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+ _game->run(WINDOW_WIDTH, WINDOW_HEIGHT);
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}
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return self;
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}
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