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Fix leak in ParticleEmitter

Texture was not being released when creating a new ParticleEmitter. This affects both current and Next branches
Matt Styles 11 anos atrás
pai
commit
e7bd112072
1 arquivos alterados com 3 adições e 1 exclusões
  1. 3 1
      gameplay/src/ParticleEmitter.cpp

+ 3 - 1
gameplay/src/ParticleEmitter.cpp

@@ -54,7 +54,9 @@ ParticleEmitter* ParticleEmitter::create(const char* textureFile, TextureBlendin
     GP_ASSERT(texture->getWidth());
     GP_ASSERT(texture->getWidth());
     GP_ASSERT(texture->getHeight());
     GP_ASSERT(texture->getHeight());
 
 
-    return ParticleEmitter::create(texture, textureBlending, particleCountMax);
+    ParticleEmitter* emitter =  ParticleEmitter::create(texture, textureBlending, particleCountMax);
+    SAFE_RELEASE(texture);
+    return emitter;
 }
 }
 
 
 ParticleEmitter* ParticleEmitter::create(Texture* texture, TextureBlending textureBlending,  unsigned int particleCountMax)
 ParticleEmitter* ParticleEmitter::create(Texture* texture, TextureBlending textureBlending,  unsigned int particleCountMax)